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This
Having not played him personally, it sort of seems like it depends on your play style. If you're a fast expansion player then it seems like an issue. If you are a more cautious player, it can be managed.
Like it or not, CA has made decisions to slow map painting across multiple games all the way back to ToB.
Not here to defend CA's competency either, just sayin.' It's not as doom and gloom as all that.
There are currently two big issues/bugs with the Age of Reckoning mechanic. CA is aware of those and is supposedly working on a fix, so that should be out soon(tm).
MercyTheMad did a pretty great breakdown of the bugs (although you could argue that the first issue is more shortsighted game design than a bug) and how to play around them until they get fixed.
https://youtu.be/Y3Cp-f0OEX0?si=9nUx90lvZnCRj6HK
Having the grudge total go up whenever you see more factions does seem a bit of a problem but it would be so boring if it became easy to get a free grudge army every 10 turns.
I feel like the confederating minor factions through diplomacy or dilemmas adding to the LL grudge requirement is definitively an unintended bug. CA probably just made it add 15000 grudges every time you confederate instead of specifying confederating major factions not minor.
The issue with Grudge growth does seem intentional and what happen was that CA understood the system to work this way, but failed to explain it to the player base. I'm not sure if its a good system though since as the video states the player should avoid allying with other factions, confederating, and doing quest battles in the early-mid game to avoid a major spike. These 3 mechanics are pretty fundamental to the game and making a system that punishes you for interacting with them isn't a great idea.