Total War: WARHAMMER III

Total War: WARHAMMER III

View Stats:
Top 5 Noob-Friendly Faction/Leader?
Like the title says: which are the top 5 factions/leaders that are noob friendly? I just got WH3 but I did play a lot of WH2 but I only had half the DLC. I don't have any WH3 DLCs yet. Thanks in advance!
< >
Showing 1-15 of 19 comments
OpalGotMyHeart Apr 8, 2024 @ 8:30pm 
im making 2 seperate lists, 1 for lords exclusive to wh3, and one including 1 and 2.

First, The Storm Dragon, they arent overly easy to play or anything, but they are very straightforward both in how you want to build your armies, and how you want to approach your campaign, making them relatively easier than the other factions for wh3.
In order of easiest to hardest among them,

First, Vilitch the Curseling, in my opinion the easiest of the champions of chaos dlc, his tankiness, and extremely strong starting position give him a lot of power in his early campaign, and the lore of tzeentch is probably the easiest and most intuitive of the 4 chaos lores, with his faction abilities similarly being easy to trigger. Further, Cathay is rather bad against the tzeentch army compositions, and have a rough time dealing with corruption, making his campaign feel alot like a steam roll through their kingdoms.

Second, The Storm Dragon, they are very straightforward both in how you want to build your armies, and how you want to approach your campaign, making them one of the easiest factions for wh3 to start with, though their campaign does ramp in difficulty as you progress, due to the bastion threat mechanic, it is a very VERY straightforward mechanic, and can be easily managed once you get the hang of it.

third, Skarbrand the Exile, while your economy will be tricky to manage compared to the other chaos factions, this campaign provides you one major advantage over all other factions, Skarbrand, who is unironically a living meat grinder, you can literally throw him, and him alone into early game fights and he will probably be able to win by himself. As a result this allows him to assault ruthlessly through the various nearby armies and build up his bloodletting meter.

fourth, the Iron Dragon, similar to the strom dragon, the iron dragon has a relatively easy time in army construction and in battle formation, however unlike his sister, this campaign has alot of directions it expects you to go as well as alot of enemies to manage with less available resources. The campaign isnt exactly hard, as much as it is expectational, as the campaign more or less follows a specific flow chart of decisions that if you deviate from you will be punished for. As such it is good for players who are trying to improve the macro management, and i think that while it is a bit harder than the others, its still easy enough for most beginners to handle without too much trouble

fifth, Greesus Goldtooh, now heres where we have to stretch the meaning of easy, as it is in my opinion that the ogres are definitely not easy or a good campaign for noobs, however pretty much all the factions of tw3 are harder than tw2 in my opinion, and if im going to choose which of the ones in tw3 are easyish greesus would be up there. His massive bulk and the ogre charge mechanic makes him a horrific force to be reckoned with and with the ogre kingdoms relatively simple strategy of run at them till they die, it means that newer players should be able to adapt to their combat easily. However, the economy, and over all recruitment mechanics of ogres as well as the challenging starting location make this still a difficult campaign, requiring more macro technique than micro.
OpalGotMyHeart Apr 8, 2024 @ 8:48pm 
now for the second list.

from easiest to hardest,

first, Gor-Rok, to start with, you have the strongest tank based melee lord, who also has the strongest spellcaster in the game, which means you easily can beat the entire game, including quest missions, with Gor-Rok, Lord Kroak, and probably a couple skink cohorts, he is that broken. On top of that his starting location is incredibly strong with only 1 immediate major threat, and allies all over the land that he can confederate, he is absolutely monsterous and probably the easiest campaign in the game.

second, Ikit Claw, with the obvious fact that skaven are quite strong by default aside, ikit gets the edge by literrally having nukes, as well as having the most robust unit improvement system in the game (yes even more than throt) and having access to a powerful vortex spell in the game, as well as starting in probably one of the 3 best settlements in the world map with only 1 major threat in immediate range, and also having easy access to warlock engineers early game allowing him to immediatly expand the under empire and thus make his economy extremely robust.

third, Sisters of Twilight, this may be a hot take, but i believe the sisters of twilight are probably the second strongest faction in the game, as the forge mechanic allows them to at turn 16 have a 120% stealth chance while providing a -15 leadership debuff to all enemies. However, thats advanced stuff, as for the less advanced things that make them powerful, they have early access to hawk riders whilst also massively improving their damage with the arrow of kurnuous ability, as well as being one of the only lords that can both attack at ranged and melee at the same time with no penalty. Further, their starting location is quite decent, allowing them a good position to lay siege to the southern dark elves during early game. Further, the wood elf world roots and confederation mechanics mean that they can easily spread their power and influence across the globe with little risk to themselves. If i had to give one negative about them, its that you do need to practice your micro, having 5 or 6 hawk riders in an army can be tricky as you need to be able to properly manage them all, but otherwise, easily the 2nd easiest campaign in the game in my opinion.

fourth, Arkhan the black, being given the biggest glow up going from imo one of the worst lords to play with in tw2, to being eeasily the strongest tomb king in the game, arkhan has 2 major advantages. First, the undead units he recuits are very strong, especially hex wraiths, and will be useful even into mid and late game, and come from a relatively cheap building for such strong units. Second, he is the only tomb king who can start with 2 armies, which means he is able to steam roll the early game, as he can catch the bretonnians under prepared for such a force as well as use his twin armies to spread out and quickly conquer all the surrounding lands in a short amount of time. This early game boost gives him a ton of momentum into the mid game, and allows him the economic boost he needs to access his more powerful construct units.

fifth, Alarielle the Everqueen, this is a little bit of a weird one, as alarielle herself is not very special or unique compared to her high elf breatheren, like sure she can recruit wood elf units, which is nice, but its not over powered or make her any easier to play compared to her allies. However, her starting position is both the most well fortified place in the game, and is next to the sword of kaine, meaning you have a location surrounded by allies whom will protect you and you can confederate, and easy access to the strongest single piece of equipment in the game. Only reason this is so low, is because at the end of the day, the sword of kaine is a double edged tool, and you will need to manage the debuffs it provides you. Further you are fighting dark elves primarily in this campaign, and while they arent the hardest things to fight, they definitely aren´t easy either.
Grumpy Old Guy Apr 8, 2024 @ 9:09pm 
I'd say most of the factions are pretty easy in this game.

That being said Vlad is probably the easiest to play period.

He starts with a legendary hero in Isabella, who has a multi use healing item that takes no winds of magic to use. He's an insanely tanky melee lord, with some of the best quest items in the game, powerful magic, and built in health regen.

On top of that it's easy to cheese his faction mechanic by just attacking the leader of templehoff and then conceding the defeat with just Vlad in the army. He takes no damage, lives, and then templehoff's lord gets Vlad's trait which lets him heal from injury in one turn so you can trap him in Eshen and farm him for blood kisses pretty much forever.

The vampire counts also have decent monsters, AOE damage and HP regen with mortis engines, and raise the dead.

Tactics wise you just ball up and run at the enemy while heroes drop magic on them and then you let the mortis engine and necromancers heal you while everything around you dies.

In terms of being forgiving if units die in battle they have a chance to revive, they never route, and if you need more troops you can raise dead to get troops immediately with no recruit time required. Some of the raise dead pools get so obnoxious you can pretty much skip building military buildings entirely.

As if that wasn't enough the VC buildings are really simple. You have a growth building that also gives you heroes you want, a money building that also gives you public order, and everything else is just cake.

As if all of that still wasn't enough vampire heroes can get shadow magic (which is good), flying mounts (which is decent) and baked in hp recovery through skills and the hunger. They are pretty strong by themselves. Vampires also get the lore of the vampires which is one of the strongest lores of magic in the game and one of the only lores of magic that can not only heal units but actually revive dead entities in a unit.

Even if you were to lose a battle outright, there's a chance a good chunk of the army just get's back up. Then you can raise dead, have more soldiers immediately, and just attack the already battered army that beat you again.

They are about as noob friendly as you can get.

Oh and Vlad also benefits from his trait so if you screw up and he does die he respawns the next turn so he just flat never stays dead and his entire army can get vanguard deployment so you can start the battle literally right next to the enemy army.
Last edited by Grumpy Old Guy; Apr 8, 2024 @ 9:14pm
Defmonkey Apr 8, 2024 @ 9:18pm 
Ku'gath Plaguefather.
Father Ribs Apr 9, 2024 @ 12:59am 
Pretty much every faction except Kurgath (Nurgle is getting love next DLC).

If you're just going base game, without DLC, I'd say the two Cathay Factions, Once they clean out the skaven and dark elves, and fortify the wall enough that nothing gets through it, they're really set, essentially guarded on 3 sides.

Many folks seem to think Khorne is easy pie, and if you get the mechanics, they're pretty powerful (his playstyle is too aggressive for my taste). Tzeench can be pretty powerful too with auto-ambushes, lots of ranged troops, ability to steal or give away settlements from other factions and other dirty tricks. Much more powerful with the CoC dlc.

I really enjoy Kislev and usually play Rasputin, but Ice Queen seems to have a slightly easier time of it.

If you're getting DLC, get both the Chaompions of Chaos and Chaos Dwarf DLC are as good as any other DLC that's come out for the series. Both are pretty powerful and fun to play.

If you've played a lot of 2, then Helves are something you know, but with extra fun of being not the cakewalk start you used to have, with Chaos warriors starting on the donut, and much more aggressive Dark elves and zombie pirates constantly invading.
Eminem Apr 9, 2024 @ 1:10am 
Originally posted by Grumpy Old Guy:
I'd say most of the factions are pretty easy in this game.

For newb players like me. Less micro manage the better. Like for my early newb battles I notice Cavalry health plummets if you let them hang around after charge, lol
Comrade Toka Apr 9, 2024 @ 1:11am 
Noob friendly, but You've played TW:WH2 before? That depends then what You struggle with and what faction You liked in WH2.

If You struggle with campaign stuff, then factions with fewer/simpler mechanics there could be good.

Be'Lakor is Warriors of Chaos Lord, that doesn't get all the toys without Champions of Chaos DLC and Shadows of Change Tzeentch additions, but he still can play with pretty much everything else from Chaos side of things. Warriors of Chaos don't really "recruit" units through buildings due to Warband system. Upgrading your soldiers is fun and simple. You mostly focus on Dark Fortress cities which have (sigh...) no variety but strong income.

Cathay dragon siblings from base game, Zhao and Miao, are also pretty light on campaign mechanics, but Harmony for cities can be a bit tricky - if you go too hard into growth you can have 0 recruitment slots, oops!

If battles are the challenge, then more forgiving/specialised armies are a better bet.

Khorne can be pretty daunting due to planning of movement to maximise carnage and tempo, but armies are melee bonanza. Cavalry, infantry, monsters, whatever thing you got - just toss it at the enemy and kill on sight. Despite being straightforward it's honestly fun and exciting, especially if enemy has overwhelming force or you have to solve the puzzle of how to stop enemy ranged/artillery and how to remove pesky wizards head from their neck, before your troops get blown up.

Also, remember that since You played WH2, I assume You have both it and WH3 on the same platform. You can play all your favourite WH2 races in WH3. The map, The Immortal Empires, is absolutely great and some factions face new challenges and neighbours! Keep in mind that game went through... ugh... certain changes, and not all of them are lauded by the community. You could go for tried and true faction for a start, and then see who of the neighbours from WH3 had fun toys, units or features You're interested in trying.
Comrade Toka Apr 9, 2024 @ 1:15am 
Originally posted by Eminem:
Originally posted by Grumpy Old Guy:
I'd say most of the factions are pretty easy in this game.

For newb players like me. Less micro manage the better. Like for my early newb battles I notice Cavalry health plummets if you let them hang around after charge, lol
Arguably then, Nurgle could be the guy for You. Healthbars not going down is kinda his thing, though some units are really, really flimsy if not managed - like Rotflies. Otherwise, be it Toads, Plaguebearers, Lords/Heroes - "Why. Won't. You. Die?! is the theme around here. Ku'gath gets a rough start, but with some planning you can get quite early access to Soulgrinders of Nurgle. Slow, gritty infantry backed up by fast, monstrous mortar artillery daemons is quite the experience.
Last edited by Comrade Toka; Apr 9, 2024 @ 1:15am
Defmonkey Apr 9, 2024 @ 5:05am 
Originally posted by Comrade Toka:
Originally posted by Eminem:

For newb players like me. Less micro manage the better. Like for my early newb battles I notice Cavalry health plummets if you let them hang around after charge, lol
Arguably then, Nurgle could be the guy for You. Healthbars not going down is kinda his thing, though some units are really, really flimsy if not managed - like Rotflies. Otherwise, be it Toads, Plaguebearers, Lords/Heroes - "Why. Won't. You. Die?! is the theme around here. Ku'gath gets a rough start, but with some planning you can get quite early access to Soulgrinders of Nurgle. Slow, gritty infantry backed up by fast, monstrous mortar artillery daemons is quite the experience.

Yep, Sometimes a little spike helps to become a better player. Nurgle is one of my personal favorites, issue initially is typically cost if you build wrong. Couple of Nurgle exalted heroes and and you will be smashing town.
Adamsevs Apr 9, 2024 @ 6:53am 
Dark elves, Warriors of Chaos, Beastmen

With these 3 factions you just steamroll the game effortlessly and very early on.
You just have to keep an eye on public order for the dark elves thought !
Zefar Apr 9, 2024 @ 7:09am 
High Elves - That being most of them other than Imrik. Imrik start in a location that is surrounded by enemies.
But the other high elves. Well you got, best choice of magic. Good to really good economy without trying to break it.
Your first archers are viable throughout the entire game. Later on you just get stronger versions of them.

Lizardmen - The main reason being that they have a really strong economy building which means they can field more units without a problem. They are also pretty powerful.
Also have access to powerful magic users and specially those Slann priests which have some incredible powerful spells.
Nakai is just a horde faction and you should prioritize getting better income through the research. Once that is done you'll outpower most factions nearby pretty quickly. His first quest battle is pretty hard though.

Most Wood Elves factions except Drycha due to her starting in a place surrounded by races that could become enemies.
Orion has this perk where the more wars he has active the less upkeep he gets. Yes it can go to 0% upkeep. So if you just send a scout to the other end of the world and start declaring war on people, then you can just field army after army. They are not gonna go all the way to your tree to deal with you. Well maybe some will try.
Grumpy Old Guy Apr 9, 2024 @ 10:41am 
Originally posted by Eminem:
Originally posted by Grumpy Old Guy:
I'd say most of the factions are pretty easy in this game.

For newb players like me. Less micro manage the better. Like for my early newb battles I notice Cavalry health plummets if you let them hang around after charge, lol

Definitely vampires then. Ball up, charge, and just watch as the mortis engines and corpse carts heal you/kill everything.

The faction is as brain-dead to play as you can possibly get.

Same with Nurgle but I'd recommend Festus over Kugath.
Imagination Apr 9, 2024 @ 4:40pm 
Thank you all, for the VERY helpful replies!
The Coal Man Apr 9, 2024 @ 4:44pm 
Empire, Vampires, High Elves, Cathay, and Skaarbrand, in no particular order. The first Lord listen in a faction is also the easiest, 99% of the time.
Last edited by The Coal Man; Apr 9, 2024 @ 4:45pm
Imagination Apr 9, 2024 @ 6:35pm 
Originally posted by The Coal Man:
Empire, Vampires, High Elves, Cathay, and Skaarbrand, in no particular order. The first Lord listen in a faction is also the easiest, 99% of the time.
Okay, thanks!
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Apr 8, 2024 @ 8:01pm
Posts: 19