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At first I was a bit surprised by your comment, and then I went to take a new look in the game, and I realized that almost no difference struck me on the prologue map, in the frozen wasteland. Also, I think I may have stumbled on one of the threads you mention, which compares both maps for the Altdorf region, and I must say little is lost with the new aesthetic in this region as well.
Being aware of that, and putting aside that I didn't know the Last Defenders started way away from the continent of Lustria, I actually checked the latter in the south and at its center. Well, I'm still baffled by how less vibrant it is. It's hardly the intense, oppressive and beautiful lush landscape of the second game.
So, it would seem that this new cartoony aesthetic works well for some regions/biomes and not others. So far, only the jungle bits really, really bother me, while the rest is ok, I could definitely get used to it.
I can't say if it's some sort of oversight or lesser modelling effort, but the new Lustria is definitely a letdown
CA just sort of quickly threw in IE as fast as they could to reconcile the issues its original campaign had, as many people weren't wanting Chaos Realms, as much as they wanted a gigantic map to paint... Well people got it, but they expected perfection immediately, and that isn't how it works.
That may explain my initial surprise at your point of view. Thank you for clarifying. And I can't say I've been very far from Lustria during most of my 200h on the second game, so it doesn't help getting used to the new aesthetic, either. But, again, only the jungle bits are a real letdown for me, so far at least. Oh well, at least it might motivate me to play something other than the lizardmen.
Thank you very much for your answer, it really helped put things into perspective on the development of the game; I jumped in nearly two years and a half after the initial release, and didn't follow any news (same for TWW2), so I took things at face value, so to speak. Now this new look makes more sense.
And thank you Geary and Zeek for your feedback as well. On reddit I've seen more people relieved by visual clarity (often evoking a mess of colors in W2) than disappointed by the new look.
I know the beauty of the campaign map isn't the main focus, far from it, but in TWW2 it was a sweet eye candy that has really contributed to my enjoyment of the game.
Now that you mention it, bodies of water and coastline are really part of that (subjective) eye candy aspect of the previous map, both thanks to their details and number/size. Guess it contributes to the new map being less... exotic, perhaps.
Still, it's nice that it's less demanding on my gpu because of it, compared to 2.
III's map looks soooo much worse