Total War: WARHAMMER III

Total War: WARHAMMER III

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Asgrim Apr 24, 2024 @ 11:23pm
The new Empire units are fine...
...but they still lack decent late-game infantry. The best non-RoR common infantry the Empire gets is Greatswords, a Tier 2 unit, which are pretty good when attacking, but struggle more to hold the line. Elector Count units are pretty good too, but you need to wait a long time between recruitment.

I think a good addition for Imperial Tier 3+ infantry would be adding on-foot versions of Empire Knights (T3), and Reiksguard (T4) equipped with Sword and Board, with Halberd or Greatsword variants for both.

Let me know what you think. I know mods exist, but they can be unstable sometimes, or just straight up abandoned.
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Showing 1-15 of 49 comments
Originally posted by T0XICTAC0:
...but they still lack decent late-game infantry. The best non-RoR common infantry the Empire gets is Greatswords, a Tier 2 unit, which are pretty good when attacking, but struggle more to hold the line. Elector Count units are pretty good too, but you need to wait a long time between recruitment.

I think a good addition for Imperial Tier 3+ infantry would be adding on-foot versions of Empire Knights (T3), and Reiksguard (T4) equipped with Sword and Board, with Halberd or Greatsword variants for both.

Let me know what you think. I know mods exist, but they can be unstable sometimes, or just straight up abandoned.
I just had an argument with a guy in a post below this one.

Thing is empire humans are just that regular humans, In 99.9% of cases a regular man stands no chance against what other most races consider elite infantry. Black Orcs, Iron breakers, swordmasters/pheonix guard, warriors of chaos/chosen, temple guard, etc.

There is a good reason why greatswords only use a breast plate, some leg armor, pauldrons, and maybe a helmet (some forgo that based on the unit models) thats because running around the battle field in full plate armor would be exhausting and thats without mentioning the exertion of swinging a 7lb claymore as well.

Knights get away with it because they ride horses most of the time and when they do fight on foot its for short periods of time.

Also the last guy argued with modern american soldiers carrying 120lb of gear when they fight, they do not carry that into actual combat the second shooting starts they will drop that ruck sack for the mobility, as well as shooting being a much less strenuous activity compared to melee combat.

I'm just trying to say that a core part of the empires army cohesion is that they have weak infantry, they make up with it with strong artillery, cavalry, ranged units, and magic.
TcT Goth98 Apr 24, 2024 @ 11:51pm 
Originally posted by Googley Eye'd Bastard:
Originally posted by T0XICTAC0:
...but they still lack decent late-game infantry. The best non-RoR common infantry the Empire gets is Greatswords, a Tier 2 unit, which are pretty good when attacking, but struggle more to hold the line. Elector Count units are pretty good too, but you need to wait a long time between recruitment.

I think a good addition for Imperial Tier 3+ infantry would be adding on-foot versions of Empire Knights (T3), and Reiksguard (T4) equipped with Sword and Board, with Halberd or Greatsword variants for both.

Let me know what you think. I know mods exist, but they can be unstable sometimes, or just straight up abandoned.
I just had an argument with a guy in a post below this one.

Thing is empire humans are just that regular humans, In 99.9% of cases a regular man stands no chance against what other most races consider elite infantry. Black Orcs, Iron breakers, swordmasters/pheonix guard, warriors of chaos/chosen, temple guard, etc.

There is a good reason why greatswords only use a breast plate, some leg armor, pauldrons, and maybe a helmet (some forgo that based on the unit models) thats because running around the battle field in full plate armor would be exhausting and thats without mentioning the exertion of swinging a 7lb claymore as well.

Knights get away with it because they ride horses most of the time and when they do fight on foot its for short periods of time.

Also the last guy argued with modern american soldiers carrying 120lb of gear when they fight, they do not carry that into actual combat the second shooting starts they will drop that ruck sack for the mobility, as well as shooting being a much less strenuous activity compared to melee combat.

I'm just trying to say that a core part of the empires army cohesion is that they have weak infantry, they make up with it with strong artillery, cavalry, ranged units, and magic.
110% This. Non-blessed squishy normal humans can't, don't, and shouldn't win in melee. That's what Guns and magic is for.
Ashley Apr 24, 2024 @ 11:52pm 
Originally posted by Googley Eye'd Bastard:
Originally posted by T0XICTAC0:
...but they still lack decent late-game infantry. The best non-RoR common infantry the Empire gets is Greatswords, a Tier 2 unit, which are pretty good when attacking, but struggle more to hold the line. Elector Count units are pretty good too, but you need to wait a long time between recruitment.

I think a good addition for Imperial Tier 3+ infantry would be adding on-foot versions of Empire Knights (T3), and Reiksguard (T4) equipped with Sword and Board, with Halberd or Greatsword variants for both.

Let me know what you think. I know mods exist, but they can be unstable sometimes, or just straight up abandoned.
I just had an argument with a guy in a post below this one.

Thing is empire humans are just that regular humans, In 99.9% of cases a regular man stands no chance against what other most races consider elite infantry. Black Orcs, Iron breakers, swordmasters/pheonix guard, warriors of chaos/chosen, temple guard, etc.

There is a good reason why greatswords only use a breast plate, some leg armor, pauldrons, and maybe a helmet (some forgo that based on the unit models) thats because running around the battle field in full plate armor would be exhausting and thats without mentioning the exertion of swinging a 7lb claymore as well.

Knights get away with it because they ride horses most of the time and when they do fight on foot its for short periods of time.

Also the last guy argued with modern american soldiers carrying 120lb of gear when they fight, they do not carry that into actual combat the second shooting starts they will drop that ruck sack for the mobility, as well as shooting being a much less strenuous activity compared to melee combat.

I'm just trying to say that a core part of the empires army cohesion is that they have weak infantry, they make up with it with strong artillery, cavalry, ranged units, and magic.
This. Regular humans should not be going up against gene-spliced orks, elves with hundreds of years of combat training and experience, big reptile humanoids and chaos champions blessed and mutated by chaos gods

Every faction should not be good at everything or else everything is dumbed down and loses identity
Asgrim Apr 25, 2024 @ 12:03am 
I see your points, but I just think its weird that other human forces in Kislev and Cathay get very good Tier 3 infantry in the Tzar (should be Kreml) Guard and Celestial Dragon Guard, whereas the Empire doesn't, even though the Imperial Foot exists in the lore.
TcT Goth98 Apr 25, 2024 @ 12:05am 
Originally posted by T0XICTAC0:
I see your points, but I just think its weird that other human forces in Kislev and Cathay get very good Tier 3 infantry in the Tzar (should be Kreml) Guard and Celestial Dragon Guard, whereas the Empire doesn't, even though the Imperial Foot exists in the lore.
Lol, bro. While Tzar Guard and Celestial Dragon Guard are good for their factions and being human, REAL melee races still eat them, sometimes literally.
Ashley Apr 25, 2024 @ 12:12am 
I wouldn't even say they're good. They still get beat heavily by other factions infantry
SBA77 Apr 25, 2024 @ 12:59am 
Originally posted by T0XICTAC0:
...but they still lack decent late-game infantry.
If you want "decent late game infantry" look here[whfb.lexicanum.com] for it. CA is bound by the tabletop rosters, they aren't going to magic up entirely new units because of balance or because of fans yelling at them.
Last edited by SBA77; Apr 26, 2024 @ 10:48am
dulany67 Apr 25, 2024 @ 1:04am 
So what? Not every faction is the same.

The reason this complaint comes up constantly is that people only know how to play in one way and can't adjust their playstyle to the faction they are playing.
Lokvi Apr 25, 2024 @ 1:48am 
Due to game both game balance and in universe reasons the Empire should never get extra strong melee units. Simple reason is that the Empire is focusing on gunpowder and technology. Yeah Kislev or Cathay do have better soldiers, but they do not have tanks, land ships or granade launchers and this is exactly what sets them apart. If you want immortal line holders, you can simply play as dwarfs or better yet, you can make ingame alliance with dwarfs and get their units to tank.
Originally posted by T0XICTAC0:
I see your points, but I just think its weird that other human forces in Kislev and Cathay get very good Tier 3 infantry in the Tzar (should be Kreml) Guard and Celestial Dragon Guard, whereas the Empire doesn't, even though the Imperial Foot exists in the lore.
Tzar guard are pretty touch becomes they live in a ♥♥♥♥♥♥♥♥ part of the world and fight chaos on the regular, dragon guard are more about defense and bogging down enemy units than killing. As others mention these two are still weak compared to other melee focused facitons and if you notice these two factions also get gunpowder and artillery units to make up for that weakness.
Originally posted by SBA77:
Originally posted by T0XICTAC0:
...but they still lack decent late-game infantry.
If you want "decent late game infantry" look here[whfb.lexicanum.com] for it. CA is bound by the tabletop rosters, they aren't going to magic up entirely new units because of balance or because of fans yelling at them.
Don't forget that they also can't do ♥♥♥♥ if Games Workshop tells them no, there was a huge controversy where people wanted the Tzaangor's from the SoC dlc to have beaked faces but CA basically said they wanted to but that type of model is from age of sigmar not fantasy and specifically GW told them no to the beaks.
Grinch Apr 25, 2024 @ 2:15am 
Empire gets access to the majority of magic lores like the High Elves.
They get the crossbows, gunpowder, artillery and war machines of the Dwarfs.
plus they have a respectable cavalry selection.

Most factions don't do more than 1 or 2 things. The Empire can do many things at once, just not as well as a race dedicated to one of those things.
KTVindicare Apr 25, 2024 @ 2:35am 
They're not supposed to have late game infantry.
Celery Apr 25, 2024 @ 3:11am 
Originally posted by T0XICTAC0:
...but they still lack decent late-game infantry. The best non-RoR common infantry the Empire gets is Greatswords, a Tier 2 unit, which are pretty good when attacking, but struggle more to hold the line. Elector Count units are pretty good too, but you need to wait a long time between recruitment.

I think a good addition for Imperial Tier 3+ infantry would be adding on-foot versions of Empire Knights (T3), and Reiksguard (T4) equipped with Sword and Board, with Halberd or Greatsword variants for both.

Let me know what you think. I know mods exist, but they can be unstable sometimes, or just straight up abandoned.

I think that not every faction needs to have every hole in their roster patched over to maintain diversity between factions.
Farsha Apr 25, 2024 @ 3:19am 
Empire has the most rich and diverse roster of all factions.
They have all the options but are not the best at anything.

Also you can just get alliance unit front line
Just make friends with dwarfs and get 4 ironbrakers, you don’t need more in empire army…
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