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I know that the kill shot here is to just push into oxy's territory and take it all while they focus on harassing my underbelly, but the sheer timidity of their forces just made it an utterly unenjoyable experience.
Some switch was flipped in the ai scripts between WH2 and WH3 that caused the AI to go from aggressive to passive-aggressive. and I'm not a fan. In WH2, the enemy had massive cheats, but at least they'd come out for a scrap. Trying to pin down the AI in this game is just frustrating - especially for factions without heroes that can block armies.
Also I say that I take because I started a little pause until the Khorne DLC so I stopped playing two weeks or so before the 5.2.
This will make playing tedious because it will just be more doing the same pattern for x times more due to a nonsense amount of out of thin air armies. I play Legendary and I guess it will be worse for less experienced players or players with a limited amount of play time regardless of their experience with the game.
So fix this YESTERDAY. Just tomorrow or quick is inadequate.
Some of the weaker races/factions are going to be a struggle though.
Yes, I haven't tested it personally.
But I happened to see that comment from the popular modder and thought it was an interesting find to discuss
Kislev was already a chore before, but now, the Ice Court and Nuln must just be impossible to win against.
Yes. This is how you win a war. Specially a Total War.
I've tried some beginning of campaigns in Legendary and done 2 campaigns in VH/VH (Belegar and Ikit), and it's just so, so cool to really have to be warry of what the opponent is going to bring back at your next fight. There are sooooo many different units that you would almost never see in the enemy's armies. The AI now properly will build at least one building of each type in their empire and in VH / legendary so with the buffs they get in global recruitement you never ever see full armies made of 1 or 2 units types, unless it's the very very beginning of the game; and they don't run around past turn 40-50 with t1-t2 armies anymore, it's proper t3-t5 super varied mixes of units.
Also because the AI's armies have way higher quality in average, this also solved the "AI always run away from your armies" problem, since it sees your armies as generally challengeable with whatever it put together, so they come for you a lot more now fro mwhat I've seen.
I'm a big fan of the changes so far honnestly. This solved so many problems at once that the game had. Legendary is super harsh so it's REALLY "legendary". I would advise against playing above VH unless you want to challenge yourself heavily and are ready to lose the campaign. Special mention to my attempt in legendary Karak Kadrin. I don't know if I was particularly unlucky with the timing from my enemies, but that was brutal AF.
Those changes weren't even in the top 5 of the highlights from the 5.2 patch, yet it does so much to make the game more interesting at higher difficulty, it's just nuts.
I haven't played below VH since the patch, but I'd say that we would have heard a lot of complaints if the turn reduction was also a thing in Hard and below, so that part is most probably a mistake from the moder.