Total War: WARHAMMER III

Total War: WARHAMMER III

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Rubickube May 1, 2024 @ 11:31am
Tamurkhan campaign start looks very "unfinished" to me
I mean :
- no spell-caster, and no way to get one fast (why forcing Kayzk when 2 of the 5 others are casters ?)
- only daemonic units in the starting recruitment pool, for a non-daemonic units lord, and no way to get enough non-daemonic units fast (because of this cycle mechanic)

I could add (but it's less important than the 2 previous points) :
- we got the less usefull ogres (rosters is already heavy anti-infantry, the anti-large variant would help a lot against Kolek)
- the infantry build give you more chaos warrior than pestigors, when pestigors are supposed to be the lighter and cheaper option

What do you think guys ?
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Showing 1-15 of 16 comments
Akwikone May 1, 2024 @ 12:10pm 
Plague Ogres I think exist in the game entirely because Tamurkhan is an ogre and people would expect them. As a unit they're just worse plague trolls and it's kinda hard to find a home for them without invalidating another unit.

He's definitely a tough start, but I like the lack of a wizard hero early, makes his start a bit more unique. Kayzk as a hero does a lot of damage and with regen base, I think he's a great add to the army and is essential to the first few fights along with the Rot Knights.

I feel like recruiting a wizard lord to tag along until you get your first few provinces set is important to get ahead of kholek.

I'm pretty sure the starting recruit pool is the same for all the nurgle LLs and I would definitely like to see some more variety there.
cernodan May 1, 2024 @ 12:12pm 
I think you're just trying to make excuses because you can't deal with his start.
Literally all the issues you pointed out can be addressed before turn 10.
Git gud
Rubickube May 1, 2024 @ 12:22pm 
Originally posted by Akwikone:
Plague Ogres I think exist in the game entirely because Tamurkhan is an ogre and people would expect them. As a unit they're just worse plague trolls and it's kinda hard to find a home for them without invalidating another unit.

He's definitely a tough start, but I like the lack of a wizard hero early, makes his start a bit more unique. Kayzk as a hero does a lot of damage and with regen base, I think he's a great add to the army and is essential to the first few fights along with the Rot Knights.

I feel like recruiting a wizard lord to tag along until you get your first few provinces set is important to get ahead of kholek.

I'm pretty sure the starting recruit pool is the same for all the nurgle LLs and I would definitely like to see some more variety there.

Thanks for your answer.

100% agree for the ogre, the anti-infantry version brings nothing, too much of the same thing in the roster.
For the wizard, if you play legendary/vh battle, starting without one just slows a lot your expansion : it makes you turtle more turns, and it makes battle boring.
Imposter May 1, 2024 @ 12:50pm 
Ogres are pretty useful... I mean they can destroy walls.. Maybe not "efficiently" as much as maybe a Giant.. But it's going to be about 60% of my fights... Them sieges that is. Even though most of Nurgles armies are poison-based, having an Ogre with Ogre stats with poison was pretty useful, while giving itself "Anti-Large" in a work-around sort-of-way, given the debuffs poison gives. I racked up quite a bit of kills with them in a Chaos Dwarf fight.

I didn't have a problem fighting Kholek, especially standing in the trees where Pestigors excel even moreso. I mainly used my small infantry to negate any of Kholeks Anti-large abilities, until I tired him out and sent in my LegHero, and Tamurkhan to take on Kholek. I then used my Ogres to support the smaller infantry, while my (Rot?) Knights tried to cancel any flanking maneuvers against Chaos Spawn, or Dragon Ogre cavalry.

Pestigors are being overlooked here.. They provide vigor degradation, which is pretty significant against things like cavalry. They can take a beating, but I defeated Chaos-Dwarf infantry pretty handily by itself; 1v1.

While at first I was worried about not having a spell caster at the start: I was relieved that it wasn't necessary in battle... Since everyone wont have super-charged spells at the start just yet anyway.

Recruitment is a quick and easy fix, though I was confused about recruitment because I didn't realize i needed plague cost to buy the recruitment building.
Last edited by Imposter; May 1, 2024 @ 12:54pm
pistalpug May 1, 2024 @ 1:34pm 
Not sure where you are going here.

Already finished a short campaign with him... This campaign is so easy, actually you don't even have to play it. You can just auto resolve your way to victory its that easy.

I was only at turn 50ish when I completed the short campaign victory. Kinda disappointed to be honest, it was just to easy. Also I went south, straight at the orcs and settling in not pleasant climates.
nlikely May 1, 2024 @ 4:13pm 
It`s unfinished because ogres didn`t get new voice lines. Immersion breaking. :(
With Nurgle you can use infection to rush the next cycle in your recruitment buildings, so you can speed up your accumulation of chaos warriors. Not starting with a spell caster doesn't mean it's unfinished its just not a way you are used to playing and that's ok.
CrUsHeR May 1, 2024 @ 4:45pm 
The start is weird.


Example, he is the "Mortal Unit" LL but can only recruit daemons at game start.

Also have to agree to what's been said in a different thread - after playing him for less than 1 minute, i figured he should by all means be a WoC lord.
Ashley May 1, 2024 @ 5:11pm 
Took 5 turns to get spellcaster in IE to my army that's not long lol
Carog the Fat May 1, 2024 @ 5:11pm 
You recruit a spellcaster from the t2 defence building for detecting rats not sure how that is difficult to get.
Gasper May 6, 2024 @ 9:05am 
my experience was pretty crap. start with 5000 favor so I could get a couple nurgling (demon units) and 1 building and that's all my money. So I chose between growth, and getting a military recruitment building. I chose growth on the understanding that without growth I'd be stuck at that settlement level for a lot longer.

If you do as I did you have only demonic units and only enough to get 16 total units. With that you have to either take on Kolek's full stack plus supporting Norscan, or wait until turn 25 to start recruiting units.

If you start with the military recruitment building you are still presented with situation where you can't afford the buildings to get the infections to unlock the plague cauldron to speed up the recruitment cycle to get the units to fight the dragon ogres with Marauders on turn 30 when you finally have a full stack. Oh and you'll never grow to get another building slot to recruit a wizard or anything else.

It's a doable campaign, if you've done it a couple times and realized the only available build path that avoids 20+ turns of just ending turn to bank growth and favor.

It doesn't feel like someone tried playing it before it was released.
IonizedMercury May 6, 2024 @ 9:10am 
Sorry, but I don't think you mean "unfinished", you mean "no a totally trivial cakewalk".
Enelith May 6, 2024 @ 9:12am 
Originally posted by IonizedMercury:
Sorry, but I don't think you mean "unfinished", you mean "no a totally trivial cakewalk".
:steamthis:
Cyiel May 6, 2024 @ 9:27am 
Originally posted by Rubickube:
I mean :
- no spell-caster, and no way to get one fast (why forcing Kayzk when 2 of the 5 others are casters ?)
- only daemonic units in the starting recruitment pool, for a non-daemonic units lord, and no way to get enough non-daemonic units fast (because of this cycle mechanic)

I could add (but it's less important than the 2 previous points) :
- we got the less usefull ogres (rosters is already heavy anti-infantry, the anti-large variant would help a lot against Kolek)
- the infantry build give you more chaos warrior than pestigors, when pestigors are supposed to be the lighter and cheaper option

What do you think guys ?

You can get a spell caster pretty fast. Just build the building right of the bat.
Originally posted by Gasper:
my experience was pretty crap. start with 5000 favor so I could get a couple nurgling (demon units) and 1 building and that's all my money. So I chose between growth, and getting a military recruitment building. I chose growth on the understanding that without growth I'd be stuck at that settlement level for a lot longer.

If you do as I did you have only demonic units and only enough to get 16 total units. With that you have to either take on Kolek's full stack plus supporting Norscan, or wait until turn 25 to start recruiting units.

If you start with the military recruitment building you are still presented with situation where you can't afford the buildings to get the infections to unlock the plague cauldron to speed up the recruitment cycle to get the units to fight the dragon ogres with Marauders on turn 30 when you finally have a full stack. Oh and you'll never grow to get another building slot to recruit a wizard or anything else.

It's a doable campaign, if you've done it a couple times and realized the only available build path that avoids 20+ turns of just ending turn to bank growth and favor.

It doesn't feel like someone tried playing it before it was released.
Growth is a trap. In turn 1, you get Fungi or Warpstone Locus (if you want a hero caster) in Plains of Zanbaijin. In The Gallows Tree, you demolish Fungi and start building Rancid Aloe there in turn 2. In my experience, immediatelly buying a Chaos Sorcerer Lord is a better start than Warpstone Locus. You want to upgrade The Gallows Tree before you upgrade Plains of Zanbaijin for Timber.

If you can't get Kholek's army alone, you're doing something wrong and if you wait until turn 30 to deal with Kholek, you are doing something very wrong.
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Date Posted: May 1, 2024 @ 11:31am
Posts: 16