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翻訳の問題を報告
the 10 turns in general is still a confusing choice to me
The 10 turn cycle does feel a bit short at first but after getting about 40 turns into my Thorgrim campaign I get it. If it were easy to attain a high age score each time it would be far too overpowered. Dwarfs are pretty strong as it is and you'd just be able to flood your armies with grudge settler units that have cheaper upkeep when you finish an age with a high score. The other buffs or debuffs aren't that significant at the end of the day, except maybe the growth for early on.
In my campaign I finished the first age just short of achieving the 'Tromm' level, meaning I got minus control, growth etc. The following one I got 100% and suddenly powered up massively, & since then I've been achieving the middle ground. Now that I'm used to it, I've got a few armies in place ready to start sacking the Orcs & Skaven at the start of the next age to hopefully get the 100% again. All in all it feels balanced to not just allow you to get the maximum benefit every time, but it's not game ending if you get a low score either.
Personally I find this is very useful on thorek ironbrow, as the 10 turns they give is enough time for you to move through kislev or across the empire to reach the more distant artifacts as well as giving you the time to build new armies and quash any weaker factions attacking your borders before you aim to make a massive push in the next age of reckoning.
But then I had a pretty good run and was able to fill up the whole thing and choose to delay the next age.
I thought "if I can't meet the quota anyway then let this good age last longer, who cares if the next one is ♥♥♥♥♥♥ one way or the other".
Don't know the outcome yet.
I was hoping someone would do this XD
In the Book I go.