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If anything, *more* of the unique heroes/lords should be buffed. There are a few that are not that great, and should be brought up to speed.
It's a bit ridiculous to think Archaon should need bodyguards. Warhammer Fantasy's power levels are ridiculous.
A single, nameless Chosen of Khorne I think is basically capable of single-handedly killing an entire real world infantry platoon (or more) or something along those lines. The stakes are turned up to 999 in Warhammer Fantasy and everything is off the charts. That's how I see it.
Edit: I do play with, and recommend, mods which increase the benefits from veteran levels for units. It helps them stay relevant.
Archaon does indeed have bodyguards though, in both the lore and tabletop miniatures. They’re called the Varanguard and are some of the coolest models GW ever made.
fun-fact: the Varangian Guard was the most loyal mercenary group of Bazil II
edit: and if not mistaken, became later on his personal bodyguard-unit
Last stand of the Roman Empire :=)
Not in Warhammer and I think 3k was fantasy enough for it's system to work. If CA makes another good historical game then I think leaders that focus on commanding and buffing their armies would be more in setting.
Most of them can be broken by army losses tho, only a few truely stay to the bitter end and offer a huge challenge at the same time.
As some have mentioned above, in WH the LL's are supposed to be warriors of legend..
A shame they never really are, they are just well geared characters..
I do however think the max-levels are way to high, you are basically done leveling up your heroes at 20-25 to what you actually want from the them and the other half is just spamming points into whatever. Would also really like a serious cut-down of ancillarys, I always end up jettison like 85% of them just to make room in the list.
some factions have too many other factions have to few, many heroes need more points to spend, its just a issue with the game being a meess of 3 different games jumbled together and everything always needs updating
i remember one time one of the Vampires, I think it was Vlad, got a hold of Widowmaker and he could wreck entire armies of early game units by himself. You could have 40 units of basic infantry and he'd kill them all. fun times
If this was Europe in the middle ages, it would be a massive problem and unrealistic, even Medieval 2's lords are relatively safe with high armor and they can be sniped by a lucky catapult or ballista strike, compared to real life.
BUT this is Warhammer, not real life, and in addition to the lore stuff, Part of the appeal of this is massive tough beasts, lords, characters in the setting etc.
While i don't think a lord should be able to, say, single-handedly defeat an army, this is a setting of magic and dragons So i think it's fine that they are powerful.
In fact, that's the appeal of it, because this isn't the typical real-life esque total war, this is basically "What would combat look like and differ from real life, if things like magic giant beasts etc. existed" and i'm all for that.
That's what makes Warhammer a different experience than Medieval for example, i love medieval 2 but that's the game i go for relatively realistic simulation of medieval warfare, Warhammer is what i play when i want an epic battles.
Yes he's durable, that's his whole mechanic, but honestly 40% phys resist is in over all equal to the 40% ward, unless they can push out magical attacks.
Honestly the undead players whining here about the change are alot like the empire players who whined about not being able to take him down.. They might actually have to play a little smarter with him instead of just getting stuck in there and wait for the enemy to break.
There are several ways to melt or deal with single entities/characters.