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I'm on very hard though
It does mean that every siege takes 2 turns, but I think this is a positive effect on my campaigns.
I found myself (especially late at night) autoresolving battles if they were too "mentally taxing" to do. So now I do things like alt click my entire formation straight into the enemy army, then manage important stuff like casters and artillery. Less brain thinky. The lives of a few hundred infantry are a worthy sacrifice to watch a cool cavalry charge in close up.
To me it sounds like you are metagaming too much.
I mean, autoresolving tiny armies and stupid garrisons, that's one thing.
Autoresolving what would be a manual loss? Just take the L, man. Setbacks are fun.
Unless it's your garrison winning an autoresolve. That is hilarious and you should always do it.
Call me crazy but I actually like how manually fighting leaves stragglers and survivors. It's far more realistic, gives the AI a chance to recover, the Lord survives and is a higher level for your next encounter- except they might have negative traits for losing to you!
I just think it's neat.
Having "stragglers" isn't always a bad thing. The AI will still use the surviving army, I don't think I can recall a time I've seen them disband an army.
In fact, in some cases it might be better to just let them get away with a few units remaining. The AI will move their lord to a new province to recruit and replenish. This will take a couple turns to do and if its one of their border provinces they won't have access to the higher tier units and the army will be easier to defeat.
If you just kill the army outright they will typically assemble a new one immediately and this is faster than retreating back to their province and it will have better units as a result.
Anyway, even for easy battles you can just send your units in and watch the animations. That's pretty cool I think
If you want to fight a battle manually fight the battle manually, don't worry about competing with auto resolve just...y'know, play the game?
If you don't want to fight the battle then Auto resolve away, what's the issue?
I am guessing this is parody and you think autoresolve is somehow bad. I do NOT know how you can say it is "incentivized" when it is punitive with the amounts of casualties and types of units that do poorly, it is not as bad as Rome 2's AR when it first came out, but it is pretty bad.
Auto Resolve isn't just a time saver (battle often take 10-20 minutes) or a tedium breaker ( how many double envelopment can you do before getting bored) but it is also how the AI decides it's next move. It is important to the overall game that it is accurate.
You will Loose eventualy a few Campains but you get a good feeling of what the cpu ist gonna do and how can you win.
At some point it gets tedious with levelups, building and so forth. For me the first 50 turns are the most fun, or if you do a big invasion later on.
It might help if you don't add heroes with replenishment bonuses to your armies. Make the losses taken from autoresolve a bit more punitive.