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The empire doesnt suck as much as you need to spend your first 50 turns saving middlehem from beastmen and the east from vlad.
Early game empire is you doing what the empire does in lore:
Save the empire from its enemies.
Unlike other factions you are disencouraged from just conquering your neighbors.
But letting middlehem fall and taking the lands from the beastmen?
Perfectly fine.
And like every other faction: 2 armies of low tier units will win 90% of the auto resolves.
They're strong, if you know what you're doing and how to play regular humans.
in particular with elspeth you shouldn't be struggling, her buffs to gunpowder and unique amethyst units do put her as one of the best empire lords, gelt is probably top though with his wizard doomstack
this is what i was thinking
same with wizard guy...
Something is very wrong with the numbers you presented. 4 "provinces" (I think you mean settlements, but whatever), should drop way more income than you describe. Here a couple screenshots on VH/VH:
https://steamcommunity.com/profiles/76561198007295077/screenshot/2392061126909087147/
https://steamcommunity.com/profiles/76561198007295077/screenshot/2392061126909086466/
https://steamcommunity.com/profiles/76561198007295077/screenshot/2392061126909086048/
https://steamcommunity.com/profiles/76561198007295077/screenshot/2392061126909085303/
As you can immediately see, the income is generous. You can easily afford recruiting even abouther half-stack without going red. So it's not Empire that "sucks" but something going on on your end.
If you keep insisting, feel free to post your screenshots
Radious is a gold coated pile of garbage imho. Sure, the first 40 turns or so are fun, but once you have to start invading a single province with 15!!!!! stacks because you need to fight down 12+ enemy stacks, the mod shows, that it doesn't respect the players time at all. In all seriousness: Who wants to spend a whole evening doing a single turn on turn 40 because you need to fight 6+ 2v2 or 3v3 battles and then spend another half an hour regrouping and moving. The mod turns the game into a chore and the balance isn't even better. Just more units, but those units take away from the factions individuality, because the philosophy of the mod is to give every faction every unit type, no matter how badly it breaks the game and the lore. So you will have Empire fielding top tier infantry that can take on chosens, Vampire Counts being capable of building ranged armies, etc.
I honestly don't want to know what happens in this mod around turn 100. You probably need whole days to resolve a single turn and get something done.