Total War: WARHAMMER III

Total War: WARHAMMER III

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Lotor13 Apr 29, 2024 @ 3:26pm
How do You use "Magic Missiles" spells?
Like "Gaze of Nagash" (vampire magic), Fireball (Fire magic) , Blue Fire of Tzeentch ??

I like to use Bombardment and other damage spells, but i find "Magic Missiles" completely impactless in practice
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Aleera Apr 29, 2024 @ 3:47pm 
The problem with many of the magic missiles is that they're all different.

Some are slow and tracking (fireball) with a explosion effect. While blue fire of Tzeentch is many smaller hits designed to kill single unit's.
Then there's amber spear, which is a flipping railgun and has to be used while flanking and same level.


Magic missiles can be impactfull. Especially when you use it in MP. Blue fire for instance is notorious for killing enemy lords. As is vindictive glare (overcasted)
The Coal Man Apr 29, 2024 @ 4:46pm 
Having a flying mount improves their usefulness but they are usually bottom tier as far as spells go. The flying mount just removes the chance of it wasting on a tiny little bump that wasn't visible from your overhead view.

They are usually capable of hitting large moving targets like dragons, so there is some usefulness there.
Last edited by The Coal Man; Apr 29, 2024 @ 4:46pm
SarmatII Apr 29, 2024 @ 5:04pm 
Originally posted by Rianne:
Then there's amber spear, which is a flipping railgun and has to be used while flanking and same level.

Amber Spear is so underrated! For its cost, this thing wrecks infantry lines when shot at the side so it goes through multiple units along the entire length.
Man of Culture Apr 29, 2024 @ 5:08pm 
Originally posted by SarmatII:
Originally posted by Rianne:
Then there's amber spear, which is a flipping railgun and has to be used while flanking and same level.

Amber Spear is so underrated! For its cost, this thing wrecks infantry lines when shot at the side so it goes through multiple units along the entire length.
It was, and probably still is, one of the better missile spells. I haven't played since the SoC debacle so I dunno.
Last edited by Man of Culture; Apr 29, 2024 @ 5:08pm
OpalGotMyHeart Apr 29, 2024 @ 5:21pm 
The honest truth is you kind of need to test eqch one and see, like they all have quirks to them. Youre just going to have to test them and see. Though one cheat you can do is utilize flying casters. They dont need to fear potential friendly fire or enviornment blocking their paths, they can just fire.
Mollerz Apr 29, 2024 @ 5:56pm 
homing projectiles like the blue fire of TeeZee are going to change a lot in tomorrow's patch.

The patch notes and examples were pretty sweet looking.
Last edited by Mollerz; Apr 29, 2024 @ 5:56pm
CrUsHeR Apr 29, 2024 @ 8:14pm 
The Tzeentch missiles (Blue Fire) are amazing.

Take a bunch of Lords of Change, research their upgrades, pew pew snipe targets for free.
And then bomb stuff with multiple Gateway casts, too. Though only Kairos' army gets the spell mastery from them.
Ska_Boss Jul 14, 2024 @ 1:05pm 
From the side/behind and downhill for best results. Bonus points for using a flying mount.
Pimpin Pippin Jul 15, 2024 @ 5:46am 
So.... against AI the short answer is "you should not use them because AOE damage magic vs AI is absolute king, while those pesky lords/monsters will die to halberds/guns".

The long answer is that it completely depends on the magic missile spell in question, since some are great vs a big target while others are better versus a single squad.

Either way with magic missiles you should only target units that are extremely valuable like lords/heroes & monsters & chariots & elite infantry/archers.

But you likely have other units that can easily do that job, while many early & mid game armies desperately lack AOE damage which is a much better use for your magic winds.
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Date Posted: Apr 29, 2024 @ 3:26pm
Posts: 10