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As for fleeing just throw the next wave in to cover their retreat, the same reason I use dogs with cav so the cav can retreat in factions that have access to both, use your units to support eachother. Then have the injured squad fight the entire rest of the battle. You can actively take actions to do things, especially when they never stop responding to orders.
Seriously just hearing the idea of ranged armies from the ai mattering as if ranged factions aren't what the ai is the absolute worst at out of everything is just sad, especially as ogres of all factions. The ai loves blocking LoS, clumping on itself, and running away instead of ever shooting. Someday I hope they turn off skirmish mode for ai.
Dogs, cav... with Ogres? What?
Yeah, we are done. Before it evolves into a discussion about how trappers are suddenly in need to use sabretusks so you can somehow cheese the AI into not shooting them, I'd say I've brought enough evidence and obvious points as to why basic gnoblars are the better unit. Ogre players can just try both and decide themselves.
Stay and die on the trapper hill for as long as you like. Minmaxing isn't for everyone after all. I am glad if you have fun with the unit.
Tactical flexibility is a good thing, you can do things like use strategy and tactics with such things. It's fun to click buttons and do things like think and multitask. 1 or 2 units that offer options can vastly change how battles play out. Ogres if anything excell at tactical flexibility. Many units able to fulfill additional roles as needed. Probably why you hate them.
Only in pvp.
If you use them in pve, are you even playing Ogre's?
I would legit like to have a properly fleshed out and implemented gnoblar khanate faction.
I got you
Then you're not playing Ogre's are you?
Seriously, if you play normal unmodded Ogre Kingdoms as they are now and you're not focussing on the Ogre's themselves, you're simply shooting yourself in the foot.
Only the trappers are "decent" and mostly in multiplayer.
The base melee kind might be worse then the peasant mob.
Why use a frontline or unit's to tarpit enemies when Ogre's are the strongest factions in crushing the enemy within seconds with high mass charges. They don't even care if the enemy braces. They still get 50% of their charge.
Why on gods green Earth would anyone ever think a Gnoblar in pve is worth it.
I don't even use trappers beyond the ones you start with, and I quickly replace them with Bulls, which are infinitely better.