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Raportează o problemă de traducere
The only thing I learned from the blog post compared to what people showed off before is that you do not need to take settlements but win battles against grudge holders which still does not solve the question of how its going to run in long term endgame.
Especially as people said that grudges on factions that are not opposed to dwarfs accrue grudges way slower compared to direct enemy factions that hold dwarf settlements.
But at least they will fix the absurdly high fleeing distance of enemies, do they?
Or give the Dwaeves a Tech that prevents Enemies from fleeing, no matter what stance they're in?
That's something that peoples that complain about the new system gauge being too easy to fill do not factor.
There's one thing worth mentionning though : you should have restored at least partially the tunnels travel network at that point, so you should be able to send armies directly in places far away very quickly, which should help you reaching enemies dwarfs have grudges against.
But if there are none close of the exit points of those restaured tunnels either, well, you probably should prepare to face the debuff. Fortunately, that late in the campaign, the debuff should not make your empire collapse as long as you've kept a sizeable amount of positive income per turn to compensate for the sudden increase in grudge settler units' upkeep.
So for example, if i manage to wipe out all Skaven worldwide, the ammount those meter needs is only half the size of the first one. But we will see. So far, this DLC COULD actually be worth the 23€.