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It definitely feels like artificial difficulty in a boring way.
Tis jus one of le many reasons I wants Hotseat Mode.
I think they figured that the ai cannot provide a challenge if it fights directly, because over the course of the years they've added a substantial number of buffs to the player. If the ai takes direct fights, it will inevitably just bash its head into some cheese army that repeatedly annihilates it (this actually kind of happens if you build for instance a vampire hero doomstack on vlad. The ai will see it's weak in auto resolve, actually fight it, and get demolished, so you just run over everything without having to deal with backcaps). And, with all the post battle loot the player gets from winning fights, they'll be able to easily afford stronger and more numerous armies in the future.
By making the ai run away constantly and attack undefended settlements, it tricks inexperienced players into moving their army back to defend their settlements. That way, the ai can perpetually stalemate the player, which leads to a feeling of difficulty. And if the player gets stuck and isn't fighting, they lose out on all the rewards of post battle loot and army experience, which both make the game massively easier, so they can end up getting overwhelmed when the ai actually brings its armies together and attacks.
The only other ways to make the ai a challenge would be things that annoy a lot of players, like if they started giving the ai loads of extra magic (like the player), or made the ai spam heroes (like the player), or just spawned their units in at rank 7 with level 30 lords (the player doesn't spawn that way, but you fight so much on harder difficulties that it happens quite fast), and have the ai start doing things like opportunistically declaring war on you every time your armies get injued/separated in order to take out your main force immediately (like the player does when they declare war).
There's definitely other things they could do (like make the ai stop splitting its armies up constantly), but I think they're afraid that you'd win 1 battle then take over empty settlements and feel bored, or just get overwhelmed and lose instantly. I don't think VH is designed to make you lose, I think its designed to make it feel like there's a constant fight, which doesn't happen if the ai actually brings all its forces at once.
And I suppose they've just given up on challenging experienced players.
I'd love to see the ability to recruit units to your own garrisons again.
The AI's decisions are made to avoid combat as much as possible. It'll move as far away as it can from any player armies, abandon all settlements to be conquered, including its last settlement and ask for peace if it suffers even the tiniest setback.
The AI is entirely weak and pathetic. It puts up no fight at all.
The TL:DR of that is just that they can't balance this game at this stage without a total overhaul and they're never doing that. So the game is playing how the game is likely going to always play until someone mods it.
It’s just annoying. It’s like saying a difficulty is harder because you gave the enemy twice the HP and damage, but their combat AI is still as exploitable as Bethesda pathfinding.
They don't need to needlessly charge headlong into your army (they should group their forces then charge headlong into your army, the lack of that first step is a big part of why the ai is so easy to beat), but for instance when they're down to their last settlement and I have a stronger army, I'd rather they just defend it than run away so they can force me to chase them.
Its basically like, I want to fight lions and bears and such, and then I come across a swarm of flies. I don't want to come up with a tactical solution to beat flies, I'd rather they just die so I can go back to fighting lions and bears. So I'd rather the ai just charge into me and kill itself than try to run around sacking minor settlements.
And the way the ai is right now, it often has a lion/bear equivalent (since its massive cheats usually give it a larger army than you, and after you're rank 1 you're usually fighting several ai at once), and yet it chooses not to fight you. It chooses instead to split up into several swarms of flies and annoy your undefend settlements (I know a bear splitting into flies doesn't make sense but just go with it).
Its also a design direction flaw. The game gives the player way too many buffs. I mean we all discuss ai cheats, but things like post battle loot or crazy magic reserves are far more rewarding for the player than the ai. Making the ai take direct fights might actually make the game easier, but then they can simply tone down the insane player cheats on the higher difficulties. Well, "can't" because people would whine about it incessantly, but it'd make the game better long term.
I think that’s what annoys me too, the ridiculously high replenishment basically makes taking high losses in a battle meaningless because it takes like 2 turns to go back to full strength. I much prefer the old retraining mechanic where your elite troops felt valuable because they only replenished if you sent them back to a city you could recruit them from and spent money and turns to get them back to full strength. This really held back the player snowball. Not to mention that your own units had to become the garrison, so even two full 20 stacks became one after just 2-3 settlements taken.
The game is so fast now where armies return so fast and losing units, especially powerful ones, isn’t a big deal. Kinda cheapens the gameplay.