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Just then, in the distance he could spot and hear the commotion caused by the apparent attack of a particularly ambitious enemy on one of the many trading parties headed for the capital of the Karaz-Ankor. Remembering the Vows he swore so many years ago, Sir Godfrey did not hesitate for a single moment and spurred his steed, bred of the best stock of far away Parravon, onward into battle.
Every dawi present that day still swear that he "was almost as good as a Dawi", which is probably the best compliment he could receive. His charge in the rear of the greenskin warband caught them completely by surprised and despite him being alone, within seconds several orc's heads were already rolling on the ground below dwarven feet.
The melee was as chaotic and brutal as it was brief and by the time reinforcement, in the form of the personal retinue of a thane travelling to pay his respect to the High King, arrived, the fight was done.
Sir Godfrey had almost single handedly saved those 50 dawi but had paid a high price for it; he was found leaning against the wheel of one of the wagons, a gobbo's spear having pierced him at just the right angle and still sticking out of his belly. Coughing blood, Sir Godfrey is said to have prayed to the Lady until his final breath.
From that day, the High Kings of Karaz-a-Karak have always kept a tidy, if somewhat diminutive, shrine over the grave he was lowered into by greatful Dawi hands.
And no matter what the relations with the far away lands of Bretonnia might be, Grail knights have always been welcomed in the Karaz-Ankor from that day onwards.
Because Dawi remember their grudges and the wrongs done to them and their races, but they also remember their friends; and amongst the clashing of heavy goblets and tankards, in the beer halls of the dwarven holds, a toast is always exchanged with those riding in the Lady's name, remembering "Godfrey the Brave".
When people make suggestions that go against the sandbox nature like lore friendly only diplomacy and this, they don't stop to think whether it is fun or not.
You think you want it, but you don't.
also the lore arguments really fail hard in immortal empires in general, the faction strengths already vary for each campaign and there's already alliances/behaviours of factions that would no way work in lore terms. at it's core IE is a sandbox campaign and that's it's greatest strength