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With buildings that automatically conquer adjacent regions for you as Changeling, I'm not actually sure that's the case.
Here is a youtube video demonstrating how broken Skarbrand's faction mechanics can be if you know how to make the best use of them (the play through in the video being a extreme case, but it still gives you a general idea): https://www.youtube.com/watch?v=BuRLVpfraL0 (Spoiler, he achieves both the long victory and ultimate victory in 8 turns razing a decent chunk of the Immortal Empires map, including settlements on different continents. Its OG Taurox the brass bull, as he was at release, all over again).
The AI is *designed* to lose. It doesn't matter what the "strongest" faction is, what's important is having fun. People who say the AI is passive should play Couronne, my goodness I've been holding on for dear life since turn 5 to like turn 50. Every Bretonnian faction gets rolled over by turn 10. By the time I secured Bretonnia and dealt with Ikit, the Empire was down to Reikland and Kislev had Jakova left. Been fighting Vlad for the last 40 turns, he had 12 stacks that I saw on map when I pushed out, been a bit iffy going. I also managed to save Kislev and gave them their main settlements back and been farming 6 different Chaos/Norsca and Thrott since then. Good times. At turn 112, finally getting the upper hand. Louen has been lvl50 for like the last 30 turns, that's how much fighting I've done.
- using backspace to avoid moving away as he should
- cheasing the AI during battles
- pixel perfect positioning to reach the correct distance and try and error to get that
- extremely lucky dumb ai behaviour stopping just where the player wanted it
- the above them rolling into a lucky retreat of an army ending exactly just pixel perfect in the correct direction to end in reinforcement range of the big local garrison to draw it out of the settlement
-50% chance to fail ambushes that did not fail or it would have not been possible
-stupid move AGAIN from the local AI ending in march stance right in front of Skarbrand offering themselves as a boost and as a mean to reach the important level 13 that turn
-ogre camp just being luckily placed in the correct direction
-lucky enough to never end in low magic areas during his travels to get higher movement bonuses again
- and then incredible repeated luck on turn 8 for everything's position (including a random freaking cathay caravan) to move accross several continents without running out of movement.
That was a fun challenge from him, but should hardly be considered a reason to put Skarbrand higher. He literally ended the campaign before the enemy could become a menace by being lucky enough with everything' for the first 8 turns and going pixel perfect.
What this video proves is that Skarbrand is probably the best choice for the specific choice of "no exploit(but cheese and save scuming is okay) speedrun challenges; which isn't surprising considering his supplementary movement.
BTW it's only a speedrun in terms of turns and not time spent playing. Having to play so many battles to cheese them isn't especially fast.
Stalk is irrelevant when the entire enemy army is Rampaging as N'kari prances through their lines.
Are you talking about the 2%?