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Some are slow and tracking (fireball) with a explosion effect. While blue fire of Tzeentch is many smaller hits designed to kill single unit's.
Then there's amber spear, which is a flipping railgun and has to be used while flanking and same level.
Magic missiles can be impactfull. Especially when you use it in MP. Blue fire for instance is notorious for killing enemy lords. As is vindictive glare (overcasted)
They are usually capable of hitting large moving targets like dragons, so there is some usefulness there.
Amber Spear is so underrated! For its cost, this thing wrecks infantry lines when shot at the side so it goes through multiple units along the entire length.
The patch notes and examples were pretty sweet looking.
Take a bunch of Lords of Change, research their upgrades, pew pew snipe targets for free.
And then bomb stuff with multiple Gateway casts, too. Though only Kairos' army gets the spell mastery from them.
The long answer is that it completely depends on the magic missile spell in question, since some are great vs a big target while others are better versus a single squad.
Either way with magic missiles you should only target units that are extremely valuable like lords/heroes & monsters & chariots & elite infantry/archers.
But you likely have other units that can easily do that job, while many early & mid game armies desperately lack AOE damage which is a much better use for your magic winds.