Total War: WARHAMMER III

Total War: WARHAMMER III

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My only issue with Malakai...
I love his units brought, I love his mechanics, I love his own personal abilities, and really everything so far...The only thing I felt was lacking is the fact he has no unique movement mechanic for his personal army when it feels like the "Spirit of Grungni" Warship should be big enough to allow for him and his army to load up onto and fly over obstacles or across the oceans easily without movement penalties and land their armies to fight their foes with it being big enough to act as a settlement building.

Please note, I am a lore noob. I joined the game because of 'TheRussianBadger' way back when during TW:W2 when I heard about the Lizardmen and Skaven, then I fell down the rabbit hole and I have too many hours logged into the games so I am kind of at the mercies of what scraps of information I can gather through gameplay or Youtubers as I just don't have more time, books, or direction to find out everything. It just feels like a missed opportunity as the only way it is seen on the campaign map seems to be during encampment stance and it doesn't provide more benefit other than making him semi-horde and providing temporary fire support in an army.

Other than that, I am pretty excited about everything else.
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Showing 1-11 of 11 comments
Originally posted by Geeky the Cheeky Commando:
I love his units brought, I love his mechanics, I love his own personal abilities, and really everything so far...The only thing I felt was lacking is the fact he has no unique movement mechanic for his personal army when it feels like the "Spirit of Grungni" Warship should be big enough to allow for him and his army to load up onto and fly over obstacles or across the oceans easily without movement penalties and land their armies to fight their foes with it being big enough to act as a settlement building.

Please note, I am a lore noob. I joined the game because of 'TheRussianBadger' way back when during TW:W2 when I heard about the Lizardmen and Skaven, then I fell down the rabbit hole and I have too many hours logged into the games so I am kind of at the mercies of what scraps of information I can gather through gameplay or Youtubers as I just don't have more time, books, or direction to find out everything. It just feels like a missed opportunity as the only way it is seen on the campaign map seems to be during encampment stance and it doesn't provide more benefit other than making him semi-horde and providing temporary fire support in an army.

Other than that, I am pretty excited about everything else.
Its no problem that your not sure man, I've read the books and I can say I highly doubt a thunder barge or at least malakai's barge can not ferry a full size army. From the Daemonslayer book where gotrek felix and company fly it into the chaos wastes felix noted that at times some of the crew were forced to simply sleep on the lower deck floors and a few lucky were in hammocks but I might be misremembering that.

I'd say MAYBE the barge could hold a single unit of 100 dwarf warriors but even then that would be pushing it a lot. A barge besides battle support would be amazing for scouting and allied communication what with its traveling speed.
Last edited by Googley Eye'd Bastard; Apr 23, 2024 @ 6:23pm
Lokur Apr 24, 2024 @ 4:23am 
I think he has a special "untergrund" stance. He doesnt go unterground, he flies over it.
Not a lot but a least a nice detail.
Falaris Apr 24, 2024 @ 5:55am 
He does get special mechanics related to Spirit of Grungi, but as far as I know, he doesn't specifically get a special movement type. Still, this is what CA showcase says:

First used to evade the Skaven forces that struck Wissenland en masse, this flying fortress of ferocity is the peak of Dwarfen engineering, and yet, Malakai Makaisson wants to push this masterful creation further. By achieving victory in his adventures, as explained above, Makaisson can improve the Spirit of Grungni with valuable upgrades to the famed airship.

The Spirit of Grungni can support Makaisson’s forces in a wide area on the campaign map, quickly ferrying supplies and forces around the known world. It grants him access to snappy recruitment, infrastructural support, and may be called into battle itself to support the war effort down below.

In the books, the Spirit had a complement of gyrocopters, multiple rotary cannons, bombs, and a number of warriors. That was far from an army, but at the same time, it was also carrying enough supplies for a lengthy journey through the chaos wastes. Still, it makes perfect sense that it is a logistical/fire support ship, not an instant travel thing - especially considering the dwarfs get that in their general campaign mechanics update anyway.
zefyris Apr 24, 2024 @ 7:53am 
his undeground travel stance is indeed replaced by an airship one. While it is mostly the same effect, there is a perks : Places that do not allow underground travel still allow airship travel.
For example, Ulthuan doesn't authorise underground travel, but it does not block airship travel, so Malakai can use his while other dwarf lords cannot.
So technically, Malakai's travel stance is as good OR BETTER than the regular dwarf underground travel stance depending of where he is.
Father Ribs Apr 24, 2024 @ 8:55am 
Originally posted by zefyris:
his undeground travel stance is indeed replaced by an airship one. While it is mostly the same effect, there is a perks : Places that do not allow underground travel still allow airship travel.
For example, Ulthuan doesn't authorise underground travel, but it does not block airship travel, so Malakai can use his while other dwarf lords cannot.
So technically, Malakai's travel stance is as good OR BETTER than the regular dwarf underground travel stance depending of where he is.

https://youtu.be/G3AfIvJBcGo?si=pu6tGnRno5gql1Ih
Reaver79 Apr 24, 2024 @ 9:27am 
Does he get underway ? If so what does it matter, in loads of terrain underway gets you a longer distance than maching armies already..
cb4n28 Apr 24, 2024 @ 9:48am 
Originally posted by Falaris:
He does get special mechanics related to Spirit of Grungi, but as far as I know, he doesn't specifically get a special movement type. Still, this is what CA showcase says:

First used to evade the Skaven forces that struck Wissenland en masse, this flying fortress of ferocity is the peak of Dwarfen engineering, and yet, Malakai Makaisson wants to push this masterful creation further. By achieving victory in his adventures, as explained above, Makaisson can improve the Spirit of Grungni with valuable upgrades to the famed airship.

The Spirit of Grungni can support Makaisson’s forces in a wide area on the campaign map, quickly ferrying supplies and forces around the known world. It grants him access to snappy recruitment, infrastructural support, and may be called into battle itself to support the war effort down below.

In the books, the Spirit had a complement of gyrocopters, multiple rotary cannons, bombs, and a number of warriors. That was far from an army, but at the same time, it was also carrying enough supplies for a lengthy journey through the chaos wastes. Still, it makes perfect sense that it is a logistical/fire support ship, not an instant travel thing - especially considering the dwarfs get that in their general campaign mechanics update anyway.

To be fair from what I have seen the Spirit of Grungni model in game is a very different and smaller design from the description in the books.

When Felix first sees the Spirit of Grungni in Daemonslayer, he compares is in size to a small volcanic island and notes that the cupola is a metal cylinder with a massive window in the front and an internal bridge where all the controls are. It doesn't sound like it resembles an ocean going ship at all and sounds huge. The design is overall more like a real world blimp except the cupola has multiple floors for passengers and cargo and if I remember right it was possible for passengers to be along walkways inside the interior of the gasbag in a pinch.

There are references in Beastslayer to the Spirit of Grungni being able to transport a large number of troops from Karak Kadrin to Praag in a short time, enough to make a difference in the Siege of Praag. I suspect they were talking about multiple trips, so I agree a whole army seems unlikely, but potentially like a quarter or third of an army at once since it wasnt likely that they had time for more than a couple theoretical trips before the Chaos Horde attacked.

From what I've seen of the in game model though it's completely different, it's more of a sailing ship design with the pilot and everybody standing on a deck and a smaller hold for cargo and passengers below deck. In the books there wasn't really a deck to hang out on top of at all; instead of individual Dwarves standing and firing small arms at enemies, the ship had canons and gatling style guns protruding from portholes or in turrets all around.

It also seems a lot smaller in Total War, but that makes sense because a lot of the real big monsters are smaller in Total War than they are depicted in lore. Kholek should be towering over the walls in sieges to be lore accurate.

The cover of Dragonslayer shows the gasbag of the Spirit of Grungni to be about the size of the dragon Skaljandir's body. It looks to me that they kept that rough proportion with the gasbag being about dragon sized, but dragons are smaller in Total War in general, so Spirit of Grungni is overall smaller than the depiction in the books.
Originally posted by cb4n28:
Originally posted by Falaris:
He does get special mechanics related to Spirit of Grungi, but as far as I know, he doesn't specifically get a special movement type. Still, this is what CA showcase says:



In the books, the Spirit had a complement of gyrocopters, multiple rotary cannons, bombs, and a number of warriors. That was far from an army, but at the same time, it was also carrying enough supplies for a lengthy journey through the chaos wastes. Still, it makes perfect sense that it is a logistical/fire support ship, not an instant travel thing - especially considering the dwarfs get that in their general campaign mechanics update anyway.

To be fair from what I have seen the Spirit of Grungni model in game is a very different and smaller design from the description in the books.

When Felix first sees the Spirit of Grungni in Daemonslayer, he compares is in size to a small volcanic island and notes that the cupola is a metal cylinder with a massive window in the front and an internal bridge where all the controls are. It doesn't sound like it resembles an ocean going ship at all and sounds huge. The design is overall more like a real world blimp except the cupola has multiple floors for passengers and cargo and if I remember right it was possible for passengers to be along walkways inside the interior of the gasbag in a pinch.

There are references in Beastslayer to the Spirit of Grungni being able to transport a large number of troops from Karak Kadrin to Praag in a short time, enough to make a difference in the Siege of Praag. I suspect they were talking about multiple trips, so I agree a whole army seems unlikely, but potentially like a quarter or third of an army at once since it wasnt likely that they had time for more than a couple theoretical trips before the Chaos Horde attacked.

From what I've seen of the in game model though it's completely different, it's more of a sailing ship design with the pilot and everybody standing on a deck and a smaller hold for cargo and passengers below deck. In the books there wasn't really a deck to hang out on top of at all; instead of individual Dwarves standing and firing small arms at enemies, the ship had canons and gatling style guns protruding from portholes or in turrets all around.

It also seems a lot smaller in Total War, but that makes sense because a lot of the real big monsters are smaller in Total War than they are depicted in lore. Kholek should be towering over the walls in sieges to be lore accurate.

The cover of Dragonslayer shows the gasbag of the Spirit of Grungni to be about the size of the dragon Skaljandir's body. It looks to me that they kept that rough proportion with the gasbag being about dragon sized, but dragons are smaller in Total War in general, so Spirit of Grungni is overall smaller than the depiction in the books.
The Thunderbarge in game is based exactly off the depiction from the 8th edition book drawing.
cb4n28 Apr 24, 2024 @ 1:19pm 
Originally posted by Googley Eye'd Bastard:
Originally posted by cb4n28:

To be fair from what I have seen the Spirit of Grungni model in game is a very different and smaller design from the description in the books.

When Felix first sees the Spirit of Grungni in Daemonslayer, he compares is in size to a small volcanic island and notes that the cupola is a metal cylinder with a massive window in the front and an internal bridge where all the controls are. It doesn't sound like it resembles an ocean going ship at all and sounds huge. The design is overall more like a real world blimp except the cupola has multiple floors for passengers and cargo and if I remember right it was possible for passengers to be along walkways inside the interior of the gasbag in a pinch.

There are references in Beastslayer to the Spirit of Grungni being able to transport a large number of troops from Karak Kadrin to Praag in a short time, enough to make a difference in the Siege of Praag. I suspect they were talking about multiple trips, so I agree a whole army seems unlikely, but potentially like a quarter or third of an army at once since it wasnt likely that they had time for more than a couple theoretical trips before the Chaos Horde attacked.

From what I've seen of the in game model though it's completely different, it's more of a sailing ship design with the pilot and everybody standing on a deck and a smaller hold for cargo and passengers below deck. In the books there wasn't really a deck to hang out on top of at all; instead of individual Dwarves standing and firing small arms at enemies, the ship had canons and gatling style guns protruding from portholes or in turrets all around.

It also seems a lot smaller in Total War, but that makes sense because a lot of the real big monsters are smaller in Total War than they are depicted in lore. Kholek should be towering over the walls in sieges to be lore accurate.

The cover of Dragonslayer shows the gasbag of the Spirit of Grungni to be about the size of the dragon Skaljandir's body. It looks to me that they kept that rough proportion with the gasbag being about dragon sized, but dragons are smaller in Total War in general, so Spirit of Grungni is overall smaller than the depiction in the books.
The Thunderbarge in game is based exactly off the depiction from the 8th edition book drawing.

Neat.

The Spirit of Grungni is not a Thunderbarge though, it's a unique airship with a different design built by Malakai Makaisson and primarily only mentioned in the Gotrek and Felix novels. The model in Total War is significantly different from the description in the books
Originally posted by cb4n28:
Originally posted by Googley Eye'd Bastard:
The Thunderbarge in game is based exactly off the depiction from the 8th edition book drawing.

Neat.

The Spirit of Grungni is not a Thunderbarge though, it's a unique airship with a different design built by Malakai Makaisson and primarily only mentioned in the Gotrek and Felix novels. The model in Total War is significantly different from the description in the books
Yeah now that I think about it Malakai never actually calls the ship a thunderbarge and the one in game is definitely too small considering the spirit had landing and holding bays for gyro copters.

Perhaps we never see the spirit of grungni in game and the thunder barges are just there to support malakai, thats the best I can think of :WHII_Death:
cb4n28 Apr 24, 2024 @ 1:38pm 
Originally posted by Googley Eye'd Bastard:
Originally posted by cb4n28:

Neat.

The Spirit of Grungni is not a Thunderbarge though, it's a unique airship with a different design built by Malakai Makaisson and primarily only mentioned in the Gotrek and Felix novels. The model in Total War is significantly different from the description in the books
Yeah now that I think about it Malakai never actually calls the ship a thunderbarge and the one in game is definitely too small considering the spirit had landing and holding bays for gyro copters.

Perhaps we never see the spirit of grungni in game and the thunder barges are just there to support malakai, thats the best I can think of :WHII_Death:

There's definitely a unique model for the Spirit of Grungni in Total War that is different than the Thunderbarge model. It doesn't match the description in the novels or the few pictures of the Spirit of Grungni though, it's a new interpretation by CA. Likely because a novel accurate version would be too large for the game.
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Date Posted: Apr 23, 2024 @ 6:16pm
Posts: 11