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Tactically, get grapeshot on cannons and use the Spirit of grugni summon.
i used engineer heros and thanes for block/assault army's quite a bit, that was crucial.
those grapeshot cannons are totally OP, and need to be nerfed, enjoy them while you can. (if they nerfed chorf flame cannons for being too strong theres no way theyre gonna let these things continue to obliterate 3 units with every volley)
2 Take out Throt and Azazel as soon as they finish annihilating northern kislev, this way you can take over all the habitable frozen climate and keep katarin around. I know everyone says to take them out asap but I say the land is too good to pass up.
3 Make more armies as soon as possible from Malakai, build the spirit of grungni up with the gunshop to make canons. Always recruit Daemonslayers because malakai has a faction wide skill that gives everyone 10% cheaper slayers, daemon slayers have their own personal skill that does 10% as well, add on slayer ward followers with 20% cheaper slayers for each lord which you should get a lot of i'm not sure but I think just fighting battles with multiple slayer units should cause them to appear.
4 Try your best to keep Boris alive he is the only one friendly north of you and is very useful for clearing out the wastes. I let him and and because of that I had to play wack a mole with various minor chaos factions taking over and running to the next ruin as I hunted them down.
And yeah keeping boris alive and fighting is very useful in securing the wastes, when I had to do it myself I was running around playing whack a mole with various small chaos factions who kept trying to populate it.
Specially Moulder almost whiped out Kislev on turn like 8?
Norca peaced out with me and was pummeled by Constaltine. so I did not really go there much.
But I had to clear whole Chaos wastes East to West + Naggarond personally.
They would not leave me alone, Daniel, Archeon, Malus, Hellebron, Malekith, Tamurkan had to kill them all.
Early it was bit stressful, but really quickly I had army none of them could deal with, I even could send Malakai do his quests and was dealing with many of them with my 2nd and 3rd army.
Also Spirit of Grugni / thunderbarge is kinda unbeatable by Chaos factions, maybe DE can kill it but not Norscans or Deamons.
Grape shot cannons are also an honorable mention, the delete stuff instantly.
And yeah grape shot + the free thunder barges from the quest line are massive.
Keep your three settlements, don't expand, except the hell pit maybe. You can then use a single army to jump between the three in underway stance to fend off attacks.
If you do expand any other direction other than south/southeast then the grudge system will gimp you because none of the settlements in any other direction near you are considered dwarf holds.