Total War: WARHAMMER III

Total War: WARHAMMER III

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Unusual Locations should be more location-based
I'm playing the Dwarfs as Thorgrim and I got a Cult of Shallya in The High Place, and it's a bit odd to have the cult of an Empire god in the bosom of the World's Edge Mounts, but then I got a Grail Knight Grave... in Karaz-a-Karak. What the hell is the tomb of a Grail Knight doing in Karaz-a-Karak?

I'm beginning to think that some of the unusual locations should be a bit more regional than they currently are.
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Showing 1-7 of 7 comments
Filthy Pollo 🐔 Aug 22, 2024 @ 11:50pm 
I disagree, unusual location are supposed to be random as foreign investment.
Immortalis Aug 23, 2024 @ 12:19am 
Sir Godfrey De Loun, on his pilgrimage/quest for the Holy Grail happened across the vast expanse of land in front of Karaz-a-Karak, the imponent gates of the mountain fortress carved in the even more imponent slopes of the Everpeak, still glimmering in the spring air and covered with a deep white cloack of snow.

Just then, in the distance he could spot and hear the commotion caused by the apparent attack of a particularly ambitious enemy on one of the many trading parties headed for the capital of the Karaz-Ankor. Remembering the Vows he swore so many years ago, Sir Godfrey did not hesitate for a single moment and spurred his steed, bred of the best stock of far away Parravon, onward into battle.

Every dawi present that day still swear that he "was almost as good as a Dawi", which is probably the best compliment he could receive. His charge in the rear of the greenskin warband caught them completely by surprised and despite him being alone, within seconds several orc's heads were already rolling on the ground below dwarven feet.
The melee was as chaotic and brutal as it was brief and by the time reinforcement, in the form of the personal retinue of a thane travelling to pay his respect to the High King, arrived, the fight was done.
Sir Godfrey had almost single handedly saved those 50 dawi but had paid a high price for it; he was found leaning against the wheel of one of the wagons, a gobbo's spear having pierced him at just the right angle and still sticking out of his belly. Coughing blood, Sir Godfrey is said to have prayed to the Lady until his final breath.

From that day, the High Kings of Karaz-a-Karak have always kept a tidy, if somewhat diminutive, shrine over the grave he was lowered into by greatful Dawi hands.
And no matter what the relations with the far away lands of Bretonnia might be, Grail knights have always been welcomed in the Karaz-Ankor from that day onwards.
Because Dawi remember their grudges and the wrongs done to them and their races, but they also remember their friends; and amongst the clashing of heavy goblets and tankards, in the beer halls of the dwarven holds, a toast is always exchanged with those riding in the Lady's name, remembering "Godfrey the Brave".
Solarfried Aug 23, 2024 @ 1:26am 
I got a Slaneesh cult in Karaz-a-Karak, who`s planting grapes for wine...
Risotto Aug 23, 2024 @ 1:48am 
The sandbox aspect of this game is what everyone loves about it.

When people make suggestions that go against the sandbox nature like lore friendly only diplomacy and this, they don't stop to think whether it is fun or not.

You think you want it, but you don't.
badger vortex Aug 23, 2024 @ 2:15am 
Originally posted by Risotto:
The sandbox aspect of this game is what everyone loves about it.

When people make suggestions that go against the sandbox nature like lore friendly only diplomacy and this, they don't stop to think whether it is fun or not.

You think you want it, but you don't.
yeah 100% this, also it gives the campaign a lot more variety if the locations are not locked to specific regions. we already have landmarks that are in set places as well as locked start positions, not everything has to be set in stone and these unusual locations are clearly implemented in a way to be more dynamic in nature

also the lore arguments really fail hard in immortal empires in general, the faction strengths already vary for each campaign and there's already alliances/behaviours of factions that would no way work in lore terms. at it's core IE is a sandbox campaign and that's it's greatest strength
Conflagration Aug 23, 2024 @ 3:38am 
Originally posted by Naram-Sin:
I'm playing the Dwarfs as Thorgrim and I got a Cult of Shallya in The High Place, and it's a bit odd to have the cult of an Empire god in the bosom of the World's Edge Mounts, but then I got a Grail Knight Grave... in Karaz-a-Karak. What the hell is the tomb of a Grail Knight doing in Karaz-a-Karak?

I'm beginning to think that some of the unusual locations should be a bit more regional than they currently are.
I didn't know they were random like that, how disappointing. They definitely should be more logically restricted, you're right.
KoboldUtopian Aug 23, 2024 @ 3:51am 
Hard disagree. You're talking about landmarks. The UPs are supposed be fun interesting things that add a little bit of story telling.
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Date Posted: Aug 22, 2024 @ 11:27pm
Posts: 7