Total War: WARHAMMER III

Total War: WARHAMMER III

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DeafMeat 6 JUL 2024 a las 22:34
Reviving Marcus Wolfheart with Empire Knights
I saw someone do it once, but I don't remember how. If you have an army full of them, can they all take a certain Skill that causes fast revolts?
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RomulanPraetor 7 JUL 2024 a las 21:52 
You mean generals? As knights are a unit and don't get skills...

You need the "modify control" skill on heroes and lords (it adds control kn your regions and subtracts the same amount in enemy regions)

Also raiding and sacking helps

I did have some issues with reviving in the last campaigns since the rebellion is so weak it gets obliterated by the garrison, or even by the enemy lord +insta recruited RoR.

I therefore made an army just strong enough that the garrison would not try to break my encirclement and starved them till the rebellion was strong enough. (Did take like 10+ turns all in all to revive the faction I wanted)
DeafMeat 7 JUL 2024 a las 22:37 
Just logged in to check - yes, Empire Captains are the hero units.

They have the Spread Control skill. Would a stack of those with 2 points in the skill cause a pretty quick rebellion in enemy territory?
RomulanPraetor 8 JUL 2024 a las 4:44 
As far ad I can tell it seems to stack without limit...

Since low control gives +8 control and the enemy might use comandements for additional control (and I believe difficulty also adds some positive control for AI-facrion) you will need like -20 control in skills alone to get some meaningfull progress.

Depending on the enemy -corruption might help as we'll, if its a faction that "needs" corruption.
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Publicado el: 6 JUL 2024 a las 22:34
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