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All of the Vampirates don't like eachother. Mannfred. Kugath has enemies all around.
I thought about this too,
I consider Konstaltyn as hardest faction in "regular" campaign (Realm of Chaos)
Oh the wood elves... You know, people online said 'they mind their own business and mostly stay in their territory" when I was playing the second game... Yeah? So why TF did the twin sister leave their home, travel across a desert and take my stuff in my dark elf game!?
It's worse in Realms as Daemons. The wood elves north of the imperials will spend 2 turns on land, and 2 on water, and 1 for landing (ditching their forest to do it at the very start of the game) to start raiding you and looking for an opening to attack.
Are those the Laurelorn ones? For me, they barely are able to handle the greenskins that they have been dealing with. They only have three settlements, and it's already turn 56. I'm not discrediting what you said btw, that's just this game. I'm sure it would be different if I were playing a chaos faction.
Daniel is pretty tough because everyone hates him and you can only ever recruit 2 units per army. I don't think he has any way to increase this. The fact that he's a pretty weak lord with no research benefits doesn't help him.
Kislev has been fun to play, but... Do people really prefer hybrid units? Just generally speaking.
Personally, if I want archers, I want archers. If I want melee units, I want melee units. I don't care for units that do both, but are slightly worse at each. Not that I've compared them to other units, that just my assumption. In most games, that's the trade-off when it comes to hybrid anything.
Rasputin was a fun campaign and you hit it on the head that if you continue to attack, you'll soak up the currency you need to force-confederate Queen Coldmeiser and keep yourself in Bear Prayers. You want to do the race not just for confederation, but it will give you a nice morale boost...plus use the country bumpkin lords rather than the Boyars; they can give +10 morale to your peasants.
If you turtle with a Kislev faction, you'll start your currency and won't be able to do Bear Prayers, let alone win the popularity contest.
I don't remember if it's as "hard" as Raspitin, but Greasy Guts is a nice change of pace from more settled factions, and you'll have to choose who to be friends with, because everyone is going to walk through your living room. It's not as bad as Empire in Immortal Empires, but if Angry Orc gets a waugh going and Blinky Bird Head and Chinese Alchemist and Double Dour Dwarves get up a head of steam, you'll be stretched quite thin and you don't have the ability to maneuver in the mountains like Grimgor can.
It's nice to have them on walls, but I can say I'm making good use of the tier 0 halberdiers when playing Raspitin.
Defending forts it's nice to have the back line of melee infantry able to shoor rather than wait their time to get stomped by the big things, flying things, or big flying things.
That's a really good point. I just got done playing as Northern Province, and I *hated* fighting chaos dwarves because their flying units are super tanky, so they always were able to reach my archers. And Cathay archers always run away by default, and are awful in melee. These hybrid units don't seem to do that so far. I hated fighting Chaos Dwarves for other reasons, too, but this was another reason.
That's them, yes. This is specifically a Daemons of Chaos (you know, the customizable daemon prince faction) issue. He's just over the water to the north of them, and unless they changed it, those elves will ditch their tree on turn one or two, leaving it unguarded, to go way up there and raid him. And if he takes too much damage in a fight, they'll attack to finish him off.