Total War: WARHAMMER III

Total War: WARHAMMER III

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Kaschperle May 3, 2024 @ 5:26pm
Nurgle is completly bugged and yet no hotfix
Currently nurgles "slaves" infection is capped at 37 max which is a horrendous and easy typo bug to be fixed but yet hasn't been patched.

Now I encountered a lovely bug which says I require 200 plague points but--- it says I have 216 but in reality I have 500+ Gotta love that game breaking bug where I cant use the nurgle mechanics
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Showing 1-15 of 53 comments
Isaac May 3, 2024 @ 5:50pm 
nurgle has quite a few bugs right now. the capped infections are just one of many. chaos lords can't transform into demon princes, one of the tamurkhan heroes nerfs some of his units with his traits, with epidemius you can get the negative effects of plagues on your armies, some hero traits don't work at all ect.
Tr4cker0 May 3, 2024 @ 5:51pm 
Yep same bug, how could they have miss this in QA ....
Puppet Pal Clem May 3, 2024 @ 8:37pm 
are you using mods?
R131 May 3, 2024 @ 8:43pm 
nurgle 10/100+ corruption cult gives gold but not the infections.

Also plague cultists spawned with a plague have absolute base movement range.

I have not experienced the other bugs you mention playing vanilla, 37 infections is a bit low and does force you to make careful decisions which i like but it snowballs pretty fast.
Kaschperle May 3, 2024 @ 11:46pm 
Originally posted by Puppet Pal Clem:
are you using mods?
tell me you didnt play nurgle since the rwork without telling me you didnt play nurgle.
Cyiel May 4, 2024 @ 12:38am 
"Completely bugged" is a stretch. The 37-cap is annoying but it doesn't make the faction unplayable.
Kaschperle May 4, 2024 @ 12:44am 
Originally posted by Cyiel:
"Completely bugged" is a stretch. The 37-cap is annoying but it doesn't make the faction unplayable.
if their main gimmick mechanic doesnt work it is a broken faction.

It's as if you drive a car and you can drive up to 50kmh yet can't go higher this is considered broken. Apparently your quality standard is of someone who likes being ripped off or like half assed releases of PAID DLC'S

as you might haven't read I am litterally bugged out of even doing plagues lmao
Last edited by Kaschperle; May 4, 2024 @ 12:50am
Cyiel May 4, 2024 @ 12:49am 
Originally posted by E-Girl with no job:
Originally posted by Cyiel:
"Completely bugged" is a stretch. The 37-cap is annoying but it doesn't make the faction unplayable.
if their main gimmick mechanic doesnt work it is a broken faction.

It's as if you drive a car and you can drive up to 50kmh yet can't go higher this is considered broken. Apparently your quality standard is of someone who likes being ripped off or like half assed releases of PAID DLC'S

You can get 5/10/15 infestation per turn per building. It's far from being broken. It's annoying at best.

Ooh look a personnal attack, uh ? Whatever...
Last edited by Cyiel; May 4, 2024 @ 12:50am
Kaschperle May 4, 2024 @ 12:50am 
Originally posted by Cyiel:
Originally posted by E-Girl with no job:
if their main gimmick mechanic doesnt work it is a broken faction.

It's as if you drive a car and you can drive up to 50kmh yet can't go higher this is considered broken. Apparently your quality standard is of someone who likes being ripped off or like half assed releases of PAID DLC'S

You can get 5/10/15 infestation per turn per building. It's far from being broken. It's annoying at best.

go dig your own grave deeper.
Cicatrice May 4, 2024 @ 1:00am 
>>You can get 5/10/15 infestation per turn per building. It's far from being broken. It's annoying at best.

You spend infections to build military buildings, speed up rotations, create plagues, send out cultists to target armies, extend plagues duration, to reduce immunity to plagures, increase chance of spread.

As it stands, it runs a freight train through all of the mechanics that they added so you spend all you time staring at stuff you cannot do, which was always Nurgle's problem pre.5.0 and is still his problem. It is not a small bug, it is a game changing bug.
✳Sindri Myr✳ May 4, 2024 @ 1:54am 
I'm on the 5.0 campaign and don't seem to have any problem?
CrUsHeR May 4, 2024 @ 2:36am 
Originally posted by Cyiel:
You can get 5/10/15 infestation per turn per building. It's far from being broken. It's annoying at best.

Ooh look a personnal attack, uh ? Whatever...

T3 control building even gives 25 infections / turn.
So obviously you want this and the gold building in every settlement.
Cyiel May 4, 2024 @ 3:53am 
Originally posted by CrUsHeR:
Originally posted by Cyiel:
You can get 5/10/15 infestation per turn per building. It's far from being broken. It's annoying at best.

Ooh look a personnal attack, uh ? Whatever...

T3 control building even gives 25 infections / turn.
So obviously you want this and the gold building in every settlement.

Which is why i said : no the faction is not broken, the cap of 37 from battle is annoying but doesn't break the faction.
Zeek May 4, 2024 @ 4:06am 
I have a turn 35-40 ish tamerkhan campaign going, vh, and I am rolling in infections with just the buildings alone.
Falaris May 4, 2024 @ 4:07am 
Exaggerating problems is no more helpful than trivializing them. The 50 mph simile is apt. When one says the car doesn't run at all, and the other says it's fine, neither is right. The reality is, Nurgle is perfectly playable, but one faction effect (at least) doesn't work right.

Now for clarity: What is bugged is the post-battle result where you choose what to do with captives. The choice where you use them for infections is capped at 37, which is a bit on the low side and probably unintended.

If this is a problem for you, this mod fixes it until CA gets around to it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3236291092

Note that I don't use the mod myself; when you can get 3k infections in a single battle, that's WAY too much for balance. If the choice is way too much or too little, I prefer too little.
Last edited by Falaris; May 4, 2024 @ 4:11am
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Date Posted: May 3, 2024 @ 5:26pm
Posts: 53