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it's all about preferences I guess
Kugath is one of the top 3 most miserable campaign experiences in the game for me.
Some people love it though, but I do not understand.
Problem being the Nurgle side is the computer can't be frustrated into resigning lol
But as a lord he´s just... Kind of bad, he buffs a unit I´ve never found use in, even fully buffed Nurglings do nothing for my armies.
Nurgle armies are strong, but nurgling have, in my eyes, little if no part in them other than as expendable fodder.
Then we have the armies, they are strong; problem is that Festus can have most thing Ku´gath can, but better, stronger and with more interesting mechanics.
Ku´gath is probably my most played lord in TWW3, but dang, he could use some love, and so could the race.
So far I'm starting to agree with you, it really seems like 1 of the least enjoyable experiences in warhammer 3 so far.
I really don't understand plaguebearers, for their price point they seem to suck, they are barely better than marauders but cost almost double in upkeep, I guess it's because 20% physical resist due to being daemonic?
Compared to bloodletters sure they have almost 50% more health and melee defense (almost double with native cloud of flies), but having a tanky unit that can literally be outrun by even slow heavy infantry such as chaos warriors is pretty pointless?
I'd rather just go back to playing festus and have him sit behind a wall of chaos warriors / chosen with great weapons, healing them while they murder everything.
Indeed I do think it's really cool to have an LL that's also an artillery, but can still handle himself in melee (especially if he has 1 or 2 nurgling squads to help prevent him from being focuses and healing them in return).
And while I enjoy the nurgle things when I play festus, I very much dont' enjoy many of the mechanics of his faction.
And you're right, whenever I build my lords on other factions I usually skip buffing the fodder, because in the late game I don't use fodder anymore, so why have a fodder unit buffed.
I think the only exception is back-up zombie armies as vampires or backup skeleton armies as the tomb kings.
I guess he kinda is a blob one yea and is supposed to spread his plagues first, but I like to get in there and get smashing.
I know that sounds very orky and then I'm reminded how much I love sacking, then changing to raiding camp as the greenskins.
Even Tzeench can still get in there, he isn't as powerful as khorne straight up, but he's got shields to protect his units and ranged attacks to back them up, plus many-much magics.
While I know there's a bit more to it, that's definitely what they feel like and it's very boring to me XD
Had a line of nurgle chaos warriors, backed by armored trolls, 2 chaos spawns and a unit of hounds to go hunting for archer units, plus 2 giants and a unit of aspiring champions to help out the frontline, while festus healed the frontline and cast magic on bunched up enemies, mainly used the plagues as a gimmick.
An important piece here are the plaguebearers weapon damage stat, they are hugely strong compared to other tier 2 units, and it shows in the numbers of kills they get in battle.
(Compared to similar tier units ofc)
And the insane healthpool and decent morale means that unlike other daemons you don´t need to babysit them like most daemons, who tend to crumble at the drop of a hat.
Speed is ofc an issue, but that... Is just how nurgle rolls, and the AI isn´t really advanced enough to abuse their lack of speed anyway.
Kugath and/or a few soul-grinders can force many attackers to come to you, but generally the army relies on damage soaking and healing.
Perhaps I should compare them more to a unit like tree kin of the wood elves?
I really love tree kin cause with tree lords they have 20% ward save, their innate 20% physical resist and another 9% from the generic red line skill plus 15% missile resist, so they're absolute tank units that still hit hard when they hit their target.
once you have those you no longer need to rush forwards at a snailspace with the slightly sluggish nurgle infantry
use the economic benefit he gets in the early game to get your ideal army sooner
and then expand with that ideal army sooner
but its been a while since i played him