Total War: WARHAMMER III

Total War: WARHAMMER III

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Venator Apr 25, 2024 @ 4:25pm
The new Grudgerackers are too weak
seen some gameplay of them, I dont see why you would use them over regular thunderers, they are no where near as strong as the chorf version, and they should be more or less the same. period.
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Showing 1-15 of 19 comments
BoogerPickler Apr 25, 2024 @ 4:27pm 
poor guy
DarkFenix Apr 25, 2024 @ 4:31pm 
They are more or less the same. Grudge rakers have higher missile strength and worse defence.
c0hKaine Apr 25, 2024 @ 4:41pm 
chorfs are strong tho
Originally posted by Venator:
seen some gameplay of them, I dont see why you would use them over regular thunderers, they are no where near as strong as the chorf version, and they should be more or less the same. period.
Do you mean https://www.youtube.com/watch?v=tZ1uug0FH7w&t=49s?

He was shooting grave guard top tier infantry for the VC.

Despite the unit card saying they have armor piercing the actual AP of the blunderbuss's is relatively low. Just tested the blunderbuss's out vs Grave guard in skirmish mode and yeah they do the same thing lot of knock back but not much killing.

Not to mention that shotgun units are meant to flank around the line and clear the line up.

I'd argue that grudge rakers should have faster firing rates than blunderbusses considering their supposed to use pre packed ammo shells but that might already be true as we haven't seen the actual missle strength stats yet.

Biggest annoyance I'd say is that thunderers only have bronze shields while chorfs get silver shields.
Last edited by Googley Eye'd Bastard; Apr 25, 2024 @ 4:43pm
c0hKaine Apr 25, 2024 @ 4:48pm 
dawi hands typed this
mhut312 Apr 25, 2024 @ 5:43pm 
3k damage per volley + a lord that can replenish artillery ammunition = fine
FizzMan Apr 25, 2024 @ 6:14pm 
Wonderful glad you hate them!
Ashardalon Apr 25, 2024 @ 6:45pm 
chorfs using demon infused gunpowder
but you expect them to as little damage as primitive dwarves using the same tech as thousands of years ago
SpeaksTooFast Apr 25, 2024 @ 6:45pm 
Originally posted by Venator:
seen some gameplay of them, I dont see why you would use them over regular thunderers, they are no where near as strong as the chorf version, and they should be more or less the same. period.
The shorter range guns generally have better burst damage. They can be trickier to micro but also don't need as long of a firing lane to be effective.

Also most of the good chorf units are stronger because they are unit capped.
DarkFenix Apr 25, 2024 @ 6:59pm 
Originally posted by Googley Eye'd Bastard:
Originally posted by Venator:
seen some gameplay of them, I dont see why you would use them over regular thunderers, they are no where near as strong as the chorf version, and they should be more or less the same. period.
Do you mean https://www.youtube.com/watch?v=tZ1uug0FH7w&t=49s?

He was shooting grave guard top tier infantry for the VC.

Despite the unit card saying they have armor piercing the actual AP of the blunderbuss's is relatively low. Just tested the blunderbuss's out vs Grave guard in skirmish mode and yeah they do the same thing lot of knock back but not much killing.

Not to mention that shotgun units are meant to flank around the line and clear the line up.

I'd argue that grudge rakers should have faster firing rates than blunderbusses considering their supposed to use pre packed ammo shells but that might already be true as we haven't seen the actual missle strength stats yet.

Biggest annoyance I'd say is that thunderers only have bronze shields while chorfs get silver shields.
Blunderbuss is negligably less AP-oriented: Blunderbuss does 15 normal and 39 AP per shot, grudge-raker does 12 normal and 36 AP, that's 72% AP versus 75% AP.

And the grudge-raker does have a higher rate of fire, blunderbuss has an 11 second reload compared to the grudge-raker's 8 seconds.

This certainly makes the grudge-raker a more suitable front line unit, since both weapons have ungodly knockback, a higher rate of fire is extremely favourable.

I think the blunderbuss' silver shield is a good trade for its lower dps. Though I must say I'm surprised its' the Chorfs on the defensive end of the comparison.
Falaris Apr 25, 2024 @ 7:12pm 
Grudge rakers are in no way weaker.

In that video they are tested against grave guard. Silver shielded and heavily armored grave guard. And they still barely get to the rakers.

The problem isn't that they are too weak; they are too strong, if anything; they are shooting at a unit that is supposed to be a counter to missile units.
DasaKamov Apr 25, 2024 @ 8:31pm 
Originally posted by Venator:
seen some gameplay of them
So you haven't actually played with them, yet somehow you think they're too weak.
TcT Goth98 Apr 25, 2024 @ 8:36pm 
Originally posted by Falaris:
Grudge rakers are in no way weaker.

In that video they are tested against grave guard. Silver shielded and heavily armored grave guard. And they still barely get to the rakers.

The problem isn't that they are too weak; they are too strong, if anything; they are shooting at a unit that is supposed to be a counter to missile units.
Hard disagree that they are too strong.
Originally posted by TcT Goth98:
Originally posted by Falaris:
Grudge rakers are in no way weaker.

In that video they are tested against grave guard. Silver shielded and heavily armored grave guard. And they still barely get to the rakers.

The problem isn't that they are too weak; they are too strong, if anything; they are shooting at a unit that is supposed to be a counter to missile units.
Hard disagree that they are too strong.
Again we haven't actually got our hand on them yet but I'd say that they are probably right where they should be.

A straight shot from max distance isn't going to display their full potential, their meant to run around the side and destroy enemies tightly packed against your dwarf lines.

Question is how effective they will be vs the iron drakes, maybe better vs armor and more overall units shooting probably makes them better since their supposed to be a tier over iron drakes in building.


Originally posted by Falaris:
Grudge rakers are in no way weaker.

In that video they are tested against grave guard. Silver shielded and heavily armored grave guard. And they still barely get to the rakers.

The problem isn't that they are too weak; they are too strong, if anything; they are shooting at a unit that is supposed to be a counter to missile units.
I thought they added silver shields to dwarf warriors and shooters?
SarmatII Apr 25, 2024 @ 9:59pm 
Wrong. They are very strong shotgun units with high AP & knockback. Against targets without or bad shields they can wreck them frontally. Against targets with good shields, it is best flank and get side/rear shots. They are not weak because you use them wrong.
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Date Posted: Apr 25, 2024 @ 4:25pm
Posts: 19