Total War: WARHAMMER III

Total War: WARHAMMER III

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(Honest) Question about the Grudge System
I saw a few Videos of the new Dwarves and i like them a lot. I have a little Concern. I'm playing Campaigns a little longer than the average Player. Most of them to the ultimate Win.

So my Question is:
There are negatives to the Grudge System (if we don't meet the requirements), is there a new mecanic which gives Dwaves a Chance to produce new Enemies, (like Khorne Demons)?
Or do we have to attack the Order Tide Factions which were our Allies only for Grudge Purposes?

Can anyone say something about later stages of the Dwarven Campaigns? Please?
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I don't think anyone with early access played that far into campaigns. It is a thing that a friend of mine and me have been wondering about too.
The only thing I learned from the blog post compared to what people showed off before is that you do not need to take settlements but win battles against grudge holders which still does not solve the question of how its going to run in long term endgame.

Especially as people said that grudges on factions that are not opposed to dwarfs accrue grudges way slower compared to direct enemy factions that hold dwarf settlements.
Hrm.
But at least they will fix the absurdly high fleeing distance of enemies, do they?
Or give the Dwaeves a Tech that prevents Enemies from fleeing, no matter what stance they're in?
zefyris 24 apr. 2024 la 2:48 
There are none AFAIK. So yes, you may face a situation where you have no one close by to attack that gives you plenty of grudges.
That's something that peoples that complain about the new system gauge being too easy to fill do not factor.

There's one thing worth mentionning though : you should have restored at least partially the tunnels travel network at that point, so you should be able to send armies directly in places far away very quickly, which should help you reaching enemies dwarfs have grudges against.

But if there are none close of the exit points of those restaured tunnels either, well, you probably should prepare to face the debuff. Fortunately, that late in the campaign, the debuff should not make your empire collapse as long as you've kept a sizeable amount of positive income per turn to compensate for the sudden increase in grudge settler units' upkeep.
Editat ultima dată de zefyris; 24 apr. 2024 la 2:49
Thanks for the answers and the support. I really hope the Devs find a way to balance this. Maybe the Ammount we need gets smaller everytime a (Grudgeble (Is that a word?)) Factions gets wiped out.

So for example, if i manage to wipe out all Skaven worldwide, the ammount those meter needs is only half the size of the first one. But we will see. So far, this DLC COULD actually be worth the 23€.
zefyris 24 apr. 2024 la 2:57 
Postat inițial de Fuchsfell:
Thanks for the answers and the support. I really hope the Devs find a way to balance this. Maybe the Ammount we need gets smaller everytime a (Grudgeble (Is that a word?)) Factions gets wiped out.

So for example, if i manage to wipe out all Skaven worldwide, the ammount those meter needs is only half the size of the first one. But we will see. So far, this DLC COULD actually be worth the 23€.
Now that you mention it, I think I've heard that the amount you need in the 10 turns is based on existing grudge, either total on the map, or on what you've discovered on the map, or something simmilar. So as you expand, or as the other factions accumulate grudges, you get bigger requirements. The thing is, late game, you'll have probably discovered most of the map, so even if there are no big grudge enemy remaining, the amount required may still be actually very high. This can only be answered by testing a long campaign I 'd say.
Editat ultima dată de zefyris; 24 apr. 2024 la 2:58
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Data postării: 24 apr. 2024 la 2:12
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