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Heavens has much more reliable damage output from cheap to high cost options. A comet on a clump of melee instantly wipes them out, no risk of wandering flamestorm that kills your units instead.
Same for Shadows magic, just solid & reliable.
Lore of Life is still super OP. Best aoe dmg spell in the game thats so misleading (1dmg/sec lies), from a lore thats supposedly to heal.
Beast magic is really good for Empire now, at l22 the caster gets Gryphon mount making it a flying monster, and the new bound 2 x Great Hawk summon means you can use Skaven tactic with summons forcing enemy AI to clump up, and Empire artillery & long rifles can easily take out. Otherwise the Manticore summon is too costly on winds of magic. Flock of Doom spam + free summons, nice!
Heavens is pretty good, was sieging archeons capitol with one and every rank 1 comet took out half of chaos warriors or chosen in one hit, and hell even the votex is way better with 100% AP. Not to mention harmonic and curse are very strong buff's and debuffs for your melee lords.
Heavens just seems like an upgraded fire wizard.
Last time I posted about beast wizards people shat on them, I get it most of their spells aren't that great but flock of doom is great in sieges, I remember last time my beast wizard did like 1800 value in gold damage even though he didn't get many kills, and yeah he feels like the skaven pack master with those swarm abilities.
The idea that ambush is only usefull if your army is melee focused is ludicrous btw. Ambush stance is not just to ambush the enemy directly, that's only one of the several important uses in campaign. Bonus to ambush chances is always extremely good, unless you're already at 100% pretty much everywhere.
and while stalk is good on foot I feel like having a Pegasus already boosts their survival a ton, outside of leaving them in enemy archers range I don't think anything outside of a rare few flyers can touch them.
As for stalk, stalk in the air is on the contrary excellent. they can really freely approach the enemy and cast short range spell without being targetted by the enemy, then once they cast they become visible, but they can freely move away with the flying ability, rince and repeat. Invisible caster is a really scary thing imo.
Not saying that the AI should be stupid and fight your army of ironbreakers and thunderbarges with nothing but a horde of goblins but it just feels wrong when archeon leads you on a wild goose chase where he runs back to hide in the chaos wastes.
and I guess that makes plenty of sense with stalk on wizards, I do find it annoying when siege towers keep shooting my wizards when the fly in. I just can never tell when stalking units will get discovered, sometimes randomly while their waiting for the enemy to engage my front line they get discovered and caught out in the open when I use them though this was a long time ago when I tried them specifically bugman rangers I believe.
Since the empire got a massive buff in his ranged abilities, the Light wizard with his net got serious value, pinning down 3 ennemies in front of your amethyst gunners is very satisfying !
And death wizards got buffs playing as elspeth, but i don't find lore of death very meaningful in a ranged focused army but pairs well with the knights of the roses since lore of death could give them magical attack, debuff armor/dmg of their enemies or put bjuna on threatening enemies monsters
Lore of life is bonker too on amethyst gunners and knights of the roses since they can get the upgrade which ensure no entities dies over 50% of their health
Just to clarify
The Stalk Stance for an army - same as Skaven etc have them - is activated by Gelt's College Action, called Mass Concealment for any army with a Grey Wizard. Has nothing to do with the Stalk unit ability.
Fire still has its place, especially for the reworked Empire.
Burning Head is still the top blob killer against unarmored units in sieges. Nothing comes even close, especially when you realize that the spell gets reflected by walls.
Flaming Sword of Rhuin, you put this on your Helstorm Rocket Batteries to turn a bit of WoM into more damage which translates into less used ammo. The flaming attacks also scale with Kindleflame. Especially useful early on when you don't have an engineer to restock ammo.
Or you cast this on your gunners to burst down those lord / hero / SEM.
The two higher spells are garbage though.