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But Dwarfs have mass via their research.
And the slayers, well many of these slayer variants have been requested since launch.
their mass isn't and never will be equal to that of monsters and cav, thats the point of having monsters and cav for every other faction in the game.
and saying these units have been requested since launch has two major problems. firstly, its the third game they have had 8 years and a previous dlc in which to add them if they were so requested.
Secondly, a lot of units have been requested not just for dwarfs but every faction. Bugmans carts were heavily requested, same with crank gunners as well not to mention monstrous units like a shard dragon they haven't been added. saying they were requested stops making sense when everything else was too. the reason the slayers were added is because it was probably alot easier and cheaper to make and animate the models plus they needed to fix an old lord they didn't bother to fix for ages. its not answering the call of the people its just being lazy
Else:
Aren´t Dwarfs the best auto-resolve faction any more? They used to be the most convenient faction, as You could pick Your manual fights. And they had a rather good economy - and no tier 5 units, so they got strong rather fast.
#2, if you're a Dwarf player, isn't their defining trait that they like ****ing about everything, and so CA are giving you exactly what you want?
Take Ironbreakers, a base 250 mass per model. Slap their research and use their ability. You now have the best line infantry that has 500 mass per model.
That means 2 infantry models have equal mass to 1 Empire knight.
A arachnorok has 4000 mass, meaning 8/9 ironbreaker models can and will block it from moving.
I'm going to assume the Rogue idol has the most mass out of all units with 12000. That's 24/25 ironbreaker models.
And you claim Dwarfs lack mass?
Sure, they could have, but then we'd lack Rangers etc. They simply were one of the last units left that had actual models.
No, the point is you whined that they added slayers, while it's clear they were a heavily requested unit.
We get it, you don't want slayers, you don't like using them. Doesn't mean others can't enjoy them.
triple G
you are right they probably did remodel not reskin, which is fair it saves a lot of time and money. but you would still get 80% of the new models from old models and their not nearly as impressive as say the frost wyrm. don't get me wrong it is worth money and i do agree with you but I'm more saying it isn't worth pure money.
also I'm not sure who is the auto resolve king now days it definitely used to be dwarfs but i believe much like their economy that was warhammer 2.
AbyssalFurry
that's very fair its a super long rant that's kind of meaningless. for the tldr i want them to fix the dwarfs economy and I'm mildly disgruntled. but thinking about it you could be absolutely right and in some ways i have never felt more like a dwarf.
Rianne
buddy you need to start getting better arguments. the mass of an infantry unit only goes so far and to be any point of useful you need to do a full envelopment which is hard to do cause the dwarfs are slow. and furthermore, you can still simply force path you're way through them if you're a competent player. so yes the dwarfs lack mass that's a problem they've always had.
you mentioned that slayers were one of the last table top units, i already went through and mentioned that its a bad point to be made at this point. you then didn't read the argument about requested units so I'll just move on. if you like a unit its not my place to gatekeep you enjoying it. i love making a dread saurain stack as the lizardmen its not practical and its super dumb but im still gonna keep doing it. have fun and you do you, i really couldn't care. I'm just saying it doesn't help with the problems i find with the dawrfs.
Albob
thats super fair im really bad at writing and this was far more a thing of "passion" so im sorry it probably is written really poorly.
Mr_MeGusta
don't get me wrong slayers are still an elite infantry and they can definitely back up that claim, i just find them super squishy and not worth the hassle it is to use them most of the time. but, you will also always find that even the worst units can be extremely good if you build the right army like Repanse de Lyonesse and her peasant mob tide or Herman Gorst with zombies. or if you need a non legendary lord the skaven master assassin with gutter runners is the first one that springs to mind.
Reaver79
so firstly i suggest calming down. yes there are a lot of factions in the game and a lot of them need work and there will always be things that people want in the game that aren't in it that's usually the point of mods. that being said this is literally the time to focus on the dwarfs its their paid dlc its CA putting a sign up saying its dwarf season and before you say something, yes its also empire and nurgle season too. this is the thing that CA has been building too and taking their time to implement. im also asking for a change to their economy not just units so they play better and fit more with the lore of the faction.
Slayers are specialized units that require more micro and care vs the rest of the roster, and this is just something to learn about and deal with if Dwarfs are to remain your favorite faction.
Yes it was a dwarf DLC, and they certainly got a lot of stuff, and good stuff as well.
Their economy is and always has been strong, if you have problem with it i honestly think it is a you problem (no offense).
Their new mechanic is just stupidly easy and very strong.. Play and you get bonus++ units.. Yea.. Sure.. Why not...
If they where to fit with lore, they would be hiding in their keeps, slowly dying out.
First off, regarding slayers you are totally wrong lol. Slayers were not either anti-infantry or anti-large, they were anti-large and anti-large with armor piercing (the dlc adding anti-infantry doomseekers) and are markedly faster than other dwarf infantry, closest you're getting to dwarf Calvary. Speaking of Calvary hard disagree on cycle charging the anti-large infantry with Calvary being the best way to deal with them, you were on the right track at first when you brought up ranged units. If Calvary pull out game wasn't so horrendously weak in this game that the only solution CA could come up with is "I dunno, less models?" I could see where you were coming from but as of now each charge risks half of your unit just shrugging their shoulders as you desperately click on some part of the map to get them to leave. This all comes together to me not being really sure what the problem is with the fast (for a dwarf) shock infantry that's entire lore purpose is to die being a hard hitting sock of nickles that can't last under heavy missile fire, if you're struggling to get their value out of them (which is always an uphill battle for melee infantry) maybe you just need to get used to them? Slayer pirates aren't comically bad nor are they an proposed alternative to thunderers, not sure why you seem to think as such.
You mention the dwarf lines needing some mass...lol. I know Dread Saurians can still walk right through them and you may find that unacceptable but the truth is there is no sturdier front line than the Dwarven front line (even before the tech tree, which you seem to want to dismiss, cranking that up to 11). Other people here seem to have tackled the whole "why add these instead this?" thing so guess I don't need to talk about that.
Lastly regarding economy, idk worked for me man. I only play on very hard campaign difficulty so maybe legendary just breaks the bank but throughout the campaign I was comfortably affording plenty of high tier armies. I'm not claiming they're the strongest economy of the game (not sure which one is actually) but hey, not every body can be the strongest and as long as I'm not fighting bankruptcy my entire campaign I really don't care.