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You need to clear the inside, aggressively grab one city after the other, recruit units each turn on the way and eventually prepare for the great wall events.
I'm sure there are more detailed guides out there as well to help you with the starting turns.
To know what goes wrong, we'd need to know what happens.
In general cathay (or rather the iron dragon) is one of the easiesr campaigns.
If you're rather new, you'll want like 8-12 melee units. Peasent spears are your cheapesr options, they basicly function like sharpend stakes, stopping the enemy and doing some dmg. They won't really threaten an enemy by themselfs.
Your peasent archers do fine at dishing out, but fold to most melee units if caught.
Your lord is your centerpiece, early on the most dangerous thing on the field. She should be able to defeat most lone units by herself.
Iirc you start with a fire rain rocket, make sure you don't shoot your own.
Don't autoresolve, altough you gain some boosts for beeing on normal it can increase your losses by a lot.
Don't auto-resolve. Fight the battles and use Miao Ying for what she is worth. She is a top tier lord who is an amazing fighter in dragon form and an excellent caster in humanoid form. Prioritize sending a caravan to Sylvania - you will be rewarded with a weapon that gives you regeneration - put this item on Miao Ying to make her close to god tier. Let Zhao handle most of the things south until you have conquered and gotten control of what is east of the wall.
Once you control the inside of the wall, start holding the wall areas - build up the garrisons, keep armies nearby (it's a lot of free XP and loot in defending the wall) and focus on growth and economy so you can afford to have two armies while also developing your cities.
So you have no time to waste, they all start in the same state as you, small army and almost no territory, but if you give them time to expand you'll end up under assault from multiple sides by prepared enemies. Aggressively attack and destroy/cripple one side as soon as you can.
In Miao Ying's case this means the Skaven, the enemy inside the bastion. Finish off your minor faction opponent, but then immediately go after Snikch, kill him quickly and the enemy probably won't have breached the bastion before you're done.
Changing my army stance to the one where ambushes are less likely they ignored all my units and went straight to my settlements and since I had -25% movement range I couldnt do anything.
The Western empire had their army split up and still managed to beat them all in a few turns They somehow didnt get ambushed spammed one by one the rats, but the rats somehow splitted their forces too and it was mostly a 1vs1 army, when they fought me they were way more smarter and more annoying
yea I tried that, I tried to rush the rebels and most of the times it went smooth, but ALWAYS its either the gates fall and get taken over and they just flood in OR the rats steamrolling the yellow faction (forgot the name) to my east and take 80% of their settlements, right after I took the last rebel settlement / 1 - 2 turns later
put a lord out as bait, and have your other armies in range in ambush stance.
It may not work, but if you can't ambush it might stop them ambushing you.
If the ambush fails and they don't get you, then they should be close enough to stamp on.
rats are difficult. They should be exterminated with extreme predudice.
I would say - if you aren't finding that campaign particularly fun - just play another. There are a multitude of campaigns to play and a lot of them are in a very good place - like Empire, the Dawi, Warriors of Chaos, etc, - and just revisit Miao Ying later once she has gotten a rework.
It says Miao Ying is a good campaign for starters, but it really isn't and I would argue you want a lot of experience behind you before you tackle that campaign.