Total War: WARHAMMER III

Total War: WARHAMMER III

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Which Faction Is Hardest To Play? (Regular Campaign, NOT Immortal Empire)
I decided to give myself a slightly more challenging experience with my second campaign, by playing as Kostaltyn. The dude is an absolute maniac, and reminds me of the "Night is dark and full of terrors" lady from game of Thrones.

To add to this, I almost completely ignored his rivalry objectives he has with other Kislev factions, and immediately started attacking chaos faction. Last time, legion of chaos was #1 right up until the end. This time, though? I spanked them so hard, and sent Yuri on his way to see his brother.

I'm curious if this faction is the hardest. Middle of the map, no real allies to speak of, hated by his own people AND chaos factions. Thoughts?
Last edited by Good Night Owl; Feb 25, 2024 @ 12:30pm
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Showing 1-15 of 41 comments
Aleera Feb 25, 2024 @ 12:47pm 
Trench craventail.

All of the Vampirates don't like eachother. Mannfred. Kugath has enemies all around.
Lotor13 Feb 25, 2024 @ 12:54pm 
Originally posted by Good Night Owl:
..by playing as Kostaltyn...

I'm curious if this faction is the hardest. Middle of the map, no real allies to speak of, hated by his own people AND chaos factions. Thoughts?

I thought about this too,

I consider Konstaltyn as hardest faction in "regular" campaign (Realm of Chaos)
fmalfeas Feb 25, 2024 @ 1:00pm 
Regular Campaign? You mean Realms of Chaos? Probably Daemons of Chaos, unless they toned down the 'everyone is trying to murder /you/, just you, and even wood elves will ditch their forests to come after you.
Good Night Owl Feb 25, 2024 @ 1:12pm 
Originally posted by fmalfeas:
Regular Campaign? You mean Realms of Chaos? Probably Daemons of Chaos, unless they toned down the 'everyone is trying to murder /you/, just you, and even wood elves will ditch their forests to come after you.

Oh the wood elves... You know, people online said 'they mind their own business and mostly stay in their territory" when I was playing the second game... Yeah? So why TF did the twin sister leave their home, travel across a desert and take my stuff in my dark elf game!?
fmalfeas Feb 25, 2024 @ 1:31pm 
Originally posted by Good Night Owl:
Originally posted by fmalfeas:
Regular Campaign? You mean Realms of Chaos? Probably Daemons of Chaos, unless they toned down the 'everyone is trying to murder /you/, just you, and even wood elves will ditch their forests to come after you.

Oh the wood elves... You know, people online said 'they mind their own business and mostly stay in their territory" when I was playing the second game... Yeah? So why TF did the twin sister leave their home, travel across a desert and take my stuff in my dark elf game!?

It's worse in Realms as Daemons. The wood elves north of the imperials will spend 2 turns on land, and 2 on water, and 1 for landing (ditching their forest to do it at the very start of the game) to start raiding you and looking for an opening to attack.
Good Night Owl Feb 25, 2024 @ 1:42pm 
Originally posted by fmalfeas:
Originally posted by Good Night Owl:

Oh the wood elves... You know, people online said 'they mind their own business and mostly stay in their territory" when I was playing the second game... Yeah? So why TF did the twin sister leave their home, travel across a desert and take my stuff in my dark elf game!?

It's worse in Realms as Daemons. The wood elves north of the imperials will spend 2 turns on land, and 2 on water, and 1 for landing (ditching their forest to do it at the very start of the game) to start raiding you and looking for an opening to attack.

Are those the Laurelorn ones? For me, they barely are able to handle the greenskins that they have been dealing with. They only have three settlements, and it's already turn 56. I'm not discrediting what you said btw, that's just this game. I'm sure it would be different if I were playing a chaos faction.
TasmańskiZwierz Feb 25, 2024 @ 1:44pm 
Boris Ursus has it very hard as well, as he starts on edge of Darklands, on war with Orcs, war with Chorfs, Norsca and Chaos around him imminient, in climate that isn't suitable for him, without main city to start with, and without option to reinforce Bear Riders - around which he should play around due to character and faction bonuses - before much later in game (due to climate, guy has even worse economy and growth than Kislev proper).
Last edited by TasmańskiZwierz; Feb 25, 2024 @ 1:44pm
Many-Named Feb 25, 2024 @ 2:45pm 
Imrik can be hard depending on how it plays out around you
Havean Feb 25, 2024 @ 2:50pm 
Whichever you choose to play because Realms of Chaos will challenge your willpower to make it to the end.

Daniel is pretty tough because everyone hates him and you can only ever recruit 2 units per army. I don't think he has any way to increase this. The fact that he's a pretty weak lord with no research benefits doesn't help him.
Good Night Owl Feb 25, 2024 @ 2:59pm 
Originally posted by Mu:
Luck is a big factor in how difficult a playthrough will be.

Kairos start can be tough depending on how Cathay factions will act and whether a faction in Chaos Wastes declares war on you.

Nurgle is usually also tough, after dealing with the starting Ogre faction either Daemons in the north-west or Dwarfs/Kislev DLC in the east will declare war on you early on, Kislev's hybrid units are especially annoying to deal with early on.

Kislev has been fun to play, but... Do people really prefer hybrid units? Just generally speaking.

Personally, if I want archers, I want archers. If I want melee units, I want melee units. I don't care for units that do both, but are slightly worse at each. Not that I've compared them to other units, that just my assumption. In most games, that's the trade-off when it comes to hybrid anything.
Father Ribs Feb 25, 2024 @ 3:02pm 
In RoC, I would say Kurgath, simply because he's slow and getting your head around his building system (try forecasting your income without looking at every building...), recruiting endgame units requires a very large outlay of gold to be allowed to recruit units, let alone pay for it. Lastly, they're pretty slow, so depending on who you fight you'll be doing a lot of reacting in battle.

Rasputin was a fun campaign and you hit it on the head that if you continue to attack, you'll soak up the currency you need to force-confederate Queen Coldmeiser and keep yourself in Bear Prayers. You want to do the race not just for confederation, but it will give you a nice morale boost...plus use the country bumpkin lords rather than the Boyars; they can give +10 morale to your peasants.

If you turtle with a Kislev faction, you'll start your currency and won't be able to do Bear Prayers, let alone win the popularity contest.

I don't remember if it's as "hard" as Raspitin, but Greasy Guts is a nice change of pace from more settled factions, and you'll have to choose who to be friends with, because everyone is going to walk through your living room. It's not as bad as Empire in Immortal Empires, but if Angry Orc gets a waugh going and Blinky Bird Head and Chinese Alchemist and Double Dour Dwarves get up a head of steam, you'll be stretched quite thin and you don't have the ability to maneuver in the mountains like Grimgor can.
Father Ribs Feb 25, 2024 @ 3:05pm 
Originally posted by Good Night Owl:
Kislev has been fun to play, but... Do people really prefer hybrid units? Just generally speaking.

Personally, if I want archers, I want archers. If I want melee units, I want melee units. I don't care for units that do both, but are slightly worse at each. Not that I've compared them to other units, that just my assumption. In most games, that's the trade-off when it comes to hybrid anything.

It's nice to have them on walls, but I can say I'm making good use of the tier 0 halberdiers when playing Raspitin.

Defending forts it's nice to have the back line of melee infantry able to shoor rather than wait their time to get stomped by the big things, flying things, or big flying things.
Good Night Owl Feb 25, 2024 @ 3:08pm 
Originally posted by Father Ribs:
Originally posted by Good Night Owl:
Kislev has been fun to play, but... Do people really prefer hybrid units? Just generally speaking.

Personally, if I want archers, I want archers. If I want melee units, I want melee units. I don't care for units that do both, but are slightly worse at each. Not that I've compared them to other units, that just my assumption. In most games, that's the trade-off when it comes to hybrid anything.

It's nice to have them on walls, but I can say I'm making good use of the tier 0 halberdiers when playing Raspitin.

Defending forts it's nice to have the back line of melee infantry able to shoor rather than wait their time to get stomped by the big things, flying things, or big flying things.

That's a really good point. I just got done playing as Northern Province, and I *hated* fighting chaos dwarves because their flying units are super tanky, so they always were able to reach my archers. And Cathay archers always run away by default, and are awful in melee. These hybrid units don't seem to do that so far. I hated fighting Chaos Dwarves for other reasons, too, but this was another reason.
Nomak Drome Feb 25, 2024 @ 3:46pm 
Daniel is hardest in RoC.
fmalfeas Feb 25, 2024 @ 11:53pm 
Originally posted by Good Night Owl:
Are those the Laurelorn ones? For me, they barely are able to handle the greenskins that they have been dealing with. They only have three settlements, and it's already turn 56. I'm not discrediting what you said btw, that's just this game. I'm sure it would be different if I were playing a chaos faction.

That's them, yes. This is specifically a Daemons of Chaos (you know, the customizable daemon prince faction) issue. He's just over the water to the north of them, and unless they changed it, those elves will ditch their tree on turn one or two, leaving it unguarded, to go way up there and raid him. And if he takes too much damage in a fight, they'll attack to finish him off.
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Date Posted: Feb 25, 2024 @ 12:27pm
Posts: 41