Total War: WARHAMMER III

Total War: WARHAMMER III

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Cpt. Moron Mar 29, 2024 @ 1:01am
Traits - bad
When will we have fixed traits? Surely it's not just me that cringes when you start a new Settra campaign and you get "Infantry Master" and "Chariot Master" on your initial Tomb Prince. Or you unlock a new bloodline and get "Determined". CA really need to stop and not only look at improving some of the traits but rework the whole way traits are attributed to begin with. I've lost interest and immersion in so many campaigns just because of rolling a useless trait on something i was looking forward to.
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Showing 1-15 of 24 comments
Aleera Mar 29, 2024 @ 1:07am 
Here's a protip if you dislike the randomized traits.

When you find a lord / hero you like. Save it to the hero pool at lvl 1.
Dagy47 Mar 29, 2024 @ 1:07am 
ye ca has no clue what to do with traits, so dont hold your breath on that, just get a mod for traits, its the only way
Hex Mar 29, 2024 @ 1:57am 
They don't even make that big a difference, not to the point that you would need a cheat mod. Sure, some are really nice but they won't make or break your campaign.

90% of your early fighting is done with LLs with set traits and heroes are kinda whatever. Later you have such strong armies that the lord doesn't really matter.
Last edited by Hex; Mar 29, 2024 @ 1:59am
Cpt. Moron Mar 29, 2024 @ 5:00am 
Originally posted by Hex:
They don't even make that big a difference, not to the point that you would need a cheat mod. Sure, some are really nice but they won't make or break your campaign.

90% of your early fighting is done with LLs with set traits and heroes are kinda whatever. Later you have such strong armies that the lord doesn't really matter.

Yes, you are right, they do not make a big difference to the overall success of the campaign. This does not mean it's fun or polished though. It just leaves a bad taste in your mouth when you get this bad trait RNG.
Hex Mar 29, 2024 @ 5:09am 
Originally posted by Cpt. Moron:
Originally posted by Hex:
They don't even make that big a difference, not to the point that you would need a cheat mod. Sure, some are really nice but they won't make or break your campaign.

90% of your early fighting is done with LLs with set traits and heroes are kinda whatever. Later you have such strong armies that the lord doesn't really matter.

Yes, you are right, they do not make a big difference to the overall success of the campaign. This does not mean it's fun or polished though. It just leaves a bad taste in your mouth when you get this bad trait RNG.

Traits used to be funny, another fun aspect ruined by the PC police.
Isaac Mar 29, 2024 @ 5:26am 
Originally posted by Aleera:
Here's a protip if you dislike the randomized traits.

When you find a lord / hero you like. Save it to the hero pool at lvl 1.
that's actually a really neat thing that most people don't know about.
Aleera Mar 29, 2024 @ 6:08am 
Originally posted by Hex:
Traits used to be funny, another fun aspect ruined by the PC police.

Wot? What does political correctness have to do with the traits being all equalized in power?

Originally posted by Isaac:
that's actually a really neat thing that most people don't know about.

Total War isn't exactly known for explaining it's mechanics. You just got to figure it out.
Breeding Medicine Mar 29, 2024 @ 6:25am 
I mean it's been 3 years and daniel has not been fixed, do you really expect balance which makes sense? Half of the followers and items are either useless or plain boring.

It takes only one good math guy to figure things out, I guess UK poses such no more.

Think of the items granting not only positive bonuses, but negatives as well, there is a such big room for a fan item builds, yet the best game offers is sword of Khaine and that ward save %.
Hex Mar 29, 2024 @ 6:51am 
Originally posted by Aleera:
Originally posted by Hex:
Traits used to be funny, another fun aspect ruined by the PC police.

Wot? What does political correctness have to do with the traits being all equalized in power?

I'll just say that your priests in medieval 2 could get a choir boy follower trait and let you figure it out.
Zeek Mar 29, 2024 @ 6:54am 
Traits should be fewer but more powerful.

Currently the vast majority are useless or 'meh' ones, imo.
Da_Higg Mar 29, 2024 @ 7:06am 
Whether a trait is good or not is really a matter of the situation and your personal preference; a trait you dismiss as worthless might be exactly what someone else puts great value in.
Ashley Mar 29, 2024 @ 7:24am 
I like strong traits that make heroes more specialized to different things. But i'm sure multiplayers would complain like they do about everything
Hex Mar 29, 2024 @ 7:38am 
All traits should boost whatever it is that hero does and have no starting traits to prevent the situation where people get angry when they don't get the trait they want.
Zeek Mar 29, 2024 @ 7:42am 
Originally posted by Da_Higg:
Whether a trait is good or not is really a matter of the situation and your personal preference; a trait you dismiss as worthless might be exactly what someone else puts great value in.

You think people are putting great value in traits like +5% movement, -1 public order, or +8 melee attack on a caster?

While not worthless, a ton of them offer nothing but negligible buffs that might as well not exist.
Last edited by Zeek; Mar 29, 2024 @ 7:44am
Hex Mar 29, 2024 @ 7:47am 
Originally posted by Zeek:
Originally posted by Da_Higg:
Whether a trait is good or not is really a matter of the situation and your personal preference; a trait you dismiss as worthless might be exactly what someone else puts great value in.

You think people are putting great value in traits like +5% movement, -1 public order, or +8 melee attack on a caster?

While not worthless, a ton of them offer nothing but negligible buffs that might as well not exist.

Yes, it's like +melee attack on a caster OR +fire damage or winds. The contrast is too vast. Another idea would be to make it so you get a trait at level10 like the DE names of power so you can choose one.
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Date Posted: Mar 29, 2024 @ 1:01am
Posts: 24