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Whilst Demi have the AP & mass to make them very effective at cycle charging.
The new Rose knights are definitely not line holders like some ppl seem to be confused about. Look at Questing Knights with high melee def, you leave them in vs elite infantry they still get chewed up due to large model being surrounded by multiple infantry hitting them from flanks. A very inefficient way to use expensive cav.
Basically in a mid game with Karl and I'm not feeling that a artillery + shot army style is working with him, the way I envision him with his skill line buffs is more great swords mass with cavalry support, maybe different kinds of each for different jobs.
Example though knights of the everlasting light just seem like the best actual shock cavalry compared to the rest, they have magic attacks which is huge.
Stubborn bulls I'm not sure on, they have higher armor piercing then the rose knights but lower defense too, and the rose already have decent ap on them already so those might not be that good.
Compare
for
- Bretonnia : Questing Knights to other knights
- WoC : Regular chaos knights compared to chaos knights (lance)
- Vampire Counts : Black Knights compared to Black Knights (Lance & barding)
- Empire: Knights of the Black Rose compared to the other Empire knights (half the charge bonus, but almost twice the MD )
There are a few others out there, some of them are clearly better at that job than others.
Also, cavalry stays cavalry. Sure, those few I listed have quite the higher staying power, but there's no reason not using that speed to choose the place of engagement and who you engage with them, and withdraw from the engagement if necessary, things that infantry would have a hard time to do. They replace advantageously regular infantry line holders provided you understand that and make use of it.
The Knights of the Black Rose are not shock cav, contrary to what Sarmatll said. They have terrible base charge stat and 50 base MD + immune to psychology and 120 armor + higher hp per model + bonus vs infantry helping them killing in melee (they reach 55 MD and 135 armor very easily in a few turns worth of tech upgrades too).
It's already pretty decent as a late game frontline as it is but with the buffs from the Nuln landmark they gain Iron Resolve factionwide.
That makes their individual entities impossible to kill as long as the hp of the unit is above 50%, and this is perma active. Not even a canonball can kill an entity in there as long as you keep their hp avbove 50%, and the Empire has easy access to healing if necessary. Their default immune to psychology and comparatively high leadership also ensure that they won't flee easily either.
Because both Bretonnia and the Empire lacks good infantry line holders for late game, the Questing Knights and the Knights of the Black Rose are respectively their best late game line holder and there's no real competition on that point.
The other Empire cavalry available right now are all shock cav, they just have different niche.
- Regular Empire knights are simply your first heavy cav unit and the weakest of all, you want to replace them with the other order whenever you have those available.
- Knights of Morr are a nice upgrade to regular empire knights. They cause their surrounding to become immune to psychology, so while they're not good at being line holder, having some when fighting terror inducing enemies can go a long way in helping your line to not flee. Otherwise, they're inferior to the other 2 shock cave choice below.
- Reiksguard can have devastating flanker in altdorf which makes them very juicy used as your go to default shock cav as soon as you get Aldorf to tier 4.
- Blazing Sun are excellent against anything vulnerable to fire, like undead or tree spirits. Also potential combo with other fire damage like fire mages, as they can get flammable contact effect through their buildings in Talabheim. They're definitely more niche than the Reiksguard.
... Finally, we're missing the AP variant, that should arrive with a Middenheim/Ulric themed DLC later in warhammer 3.
Franz benefits Reiksguard only in his army, Volkmar's faction gives many of them bonus vs infantry but that does not justify doomstacking. Their variety is good but there is no clear best option and that is a good thing.
I said Empire Cav are basically shock cav. With the caveat being the new Rose Knights, which is intended to be melee Cav, but the idea of melee Cav is flawed with how this game mechanics function.
You can have 60 MD as Cav, and elite infantry will still chrew through them if you leave them in prolong combat.
Because of this reason: large models get surrounded by infantry, each cav model fighting against 2-4 infantry model, some of which are hitting the cav unit on its flank, meaning its MD is negated by 50%.
Questing Knights have 39/40 MD, they will still get wrecked if you leave them in vs elite infantry was my example. having 50 MD on Rose Knights make little difference when they get attacked from sides.
Where QK really shine is in fact countering enemy cav & monstrous units, their MD helps a lot in 1v1 unit fights, combine with high MA, high AP.
But yes if you get the Nuln landmark bonus for Journey's End on Rose Knights, they can indeed hold the line very well. But thats due to the bonus, not specifically the Knights.
The Reiksguard is an excellent pick for late game cycle charging with non monstruous Empire cavalry, especially if you own Altdorf. Black Rose is not. They barely have more charge bonus than some mid tier Empire infantry units.
You might call it dumb but I just feel like thats the way to go with franz with his skill line buffs.
I know I'm going with a couple rieksguard for anti large purposes but I'm not sure what else Ill go for, stubborn bulls or kngiths of the rose? Should I take some other shock calv for more damage like the everlasting light knights?
Your greatswords should be targetting armoured infantry enemy so unless you're facing mass armoured infantry, you don't want a lot of them. And even if you were facing that, it's almost always better to pick gunpowder instead when you need lots of AP. And unless you're a god at micro, you definitely don't want a lot of shock cav either, as they need to be babysitted by cycle charging to be effective and to stay alive.
Even for Karl, i would be reluctant to have more than 6 total "Reiksguard + greatswords" in a single army. Peoples better than me at microing may have a different limit obviously, so I don't know where you stand on this; but still, more than 3 greatswords feels almost always overkill ImO.
Don't neglect your artillery/range as Karl - a volley of mortar shells into an enemy regiment first will soften them up so that your cav can clear them off the battlefield in a single charge. The Empire is at it's best when all it's various units work together.