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He's definitely a tough start, but I like the lack of a wizard hero early, makes his start a bit more unique. Kayzk as a hero does a lot of damage and with regen base, I think he's a great add to the army and is essential to the first few fights along with the Rot Knights.
I feel like recruiting a wizard lord to tag along until you get your first few provinces set is important to get ahead of kholek.
I'm pretty sure the starting recruit pool is the same for all the nurgle LLs and I would definitely like to see some more variety there.
Literally all the issues you pointed out can be addressed before turn 10.
Git gud
Thanks for your answer.
100% agree for the ogre, the anti-infantry version brings nothing, too much of the same thing in the roster.
For the wizard, if you play legendary/vh battle, starting without one just slows a lot your expansion : it makes you turtle more turns, and it makes battle boring.
I didn't have a problem fighting Kholek, especially standing in the trees where Pestigors excel even moreso. I mainly used my small infantry to negate any of Kholeks Anti-large abilities, until I tired him out and sent in my LegHero, and Tamurkhan to take on Kholek. I then used my Ogres to support the smaller infantry, while my (Rot?) Knights tried to cancel any flanking maneuvers against Chaos Spawn, or Dragon Ogre cavalry.
Pestigors are being overlooked here.. They provide vigor degradation, which is pretty significant against things like cavalry. They can take a beating, but I defeated Chaos-Dwarf infantry pretty handily by itself; 1v1.
While at first I was worried about not having a spell caster at the start: I was relieved that it wasn't necessary in battle... Since everyone wont have super-charged spells at the start just yet anyway.
Recruitment is a quick and easy fix, though I was confused about recruitment because I didn't realize i needed plague cost to buy the recruitment building.
Already finished a short campaign with him... This campaign is so easy, actually you don't even have to play it. You can just auto resolve your way to victory its that easy.
I was only at turn 50ish when I completed the short campaign victory. Kinda disappointed to be honest, it was just to easy. Also I went south, straight at the orcs and settling in not pleasant climates.
Example, he is the "Mortal Unit" LL but can only recruit daemons at game start.
Also have to agree to what's been said in a different thread - after playing him for less than 1 minute, i figured he should by all means be a WoC lord.
If you do as I did you have only demonic units and only enough to get 16 total units. With that you have to either take on Kolek's full stack plus supporting Norscan, or wait until turn 25 to start recruiting units.
If you start with the military recruitment building you are still presented with situation where you can't afford the buildings to get the infections to unlock the plague cauldron to speed up the recruitment cycle to get the units to fight the dragon ogres with Marauders on turn 30 when you finally have a full stack. Oh and you'll never grow to get another building slot to recruit a wizard or anything else.
It's a doable campaign, if you've done it a couple times and realized the only available build path that avoids 20+ turns of just ending turn to bank growth and favor.
It doesn't feel like someone tried playing it before it was released.
You can get a spell caster pretty fast. Just build the building right of the bat.
If you can't get Kholek's army alone, you're doing something wrong and if you wait until turn 30 to deal with Kholek, you are doing something very wrong.