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Shame the Daemon Prince of Nurgle's hybrid lore picks the more situational spells. Death is the better one to Ascend.
EGUOs are great regardless of lore, "Wondrous Da~ay" and all that.
Each Resource you acquire (and there are quite a few around the IE start point) gives you another slot for each Hero.
The IE start is a great position to make Cathay a Nurgley garden with Chaos Dwarf gatekeepers.
And his victory conditions resolve themselves - except Tzeentch, unless Oxyotl and Teclis do well against him.
And you can make Lokhir and Snikch fight over who loves Ku'gath more.
Now, what do I actually enjoy about Nurgle. Nurgle has an extremely tanky front-line, which also gets ranged attacks late game, very much like dwarves. Except Nurgle combines this with extremely strong magic and great healing potential. This makes your army very resilient. They also have arguably the best artillery unit in the game with the Soul Grinder. It's a plagueclaw catapult that moves at the speed of cavalry and doesn't die to simple magic or summoned units. Because of the speed of the Soul Grinders Nurgle is one of the only factions that I enjoy playing sieges with, since you can easily utilize ranged/artillery throughout the entire fight. And then ofc there's the Great Unclean Ones, which are just the most overpowered broken unit in campaign.
Basically, in my mind, Nurgle is Dwarves but better. Your frontline is better, your artillery is better, your magic is better, your lords and heroes are better. And you have a big monstrous t5 unit as well. And for as much as I like the Dwarf aesthetics I enjoy the Nurgle one even more.
I also enjoy some of the unique campaign mechanics as well, like being able to summon armies instantly to defend, and slowing down opposing armies with plagues so they can't run away. People complain a lot about the plague system, but I find it quite useful as a way to control the aggressiveness of my opponents, by slowing them down and stopping them from replenishing.
Combining a plague that deals attrition with a plagueridden's assault units action is a great way of crippling a tough enemy army ahead of a fight
If you use him as a artillery lord, you're simply not getting your money's worth from Kugath. He's exceedingly hard to kill. He's a exalted greater unclean one, so he gets access to a -8 leadership aura to any enemy nearby, as well as one of the strongest Mortis engine effects.
To play him in a strong way, use plaguebearers, not Nurglings. You don't even need a full stack.
Do not put any points into his spell or army buff skills. Ignore the blueline except the 10% map movement. Focus all your points into his own personal buffs. Crank up his Hp, get the mortis engine effect.
Kugath 1 on 1 can defeat almost any lord, maybe not Skarrbrand when both have full campaign buffs.
Use your starting hero as a caster, do not use the rotfly mount, the palaquin keeps him near Kugath. With the hero focus on it's spellcasting. Stream of corruption is 100% ap. Once you level him Blightboil does amazing work vs blobs, while fleshy abundance is there to give obscene healing to Kugath.
The best disease to focus on is simply the one that adds 20% physical resist. I believe it's Nurgles rot. You'll be amazed at simply how tanky you become because of it.
And then there's the thing Nurgle really excels at, hero spam. Every building with resources adds +1 hero for all hero types.
Having trouble with Ghorst, 2 exalted heroes of Nurgle will decimate him within moments. 1 is enough, but a goonsquad of 2 heroes on horse is something I use for every faction where I can. Don't have the dlc? 2 Cultists work as well, though they're not killers.
Summoning units instead of recruiting is pretty cool, but this also means you pay several turns upkeep for summoned units while waiting for them to replenish.
His Nurgling buffs are nice, but they only work for his own army. Which should always be decked with the best units available.
Well. The Rancid Aloe building costs 5k gold, and takes 4 turns to build.
Afterwards, the cycle phases take 4+4+4+5 turns (17)
So basically it takes 21 turns for your first Soul Grinder.
Can't see how long it takes to cycle back from the highest to the lowest, probably also 4 turns. Then every other Soul Grinder would also take 21 turns.
While you can build the Rancid Aloe in every minor settlement - you're always so short on cash, you need control, you must have all the resource buildings for the hero caps, and in particular you need the growth buildings everywhere.
Why WoC gets +75 growth per battle from a Chaos Gift while Kugath only gets +5 from a skill, nobody knows.
And don't want to think about Khorne where even the Blood Host armies add +75 growth to all your settlements.
Route Marcher was actually nerfed to 5% for WH3, but yeah that was also my strategy.
He's an amazing living tank, just needs units to keep stuff off his back and archers busy.
CA could do with revisiting faction effects and/or unique faction units/mechanics. I should feel conflicted every time I pick a LL at the beginning, I should feel pained for not having another LL's cool stuff.
High Elves and Skaven do this best (via DLC/FLC factions of course, the vanilla ones were generic). There are multiple LLs with very distinct campaign features, from start to finish those campaigns will play differently. And then you have other factions where their effect is basically "+10 growth, -25% upkeep on unit X, +1 recruitment rank to unit Y". Boring. Completely interchangeable. That's what Ku'gath is.
I never noticed, it's just a auto pick on level 2 for me, no matter which lord I play. So I never check anymore x)
What? Ku'gath is actally the strongest single lord in the game.
you have no freakin gidea how to use him that's for sure. an living artillery with massive HP, healing and an mortis effect. he can even beat skarbrand if played proper
If you would have read the entire comment instead of giving up half way through the first sentence, you would know that guy says Kugath himself is fine.
read the last line aswell if you are so sure to point ♥♥♥♥ out.
still states Ku'gath himself is still struggles and isn't one of the most powerfull units in battle.
not sure what you tried to prove here but you might wanna read in full before you comment