Total War: WARHAMMER III

Total War: WARHAMMER III

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Generally which generic dwarf lord is the best?
Looking at the lords from a generic standpoint for the Dawi I'm still not sure which are the best to use, obviously if your playing as malakai or ungrim daemonslayers are pretty much always the best lords with their faction buffs, and I think thorgrim leans more toward a traditional dwarf playstyle with hammerer and longbeard buffs.

Which would you all say is the best lord from a generic lord/rune lord/daemon slayer is if you look at them with no benefits from the factions? Do they all have different uses their stronger at?

Now if I'm looking to fight the ogres I'm going to build 1 or two slayer armies that is for sure, but outside of those if I'm not playing as malakai In don't feel like there is a huge incentive to go with daemon slayer and not just put 2-3 slayer units in a normal army or even just use trollhammers.

Rune smiths kinda get the short end of the stick for me, I don't really find their rune magic abilities too strong and I usually want a hero smith anyone for their unit buffing ability instead.

Generic lords are also a ton more appealing now with unique skills to give infantry some great buffs, all in all I'm most leaning toward a generic lord with strong infantry, guns, and an airforce as the most pragmatic dawi army.
Last edited by Googley Eye'd Bastard; Aug 21, 2024 @ 10:17pm
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Showing 1-2 of 2 comments
Talilover Aug 21, 2024 @ 11:42pm 
I don't own the dlc so just gonna say I pretty much never use the runelords, but even then for dwarfs the generic lord is never the star of the show for the army

Like you said you want a runesmith in your army anyway for their buffs and rune magic isn't good enough to warrant having a second dude in the army to cast it at the cost of melee stats, so might as well stick to the lord
Last edited by Talilover; Aug 21, 2024 @ 11:43pm
Originally posted by Talilover:
I don't own the dlc so just gonna say I pretty much never use the runelords, but even then for dwarfs the generic lord is never the star of the show for the army

Like you said you want a runesmith in your army anyway for their buffs and rune magic isn't good enough to warrant having a second dude in the army to cast it at the cost of melee stats, so might as well stick to the lord
Same thoughts, if they gave the runelord the ability to sharpen AND give armor to his entire army then maybe we'd have more to say but even after the reworks all his new unique skills only give him a few pity melee abilities and again boost his rune magic not worth it still.

The generic lord meanwhile gives some pretty decent buffs for dwarf melee units, extra movement range and replenishment, and 5% physical resistance for miners, warriors, and longbeards, I kinda wish that extended to hammerers and ironbreakers too but some not bad editions along with some interesting self buff picks.

Dragonslayers are pretty damn strong in combat, they get hurt fast yes with no armor but they will put the hurt on most duelists and you can counteract their damage but buffing their melee defense, as their personal skills already buff their attack already.

In terms of army buffing the slayer isn't the greatest, they mostly just make slayers cheaper and heal faster and a little stronger. The perfect combo for going against say the Ogres or other factions with lots of large enemies but outside of malakai or ungrim I wouldn't use them as a staple army.

So for thorgrim, ironhammer, and grombrindal lords are my go to choice.

Special note though if you play as malakai you can make slayer units extremely cheap like slayer pirates cost as low as 27 upkeep if I remember fight, I'd def suggest getting the dlc sometime to try the slayer tide out.
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Date Posted: Aug 21, 2024 @ 10:05pm
Posts: 2