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The new cult buildings have more synergy with allies/vassals, which is great - but the old problem of outposts blocking cults.
Yes, Influence was never worth prioritizing, and rarely worth using. Not specific to the cults.
Best use I ever had of it was force-vassaling Meow-Meow out of the soul race after dozens of battles.
Everything dissatisfying about Slaanesh is still there - Autoresolve, Tech-tree (still best demons have), Economic Anti-synergy, Vassals - and recruitment of the all-important Improve Mobility Cultist is now worse.
But the cult change is net positive with meaningful foreign-slot effects. There are still dead picks, but they're no longer anything-that-isn't-chain-spawn.
There's little point to non-Magus cults (most effects require the corruption it provides), and Magus recruitment could be faster, but using Slaanesh's 3 random-location pop-up cults as cult centers is flavorful, if not immediately beneficial.
You should easily be able to pop two or more of the Magus ritual after getting situated on the Donut.
And yeah, teleport. But Alarielle and N'kari were already in adjacent regions by then.
Nurgle can probably get a lot of benefit here due to having plenty of hero cap to spare for cultists running around, and Tzeentch has auto-spread, but Slaanesh is still the cult champion.
So far, sent the Saphery Magus down to Noctilus' whirlpool (useless to Slaanesh, better off razed than occupied) and it's going 8-per-turn to replace Vampiric with Slaanesh.
Then first set of random locations hit Varg, Elspeth (discovered/destroyed), and Boris - which snagged the EKoS confederation, and is set to plant a Magus under Archaon's *very wealthy* fort.
So if im understanding correctly, I'm reading this as you're more or less just using cults as an income generator via the Magus building similar to Trickster cults? Is that right?
Like honestly I'd like to see a rework heavy on the identity of slaanesh in combat because right now their biggest issue at higher difficulty is that nothing ever breaks.
When tier 1 units fight to the last model as if they had unbreakable, slaanesh has a lot of mechanics that just don't come into play.
Simply landed a random cult-spawn right next to a very nice target.
As for the magus from the starting cult, Galleon's Graveyard has zero building slots when owned by Slaanesh last I checked. As Lothern generates up to 3293 with Angerrial up to 1206.
Goes to the Anti-Synergy: Slaanesh economy requires low public-order but the Cultist comes from the public-order building. Doesn't even come with capacity until T3.
I'm sure we will see a rework to these when their DLC pack comes after Khorne's.
I've only had that work with factions that like me anyway, like beastmen, WoC, etc.
On factions that hate me, they'll take it but they will war declare in the near future, and it's not enough to bring relations to where they'll accept NAP etc. You have to give a lot of money for this while also dealing with all of ulthuan, it's just not feasible until late game imo when you've basically already won.
They basically say "thanks for the cash sucker, now we're going to kick your head in!"
However I want to point out that didn't changed much from before, if a faction declare war on you you will have to fight it anyway.