Total War: WARHAMMER III

Total War: WARHAMMER III

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assarhadon Jun 20, 2024 @ 4:55am
Tomb kings rework
1. Add super buildings like Great pyramids, mausoleums and Great temples of certain gods. Pyramids will buff faction overall, adding slots for global recrutment, increase hero capacity and cetera. Mausoleums will increase capacity of all units. Temples will buff units that tied to a certain deity.
Of course those buildings will cost a lot and spend a lot of turns to build to reflect slow and inevitable nature of tomb kings
2. More variety. More types of lords, units and maunts. Liche lords, ushabty gs, nehekara warriors with shields, nehekara archers, tomb guard gs. New mounts: necropolis serpent, war sphinx, cascet of soul.
3. Big titans would be great, like tomb bark, khemrian titan.
What do you think?
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Showing 1-7 of 7 comments
Decomposed Jun 20, 2024 @ 5:05am 
Only with mods. Unlikely to have any official rework, except maybe with Nagash dlc.
assarhadon Jun 20, 2024 @ 5:08am 
I cant find mod for new units without them being not op or just sully
Pönnukaka Jun 20, 2024 @ 5:12am 
Originally posted by assarhadon:
I cant find mod for new units without them being not op or just sully

So this is too op I guess? https://steamcommunity.com/sharedfiles/filedetails/?id=3029928348&searchtext=Tomb+Kings

It's only decent mod I would suggest for TK. I think Agemouk did great job. Using a lot of existing mechanics and adding new units.
assarhadon Jun 20, 2024 @ 5:15am 
Nah, just silly
dulany67 Jun 20, 2024 @ 6:52am 
Originally posted by Pönnukaka:
Originally posted by assarhadon:
I cant find mod for new units without them being not op or just sully

So this is too op I guess? https://steamcommunity.com/sharedfiles/filedetails/?id=3029928348&searchtext=Tomb+Kings

It's only decent mod I would suggest for TK. I think Agemouk did great job. Using a lot of existing mechanics and adding new units.
Using it right now and I enjoy it. It has TT Unit Caps which keeps it from getting out of hand.

Unit caps in general makes campaigns interesting longer.
Pönnukaka Jun 20, 2024 @ 11:41am 
Originally posted by assarhadon:
Nah, just silly

Ok man. Look. Just make one yourself if you think this gem of a mod is silly. That mod is with us since Warhammer 2 and they implemented it for Warhammer 3. You have it all there. You don't need to use it all. But you have new units, lich lords, new mechanics..everything you could want. Sadly I think CA won't be refreshing Tomb Kings before giving up upon Warhammer 3, maybe someone will try to create a massive mod for them after they finish the cycle, so they don't have to deal with 2 week updates..
DasaKamov Jun 20, 2024 @ 12:42pm 
Originally posted by assarhadon:
like tomb bark
I think a Tomb Meow would be more befitting of an Egyptian-ish culture. 8)
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Showing 1-7 of 7 comments
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Date Posted: Jun 20, 2024 @ 4:55am
Posts: 7