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I play mostly co-op multiplayer, which is unstable enough in vanilla, so I'd rather not try mods, but good shout for singleplayer.
Except for that, the AI gets very confused when something's nearby with a move order instead of attack order (it clearly reacts to being the target of an attack order).
The sled just has absurd mass which I suspect is because of all its articulation entities.
Would make some sense if it were tied to a counter-attack, like charge-reflect already should be - can't stab the thing if you aren't stabbing it - but counter-charging means they aren't bracing, and bracing means they aren't attacking until it's adjacent.
Though the kind of monsters in this game are a lot sturdier than a pointy stick.
(I'm not saying the damage from charging through a bunch of braced pointy sticks should oneshot big monsters, just that it should hurt.)
I was kind of suggesting a trade for the dead-stop problem with lone/dying entities.
The units that get bowled over and died would likely be the ones whose weapons would have broken (either by armor, phys-resist, or sheer mass).
The ones damaged but still standing could get full (proportionate to their own size) damage.
Or would weapon breaking be the other way around?
Eh, simpler to deal with if the dead ones were the ones that broke.