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They're supposed to be ghost, come on.
and etheral units are kind of good on a faction to faction basis, fighting greenskins? theyre busted. Fighting Chaos...ehhhhhh alot less busted, though they match alright against most of khorne, but only alright. As such they can feel pretty swingy in terms of how good they are, one minute they can take an army on 10-1, the next they literally cant even fight 1-1.
Spells being bonkers is hardly an argument, the strong spells delete entire units etheral or not, this is supposed to be their weakness.
That's not saying that the current % is the correct choice, but going from what 50% ? to 80 is a pretty hefty boost, maybe move the post 5-10% and check before going all in ?..
Then there is their abillity to ignore other enemies physical resist + 100% AP..
I dont think there is a problem in having to pick your fights, that is a large part of a strategy game.
His reason for higher resist = they melt on contact with magical attack or spells..
If you think they "melt" under the current system then the only appropriate word to describe them under the old system is "evaporate"
That 3rd person isn't even playing multiplayer