Total War: WARHAMMER III

Total War: WARHAMMER III

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I have a grudge with the new grudge system
Played Malakai for 20 turns (VH/H)
At start you need around 3K grudges to max the Reckoning , did what I could but only managed 2.6K.. then I delayed the next era for 10 turns, thinking I'd buy some time...
And then at turn 20 I start the next era with 0 points and the worst debuffs ? ?What's the point of this ?
And confederations seems impossible, at start you need 5K points but it inflates very quickly to 15K (on turn 15 or so), by the time you get that I'm sure it'll be 50K lol
Am I playing stupidly ? Missed something, or is the system broken doing more harm than good ??
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Showing 1-15 of 19 comments
Mr.Dark May 1, 2024 @ 8:20am 
lol i didnt pay attention to that system at all, its currently broken.
dulany67 May 1, 2024 @ 8:22am 
I've seen it said that because Confederation raises the threshold it's better to confed major factions first. If you confed minors, it just makes it harder to do the majors.
Yup, some youtubers have brought attention to the ludicrous scaling, hope they fix it sooner than later because I want to play Malakai once I'm done with Tamurkhan
pascal.difolco May 1, 2024 @ 8:24am 
Originally posted by Mr.Dark:
lol i didnt pay attention to that system at all, its currently broken.
Noone tested it ?? Typical CA ^^
Zé Bonitinho May 1, 2024 @ 8:46am 
Originally posted by pascal.difolco:
Originally posted by Mr.Dark:
lol i didnt pay attention to that system at all, its currently broken.
Noone tested it ?? Typical CA ^^

This
dulany67 May 1, 2024 @ 9:00am 
Originally posted by PingachuWarham:
Yup, some youtubers have brought attention to the ludicrous scaling, hope they fix it sooner than later because I want to play Malakai once I'm done with Tamurkhan
And others have said it's not that big a deal.

Having not played him personally, it sort of seems like it depends on your play style. If you're a fast expansion player then it seems like an issue. If you are a more cautious player, it can be managed.

Like it or not, CA has made decisions to slow map painting across multiple games all the way back to ToB.
Isaac May 1, 2024 @ 9:08am 
Originally posted by dulany67:
Originally posted by PingachuWarham:
Yup, some youtubers have brought attention to the ludicrous scaling, hope they fix it sooner than later because I want to play Malakai once I'm done with Tamurkhan
And others have said it's not that big a deal.

Having not played him personally, it sort of seems like it depends on your play style. If you're a fast expansion player then it seems like an issue. If you are a more cautious player, it can be managed.

Like it or not, CA has made decisions to slow map painting across multiple games all the way back to ToB.
then they failed very hard. you can paint the map faster in tww3 than in any other total war game
dulany67 May 1, 2024 @ 9:26am 
Originally posted by Isaac:
Originally posted by dulany67:
And others have said it's not that big a deal.

Having not played him personally, it sort of seems like it depends on your play style. If you're a fast expansion player then it seems like an issue. If you are a more cautious player, it can be managed.

Like it or not, CA has made decisions to slow map painting across multiple games all the way back to ToB.
then they failed very hard. you can paint the map faster in tww3 than in any other total war game
Well, I'm not here to defend CA competency.
Wintermist May 1, 2024 @ 9:38am 
I don't like it for a whole other reason. The default status is to always give you a debuff, which means after I've retaken my lands and all and enjoy some peace in the realm, I will always be stuck with a debuff for my efforts since I'm kinda done grudging.
jdpvagabond May 1, 2024 @ 9:54am 
The scaling could use a do over but in general, the system actually makes sense. Dwarves aren't known for doing anything rapidly and as a result have a tendency to grow stagnant in their hold, which is reflected in the debuff if you just sit around not doing anything. Is it annoying? Sure, but it's meant to be. They've always been a more defensive faction, so adding a little to spur you into action every now and again isn't the worst idea.

Not here to defend CA's competency either, just sayin.' It's not as doom and gloom as all that.
M0S5Y.ctn May 1, 2024 @ 10:22am 
For confeds, keep in mind that the cost scales in a linear fashion, not based on turns. For the first confed, you have to right 15k grudges more than the other faction. From then on, this number just doubles. For the 2nd confed you have to right 30k more grudges, for the next one 45k more and so on. Right now this is bugged and confederating minor factions (including confederating them via dilemmas) adds 15k to the global cost as well, even though it's not supposed to.

There are currently two big issues/bugs with the Age of Reckoning mechanic. CA is aware of those and is supposedly working on a fix, so that should be out soon(tm).

MercyTheMad did a pretty great breakdown of the bugs (although you could argue that the first issue is more shortsighted game design than a bug) and how to play around them until they get fixed.

https://youtu.be/Y3Cp-f0OEX0?si=9nUx90lvZnCRj6HK
dulany67 May 1, 2024 @ 10:33am 
Originally posted by M0S5Y.ctn:
For confeds, keep in mind that the cost scales in a linear fashion, not based on turns. For the first confed, you have to right 15k grudges more than the other faction. From then on, this number just doubles. For the 2nd confed you have to right 30k more grudges, for the next one 45k more and so on. Right now this is bugged and confederating minor factions (including confederating them via dilemmas) adds 15k to the global cost as well, even though it's not supposed to.

There are currently two big issues/bugs with the Age of Reckoning mechanic. CA is aware of those and is supposedly working on a fix, so that should be out soon(tm).

MercyTheMad did a pretty great breakdown of the bugs (although you could argue that the first issue is more shortsighted game design than a bug) and how to play around them until they get fixed.

https://youtu.be/Y3Cp-f0OEX0?si=9nUx90lvZnCRj6HK
I've watched that video twice, and I'm not convinced that it shows bugs, nor have I seen anyone else confirm they are bugs that CA acknowledged and are working on.
Showstopper May 1, 2024 @ 10:55am 
If you kill off all your enemies before they get a chance to do anything then they can't build up grudges for you to claim.

Having the grudge total go up whenever you see more factions does seem a bit of a problem but it would be so boring if it became easy to get a free grudge army every 10 turns.
Originally posted by dulany67:
I've watched that video twice, and I'm not convinced that it shows bugs, nor have I seen anyone else confirm they are bugs that CA acknowledged and are working on.

I feel like the confederating minor factions through diplomacy or dilemmas adding to the LL grudge requirement is definitively an unintended bug. CA probably just made it add 15000 grudges every time you confederate instead of specifying confederating major factions not minor.

The issue with Grudge growth does seem intentional and what happen was that CA understood the system to work this way, but failed to explain it to the player base. I'm not sure if its a good system though since as the video states the player should avoid allying with other factions, confederating, and doing quest battles in the early-mid game to avoid a major spike. These 3 mechanics are pretty fundamental to the game and making a system that punishes you for interacting with them isn't a great idea.
Iron Horse May 1, 2024 @ 11:32am 
There is a new mod that changes the turns to 15. I got 50 or so turns in. It plays smoother.
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Date Posted: May 1, 2024 @ 8:12am
Posts: 19