Total War: WARHAMMER III

Total War: WARHAMMER III

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What is the best faction for turtling?
I basically wanna have one province and build it up before moving onto another.
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Showing 1-15 of 40 comments
MadArtillery Jul 7, 2024 @ 11:18am 
Cathay would be it. Even more turtle then old dwarves before the grudge rework. Though one province is usually just not a way to play that works well. Unless you play Realms of Chaos and go to slaneesh first for the 250 growth local province ancillary.
Last edited by MadArtillery; Jul 7, 2024 @ 11:18am
Lord Farquad Jul 7, 2024 @ 11:22am 
dwarfs. with the shieldwall research
sentry Jul 7, 2024 @ 11:48am 
Dwarfs, WE come to mind.
Zeek Jul 7, 2024 @ 11:55am 
Wood elves, hands down
Imposter Jul 7, 2024 @ 11:59am 
Probably Skarbrand since he despises fights, growth and would rather defend his stronghold against the evils of the world.
MadArtillery Jul 7, 2024 @ 12:04pm 
Originally posted by Imposter:
Probably Skarbrand since he despises fights, growth and would rather defend his stronghold against the evils of the world.
Litterally the opposite lol. Don't troll the newbie.

Wood elves are infact a good suggestion. Their low quantity mega settlements do fit the bill really well.
Last edited by MadArtillery; Jul 7, 2024 @ 12:05pm
DrMeepy Jul 7, 2024 @ 12:11pm 
Originally posted by Will Report Flying Cars:
I basically wanna have one province and build it up before moving onto another.
Elspeth has an ability to teleport, and a lot of faction mechanics based on turtling inside the fully united empire. She can also build an undercity that adds like 8 mid tier units to a settlement, you can add that + walls + mage building for a utterly massive garrison.
Ninja47098 Jul 7, 2024 @ 12:20pm 
i mean skaven can ignore growth if you have enough food
Raider Deci Jul 7, 2024 @ 12:31pm 
Wood Elves.
Norsca also works in similar ways, just raze everything and get favors from the goods for various boosts but dont expand

But in my experience one province is to little, 2-3 atleast to get some decent income. Of one or has to be a 4-town
Last edited by Raider Deci; Jul 7, 2024 @ 12:33pm
Havean Jul 7, 2024 @ 12:38pm 
Warriors of Chaos, you only need your stronghold and vassels take care of the land around it.
Camlee8 Jul 7, 2024 @ 12:56pm 
If your meaning in battles it's dwarfs. You get good ranged, good armored front line and some arty and just box.

If your meaning on the campaign map it's wood elves. Which is funny because wood elves in battle are skirmishing monsters. Always moving around and laying a rain of arrows.

Since you said build up provenance I'm going to assume you mean on the campaign map. Wood elves whole campaign is based around only building up and defending a few provinces. Your whole goal is to purify special trees on the map that give tons of bonuses and defend them from attacks that come when you do rituals. Then you use their teleport ability to teleport to another tree and do the same thing all over again. If you attack things near your tree it's to raze them to make your tree purify faster or build outposts to protect the tree.
Citrus-Monk Jul 7, 2024 @ 1:45pm 
It's the Tomb Kings. You can have ten armies and 1 city.
Imposter Jul 7, 2024 @ 1:54pm 
Originally posted by MadArtillery:
Originally posted by Imposter:
Probably Skarbrand since he despises fights, growth and would rather defend his stronghold against the evils of the world.
Litterally the opposite lol. Don't troll the newbie.

Wood elves are infact a good suggestion. Their low quantity mega settlements do fit the bill really well.
Sorry..
00yiggdrasill00 Jul 7, 2024 @ 2:50pm 
your best options for slow strategic expansion are wood elves and dwarfs. the wood elves use massive single city provinces as the heart of their empire and the rest of the territory they take as small regional settlements. the dwarfs have low growth making building up a province quite slow, but a powerhouse of an economy once its set up. the high elves could maybe also be considered but their economy is heavily tied to population happiness if i remember correctly (been a bit since i played them) and that can interact with several mechanics outside your own territory.
MadArtillery Jul 7, 2024 @ 2:53pm 
Originally posted by 00yiggdrasill00:
your best options for slow strategic expansion are wood elves and dwarfs. the wood elves use massive single city provinces as the heart of their empire and the rest of the territory they take as small regional settlements. the dwarfs have low growth making building up a province quite slow, but a powerhouse of an economy once its set up. the high elves could maybe also be considered but their economy is heavily tied to population happiness if i remember correctly (been a bit since i played them) and that can interact with several mechanics outside your own territory.
Mmm Dwarves with their rework I think no longer fill the turtle role well, they really do need to be incredibly aggressive.
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Date Posted: Jul 7, 2024 @ 11:16am
Posts: 40