Total War: WARHAMMER III

Total War: WARHAMMER III

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irspence Aug 21, 2024 @ 8:55am
future patch changes
What do people want to see in future patch updates?

For me I love the deeps addition along with the new locations addition.

I'd love it if they changed the Arnheim battle map to a custom made High Elf city instead of it being a High Elf city on the campaign map and a Dark Elf city on the battle map.

Obviously adding more units or LL/LH that wouldn't make it into a DLC would be incredible. I'm thinking characters like Belannaer of the High Elves whose likely never going to be in the game in any other way. He'd be a Legendary Loremaster of Hoeth who could be unlocked by taking ownership of the White Tower of Hoeth.

Also would love it if CA changed it so High Elf factions don't keep declaring war on each other. They're a dying race lore wise, so it's absolute stupidity that they fight each other instead of banding together.
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Showing 1-9 of 9 comments
Mazisky Aug 21, 2024 @ 9:32am 
More maps would be nice, especially in some areas where you always fight the same battlemap over and over.

Same for sieges
I would like deeps to have more options and the strategy and magma cavern buildings to have more of an effect
trooperrob Aug 21, 2024 @ 10:08am 
They need to include the deeps buildings in the building browser - unless I am missing something.
irspence Aug 21, 2024 @ 10:11am 
Originally posted by Mazisky:
More maps would be nice, especially in some areas where you always fight the same battlemap over and over.

Same for sieges

I agree, as many unique maps as they can do would be awesome, hopefully they also add these new locations to Ulthuan and the rest of the world map.
irspence Aug 21, 2024 @ 10:18am 
Originally posted by ik vind geschiedenis leuk:
I would like deeps to have more options and the strategy and magma cavern buildings to have more of an effect

What other options are you thinking of?

I think it would be an interesting choice if event chains where added when building the deeps. Events could lead to units being added to the Dwarf roster through encounters like the Shard Dragon or Rune Golems. I think it could be a really cool and fun way to add units to the Dwarf roster so long as you owned ToD.

There would also be calamities that could happen, maybe by delving deeper the Dwarfs could unleash some chaotic creature which could become a quest chain for Chaos factions to recruit.

I agree I think there are more options that the Deeps could bring into the game.
irspence Aug 21, 2024 @ 10:19am 
Originally posted by trooperrob:
They need to include the deeps buildings in the building browser - unless I am missing something.

I haven't built one yet so don't know if that's the case yet or not.
Grimzilla Aug 22, 2024 @ 7:21pm 
I just want to be able to man the walls with a unit of melee backed by some archers. It makes no sense that while on the wall the forward faces out and the back faces towards the city. Maybe I'm just slow but I can't figure out how to make them face the same damn way.
MadArtillery Aug 22, 2024 @ 8:42pm 
I just want LLs for factions low on lords. Like throwing Tzeentch a bone as they've already had their dlc and just give Sarthoreal as an option. I doubt we'll see another dlc for Tzeentch any time soon and leaving them at 2 is such pain.
Last edited by MadArtillery; Aug 22, 2024 @ 8:43pm
irspence Aug 22, 2024 @ 9:45pm 
Originally posted by MadArtillery:
I just want LLs for factions low on lords. Like throwing Tzeentch a bone as they've already had their dlc and just give Sarthoreal as an option. I doubt we'll see another dlc for Tzeentch any time soon and leaving them at 2 is such pain.

I'd think they'd 100% get Egrimm van Horstmann at some point.
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Date Posted: Aug 21, 2024 @ 8:55am
Posts: 9