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Regarding their movement/animation in the air, it looks bad. They look like they are struggling to get anywhere, like they have arthritis or something.
That mod made dragons "feel" a lot more like the dragons described in the Warhammer lore and novels, as opposed to the slow, bloated "flappy things" they are in the game.
Edit: This seems to be the successor to the original mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2902030444&searchtext=Real+flight
disagree, maybe in wh2, dragons have been buffed again and again in wh3 and i think they are more than fine currently
Imo something like Phoenixguards, Blackguards or other elite Spear units,should do good vs dragons, instead ur basic tier one dark elve speer unit.
while i never used this mod, i've played two different overhauls that tried to make dragons and other units movespeed more realistic, but in many ways while fun it kinda makes them impossible to be countered and even stronger than they already are
to be fair dark elf/high elf basic units, are by all accounts lore wise, also incredible.
I don't really think they can get killed that easily unless you really throw them into a terrible situation, in my expereience they don't really get stuck that often unless its cavalry, since cavalry isn't a unit you can just pull through with mass, as they don't even have animations for getting knocked down
Download RPFM learn how to use it (Takes 5 mins)
Open DB the battle_entities table and change the speed save and then open main_units table change the cost save then open land_units table and change armour or hit points of said Dragon and you now have the dragon you want.
Back up files before modding.
no need to change anything....they still have 65 ground speed, 95 charge speed & 4k mass....so instead of getting bogged down you just charge at another unit, that is slightly further away. Works with most single large units...
HE player always find something silly to change....it's not like HE also have very decent access to some serious Lores of Magic....that is designed to be used with single entities.
I found flying out to the side then either finding a ranged unit to hit from the side or wait until the lines are engaged and look for a juicy blob then fire from the side at your max range, the further the range the more entities the breath hits. As it recharges I then fly out to the back to kill arty and ranged units in melee, then come back to the side to breath on stuff again. It's a little bit bit of micro, but works out well. Best thing with elves is that you want a mage, so get a fire mage and he ends up with a fire dragon! You then get to cast which causes the enemy to be weak to fire then use your breath attack!! In the right position you can decimate the right targets.
Don't you dare say it.
Just don't.
Don't summon it.
Op can police his game how he wants if he desires op Dragons let him have it.