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AI can grind you down by spamming many armies and doing good damage to you with arty and ranged if you arent good at rushing (even if its going to lose the battle, AI doesnt care, it just want to punish you hard every battle to make it hard to recover in campaign), but if you are good at rushing, AI cant do anything.
In AI vs AI battles (using the Mod) from my testing, the empire lose most battles over other factions. With a front line of flagellants it was doing better, but Ai rarely does that, and it wouldnt be good against players anyway.
I'll wager, Vampire Coast or Ogres.
Norsca comes to mind too.
So, when attacking it's Dwarfs, Empire, Cathay, Skaven or maybe mono-Tzeentch. A little depending on specific comp but for the Dwarfs there is no comp that works in this situation. So Dwarfs. Might change with the DLC.
When defending it's Khorne, Vampire Counts, Lizardmen, Slaanesh or maybe Beastmen. Slaanesh out of these is most dependent on being aggressive and mobile + they just can't deal with flying missile units at all. So Slaanesh here.
Oh yea, and a crazy rat man that drops nuke on you.
Literally one of the strongest mid & late-game faction due to Questing Knights punching so high above their pay grade, then it just gets stronger at tier 4 and 5. With Lore of Life backing up your monstrous flying cav with crazy speed & dmg combo, its unstoppable.
Excellent economy & no supply line for multiple armies is a big deal too.
The point is since they are cav based, need to cycle charge, so more micro intensive than other races who have heavy infantry/monsters/archers who can just be told to run in range of the enemy, and left, with sub-optimal, but not catastrophic results. Do that with cav/chariots, and they just die. Bretonia is basically cav and peasants.
I wouldn't say it's any melee army, including Daemons, because they all have big monsters and can just run at you. All elves are dangerous because their arcing shooting means the AI's formations barely matter compared to gunpowder factions. Skaven is just destructive and warfires/bombardiers/jezzails/rattlings are always a threat. Chaos Dwarfs are completely bonkers. Tzeentch has enough strong melee to back up their ranged and Nurgle, whilst not hard, can be an army wide DPS check.
The AI isn't completely ineffectual with heavy cav so Bretonnia can actually hurt late game. With Cathay sky artillery is always a thing you need to deal with and Terracotta Sentinels can be spammed. Dwarfs are just inherently tough and late game they tend to spam gyro which can be a problem if you don't plan well enough to deal with them.
But Empire have nothing. Their main threats are artillery and guns which are stupidly easy to deal with when being piloted by the AI. Their biggest "monster" is the steam tank which really isn't much of anything. AI Empire is just never a threat.
Brettonia can also really suck if you are not great with micro
early game their sneaky units do not sneak around, they use em like regular infantry both missile and melee & they do not try to even save their faster harassers, instead just yeet them.
their economy seems to be weak & stay weak since they raid extremely minor regions while
running away from anything and everything
they dont even have an end game for they are eternally stuck in early game
in all my playtime in warhammer 2 and 3 i have never considered any beastmen army a threat only a nuisance to my most undefended and least economical minor settlements.
Empire AI is not that great either, a faction that really needs a head atop of those shoulders and the AI have barely 2 functioning lines of code or something
in game 2 Empire were way more threatening but their roster is so underwhelming, even some of their artillery now is shadowed by some of the other races.
lizardmen are close third, even though they have lots of threatening dinos and tough heroes. they just do not seem to use it like they should be and instead they use a spam of assorted units, half their army want to do one thing and the other half wants to do the total opposite.
but the AI dont really do either of those two things properly because it only has 1 tactic, so they just fail. most of their starting positions for their lords are fantastic and yet they never go anywhere with it.
Kroq gar for instance has an amazing location with Easy early game enemies, but the ai flops it completely and gets rekt by minor skaven or early game tomb kings which is hilariously sad
norsca hast really anything going for it either
vapire coast while quite decent, hasnt really aged well; same as khemri
havent played wood elves in ages; no clue how they are holding up
chaos dwars got kinda pushed down a lot due to some unit and damage type changes because muh multiplayer balance
No one said they were weak, the original comment is that they are too much effort.