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My current army layout is usually one of two with a few specialist armies sprinkled in.
6x Halbard, 6x Handgunner/Ironside, 2x Artillery of choice, 2x Black Rose Knights, and a selection of heros.
or
4x Halbard, 2x Great Sword, 6x Handgunner/Ironside, 2x Artillery of choice, 2x Black Rose Knights, 2x Steam Tank or Land-ship, selection of heroes.
As for heroes, I prefer Battle Priests, Light Wizards and Engineers.
I prefer Halberds over Greatswords thanks to their lower cost and increased Melee defence, the buffs given by Battle Preists or Arch Lectors go very well with them.
Given I use Pike and Shot tactics the emphasis is on my Ranged units with my Melee stuff being used to hold the enemy in place, Malleus Gaming on Youtube has covered some nice formations if you're interested.
I'm sure there are other very viable ways to do empire but this is how I like it.
Ultimately as the game progresses franz' natural enemy will have full stacks of t4 units with armor and magic resist, lower entity count numbers, and the accompanying lords are absolute beasts that can take out manticores and hawks easily. Even a level 1 dark wizard with spirit leech can be better in that situation, because flock of doom is only good for high entity stuff, low tier stuff, like sieges as you said. Being able to use a light wizard to stun Archaeon in place while 10 missile units focus fire it is still most cost effective use of magic in game.
In the current patch pistolliers with engineer heroes attached can turn into mobile auto snipers with crazy ammo/range and armor piercing damage to boot. Its both fun AND overpowered.
I'm currently playing as Nuln and recently confederated him, in this case I threw him most of her base army and the state troop steam tanks as he can reduce their upkeep nicely.
TLDR: one of the best things about Empire ATM is that there are enough random factor to make any "optimal" build more situation dependent than anything truly optimal and that keeps it interesting.
I respect the hell out of that.
Just theorising here so I cannot confirm the viability of this, compounded by the fact that I'm very, VERY, bad at charge Cav so tend to avoid it.
6x Halberds, 3x Greatsword, 4x Handgunner/Ironside, Battle Priest, Karl, Wizard 4xCavalry of your preference
The general Idea would be to Form a loose formation of the Halberds with the Greatswords behind them lined up with the gap. once the enemy makes contact with the Halberds push the Greatswords between the gap and into the side of the enemy units.
Hand gunners would be Anti-Air / Anti-Hero with Cav doing the standard Cav stuff.
You could probably switch out the Hand gunners for Archers or Crossbowmen so they can fire over the formation.
You may also consider replacing Handgunners or Cavalry with Steam Tanks or Landships.
Truthfully the best way I've found when it comes to creating an army comp is to align it with a formation/tactic.
During an Elspeth campaign, I gave Franz an army of Reiksguard which he can buff with anti large and the by default anti infantry Knights of Morr. They just absolutely wrecked both in auto resolve and in manual battles everything they were thrown against.
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There really isn't any wrong way to build him an army as a stack of greatswords or reiksguard would never be considered a doom stack. He obviously gives buffs to both of them so building an army with them in it makes sense.
Usually having a jade wizard along with whichever variety of heroes you choose is optimal for healing and buffing from the other heroes archetypes.
Depending on how much micro you do or do not like really steers your build, ultimately though the empires strength is in its artillery/firearms so even if you went with six carroburg, six artillery pieces and four reiksguard with the other slots taken up by Franz and heroes that gives you a powerful army with little micro. If you want more micro then swap out carroburg for gunners.
Technically you don't need anti-large troops like halbadiers because that's what your guns are for, a luminarch will take down a giant very quickly as will gunners and you are better off with reiksguard for their manoeuvrability.
Are you going to be using the army for both sieges and open ground battles? If so then you will have to mix and match accordingly depending on your abilities. Building armies, is often more about your ability than what someone recommends, outside of dwarfen flying doombarge doomstacks of course.
Your best bet is to simply play thematically, that way it gives you variety in battles and you learn what works and what doesn't in different situations. So, build Franz with carroburgs and reiksguard and then build a tank army with an engineer lord etc.