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That or ranged attacks..
But what when they stay out on the flanks? Looking at the Empire roster I don't see an anti-large answer, even halberd Demis aren't going to wipe the floor with them?
Outriders would be a great skirmisher if they had 360 degree shooting but their average speed makes kiting a bit awkward.
Halberds should fare decent as long as you can negate their charge, halberd demis should win but at a fairly high costs.
As has been said, shooting is youd best option. A melee hero/lord should work at stalling them as well.
Them beeing on the flanks isn't an issue, you don't need massed fire.
Outriders and Pistoliers can skirmish and weaken them on the flanks.
If they get in close, mass crossbows or handgunners can quickly deal a lot of damage. The Stir River Patrol state unit is particularly good, since it both deals Fire damage(extra damage vs regenerating units and reduces the effect of healing by 50%) and suppresses enemies hit(-30% speed).
Spears and Halberd infantry can deal good damage in melee.
Counter Charge with Knights of the Blazing Sun or Reiksguard.
I've handled a lot of them fairly well with focused gunfire.
Lmao, one of the Norscan armies had like 8 mammoths, that was pretty tricky but the spear line somehow held.
Same as everything else.
They are large but also anti-large so they ate up your cav. try halberds or spears to hold them in place and then rear charge them anti large cav or just shoot them. Use a wizard to debuff their melee attack, or a life wizard to heal your units.
Put them on your flanks to counter flanking units like Skin Wolves or Cav, pin them and gunners will yeet & delete.