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Heck - if i have flying units above it, they would hit them ( the own flying unit). I can delete all my units probably with my own artillery if i wanted to.
It depends on the target and if the artillery had the arc to hit it without causing a lot of friendly fire.
Cannons won't fire hardly at all once lines clash unless the target is huge
Mortars will only sporadically fire once lines clash.
You seem to misunderstand what Zeek is saying.
Zeek is saying mortars will tend to stop shooting at a enemy unit, if said enemy unit is engaging your unit's in melee.
Zeek is not saying that mortars require direct line of sight.
And for cannons it´s most likely due to losing line of sight imho - in that scenario.
Single entities occupy much less space than, say, a regiment of swords men or other infantry.
The artillery isn't obstructed nearly as much. This is how you make cheese armies compromised of nothing but 4-5 single entities to get the AI to blob up around them and the rest of the army consisting of nothing but hand gunners, cannons, rockets, mortars, etc. to work.
The ranged units aren't obstructed by friendly units -> the enemy is blown up.
Anyways: it seems that OP hasn´t got any problem any more, as he didn´t update the status of it.
I thought it could have been a new bug, as i have yet to see the CA patch which fixes more than three things - without introducing new issues. So it was not super unlikely - but it seems not to be a bug in the game.
The friendly fire/blocked line of sight consideration only matters for targeting and firing purposes.
What happens after the shots are fired is fair game.
The artillery is only checking that there aren't friendly units between it and its target. If not, it fires. Otherwise, it won't.
If you have a cannon unit and a swordsmen unit vs orc boys, have the swordsmen engage the boys in melee. You'll notice your cannon won't fire, or will only fire occasionally, because the friendly swordsmen will be blocking the shots.
If you have a cannon unit and an empire general on foot vs orc boys, have the general engage the boys, and you'll find the cannon shoots more often because there's less friendly models to block the shots. Yes, some shots may hit the general due to shooting RNG, but that's beyond the scope of the argument.
So yes, the AI does care about friendly fire. It will avoid it by simply not firing if friendly units are in between it and the target.
The targeting issue (with mortars as described by OP) was a thing in like 1.0 and was patched - I remeber when Wh3 was new and ranged units would just start to walk in like 50% of the cases where they should have had los