Total War: WARHAMMER III

Total War: WARHAMMER III

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chickabumpbump (Banned) Apr 19, 2024 @ 5:34am
The Dawi Age rewards
Are these units too powerful too early?

You’re rewarded for being aggressive and within 20 turns Zerkovich had, with zero purchase price, the following to recruit 1 each of:

Hammerers
Longbeard two handed
Firedrakes
Slayers
Quarrellers
Grudgethrower

From what I can see these units don’t leave you either?
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Showing 1-15 of 38 comments
IonizedMercury Apr 19, 2024 @ 5:38am 
See, that's how CA interpretes "dying race fighting desperately for survival". By making them into Skaven with Beards. With a mechanic that rewards aggresiveness because those Bearded Skaven apparently also worship Khorne.
chickabumpbump (Banned) Apr 19, 2024 @ 5:40am 
Maybe nerf the amount of rewards you get? Or the units don’t replenish?

How on earth are the GS and Skaven going to compete against hammerers 20 turns in with firedrakes too
Last edited by chickabumpbump; Apr 19, 2024 @ 5:41am
KoboldUtopian Apr 19, 2024 @ 5:41am 
Yeah it seems way to easy to get those rewards
IonizedMercury Apr 19, 2024 @ 5:52am 
Originally posted by chickabumpbump:
Maybe nerf the amount of rewards you get? Or the units don’t replenish?

How on earth are the GS and Skaven going to compete against hammerers 20 turns in with firedrakes too
I would make the Age of Reckoning dependent on how much the Dwarfs are being threatened. So if Dwarf Karaks are falling left and right and extinction does come close, the Age of Reckoning can be called out to stem the tide.

I'd say it should work like this:

-all units cost half upkeep and recruitment, recruit in one turn and get a +10 ld/+5 MA and +5 MD boost
-all settlements get locked at 100 PO for the duration of this
-you get 1-3 Grudge Settler units, HOWEVER these don't replenish EVER. They die, they're gone
-while the Age of Reckoning is going on, no growth is accumulated, no research is being made and no buildings can be build. You are mobilising the entire population for total war so nothing else gets done
-If the AoR persists beyond a certain number of turns, Dawi settlements start randomly downgrading because you're emptying them out and after another time limit it ends
-You have to retake a certain number of falled Karaks and destroy a certain amount of value of enemy units
chickabumpbump (Banned) Apr 19, 2024 @ 6:24am 
Originally posted by IonizedMercury:
Originally posted by chickabumpbump:
Maybe nerf the amount of rewards you get? Or the units don’t replenish?

How on earth are the GS and Skaven going to compete against hammerers 20 turns in with firedrakes too
I would make the Age of Reckoning dependent on how much the Dwarfs are being threatened. So if Dwarf Karaks are falling left and right and extinction does come close, the Age of Reckoning can be called out to stem the tide.

I'd say it should work like this:

-all units cost half upkeep and recruitment, recruit in one turn and get a +10 ld/+5 MA and +5 MD boost
-all settlements get locked at 100 PO for the duration of this
-you get 1-3 Grudge Settler units, HOWEVER these don't replenish EVER. They die, they're gone
-while the Age of Reckoning is going on, no growth is accumulated, no research is being made and no buildings can be build. You are mobilising the entire population for total war so nothing else gets done
-If the AoR persists beyond a certain number of turns, Dawi settlements start randomly downgrading because you're emptying them out and after another time limit it ends
-You have to retake a certain number of falled Karaks and destroy a certain amount of value of enemy units

Yeah exactly. Taking just some random settlement shouldn’t really give many points. The karaks yes, Altdorf no way.

Be interesting to test that or see in the videos if possible what value they have. Infact I’m gonna look now
chickabumpbump (Banned) Apr 19, 2024 @ 6:27am 
In his video turn 11.

The pillers of Grungi is worth 100 something and the next settlement mount squig horn is worth 220

The red climate settlement is worth 280
IonizedMercury Apr 19, 2024 @ 6:31am 
Originally posted by chickabumpbump:
In his video turn 11.

The pillers of Grungi is worth 100 something and the next settlement mount squig horn is worth 220

The red climate settlement is worth 280
So they are not encouraging taking back Dwarf settlements but pure expansionist imperialism? Well, Bearded Khorne Worshiping Skaven all the way.

BEER FOR THE BEER GUT!
Last edited by IonizedMercury; Apr 19, 2024 @ 6:32am
Zefar Apr 19, 2024 @ 8:35am 
Originally posted by chickabumpbump:
Maybe nerf the amount of rewards you get? Or the units don’t replenish?

How on earth are the GS and Skaven going to compete against hammerers 20 turns in with firedrakes too

Greenskins can have 3 armies with wagh up and running by that point. It'll autoresolve the dwarf army. Green skins have been dominating early on in campaign quite often due to their wagh army. Grimgor always seems to do well too.


Skaven can ambush with their weapons team and it's incredible effective. Skaven also can throw quite a lot of units against a single army.
IonizedMercury Apr 19, 2024 @ 8:40am 
Originally posted by Zefar:
Originally posted by chickabumpbump:
Maybe nerf the amount of rewards you get? Or the units don’t replenish?

How on earth are the GS and Skaven going to compete against hammerers 20 turns in with firedrakes too

Greenskins can have 3 armies with wagh up and running by that point. It'll autoresolve the dwarf army. Green skins have been dominating early on in campaign quite often due to their wagh army. Grimgor always seems to do well too.


Skaven can ambush with their weapons team and it's incredible effective. Skaven also can throw quite a lot of units against a single army.
Then the solution is to tone that down, not to completely take away the entire theme of the Dwarfs, which is "desperate struggle for survival".
Last edited by IonizedMercury; Apr 19, 2024 @ 8:43am
Zefar Apr 19, 2024 @ 9:03am 
Originally posted by IonizedMercury:
Originally posted by Zefar:

Greenskins can have 3 armies with wagh up and running by that point. It'll autoresolve the dwarf army. Green skins have been dominating early on in campaign quite often due to their wagh army. Grimgor always seems to do well too.


Skaven can ambush with their weapons team and it's incredible effective. Skaven also can throw quite a lot of units against a single army.
Then the solution is to tone that down, not to completely take away the entire theme of the Dwarfs, which is "desperate struggle for survival".

All that would do is slow down the game, make it more boring and give you less reasons to play them. This also would every other race out there far stronger than those races if all of it where toned down. Meaning that they'd be super easy to wipe out. You wanted it to be harder, this is one way to make them harder.

Greenskins has then nothing special to go on if you tone down the waagh.

Also if we where to make the Dwarf slow and powerful a single unit should be absolute tank then. We're talking about at least 20k HP per unit group due to how durable Dwarfs are.
Forget about using cavalry against them because they all will block that.


Skaven shouldn't be toned down because they are not that powerful alone. You have to be careful when entering Skaven areas.
IonizedMercury Apr 19, 2024 @ 9:08am 
Originally posted by Zefar:
Originally posted by IonizedMercury:
Then the solution is to tone that down, not to completely take away the entire theme of the Dwarfs, which is "desperate struggle for survival".

All that would do is slow down the game, make it more boring and give you less reasons to play them.
Dude, the breakneck pace the game currently has is boring. Slowing it down would actually allow some semblence of strategy to be injected back into this title.
Chozer Apr 19, 2024 @ 9:12am 
Originally posted by IonizedMercury:
See, that's how CA interpretes "dying race fighting desperately for survival". By making them into Skaven with Beards. With a mechanic that rewards aggresiveness because those Bearded Skaven apparently also worship Khorne.
thats the point of the age of reckoning
IonizedMercury Apr 19, 2024 @ 9:14am 
Originally posted by Chozer:
Originally posted by IonizedMercury:
See, that's how CA interpretes "dying race fighting desperately for survival". By making them into Skaven with Beards. With a mechanic that rewards aggresiveness because those Bearded Skaven apparently also worship Khorne.
thats the point of the age of reckoning
No, it's just a massive powerboost you can get before you've even played a dozen turns and before there's anyone who could possibly match you in power.

More boring powercreep.
Zefar Apr 19, 2024 @ 9:35am 
Originally posted by IonizedMercury:
Originally posted by Zefar:

All that would do is slow down the game, make it more boring and give you less reasons to play them.
Dude, the breakneck pace the game currently has is boring. Slowing it down would actually allow some semblence of strategy to be injected back into this title.

It would make those races so weak compared to the rest that they no longer would be a threat.

Slowing down the dwarfs even more wouldn't really add any strategy. Just "Now I need to wait X amount of turns before I get my ranged unit(Not units). OH BOY SO MUCH FUN!"
Chozer Apr 19, 2024 @ 10:38am 
Originally posted by IonizedMercury:
Originally posted by Chozer:
thats the point of the age of reckoning
No, it's just a massive powerboost you can get before you've even played a dozen turns and before there's anyone who could possibly match you in power.

More boring powercreep.
thats going in the book
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Date Posted: Apr 19, 2024 @ 5:34am
Posts: 38