Total War: WARHAMMER III

Total War: WARHAMMER III

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bjack Feb 25, 2024 @ 11:55am
Help me slap my friend in PvP campaign
What's a good faction to choose for PVP campaign?

He's a good player and always goes for unit wipes on any units of value or rarity.

The anti-player bias and other factors mean I get things thrown my way that I wouldn't normally expect in a campaign. For example, Legendary Lords that wouldn't normally threaten me are so early beelining for my capital.
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Showing 1-15 of 16 comments
☭Rosa Feb 25, 2024 @ 12:17pm 
warriors of chaos
bjack Feb 25, 2024 @ 12:23pm 
Originally posted by ☭Rosa:
warriors of chaos
Any one in particular?
Stankyarmpits Feb 25, 2024 @ 1:05pm 
Orion if you know how to play WE. War with factions no where near you, get tons of gold and pay other factions to war with your friend. Plus you can just chill in ambush stance with 100% chance most of the time.
bjack Feb 25, 2024 @ 1:15pm 
Originally posted by Stankyarmpits:
Orion if you know how to play WE. War with factions no where near you, get tons of gold and pay other factions to war with your friend. Plus you can just chill in ambush stance with 100% chance most of the time.
Ooh yeah that's good. We played very long ago and he was wood elf. It was downright abusive with all the ambush auto defeats every time LOL. Was hoping to not resort to playing wood elfs again to be more enjoyable. :)
Firaeveus Carron Feb 25, 2024 @ 1:41pm 
Originally posted by bjack:
Originally posted by ☭Rosa:
warriors of chaos
Any one in particular?

Archaon or Be'lakor.

Archaon is great because you get a soul income of 25 per vassal, which allows you to maintain more marks for boons or special recruitment.

Be'lakor is a strong legendary lord that can warp between rifts and get access to Daemon Princes with hero actions. His daemons are also cheaper.

If you literally do not want to lose, go with the Changeling.
Ire Feb 27, 2024 @ 12:36am 
Im wondering how badly you could abuse cultist armies in a H2H campaign as N'kari, if he isnt starting near you....
Squirrely Wrath Feb 27, 2024 @ 1:43am 
skarbrand, the most braindead auto resolve faction in game
Basarab Laiota Feb 27, 2024 @ 6:26am 
oxyotl's skink army is cheap and annoying to deal with
Enelith Feb 27, 2024 @ 6:46am 
Or you could also focus on one army you have interest in, and get better with it (losing is also good for experience)
KoboldUtopian Feb 27, 2024 @ 7:02am 
Make your friend play a faction they dont know well. That's how I'm balancing my pvp campaign.
franz Feb 27, 2024 @ 10:34am 
Drycha , go take the tree in chatay and the amber tech and your treants costs nothing .
killtastic201 Feb 27, 2024 @ 12:45pm 
Im assuming your choosing factions that are at the minimum close to each other, and IMO yuan bo is probably one of the strongest characters in the lustrian region. the other might be tehenuain, but he's got a tough early game because he cant use saurus. peasant archers will wreck low level skinks. The plague rat guy is ok, but markus wulfheart and french dude are just kinda meh. there's the fat toad to your north, that could be a problem. I think your only real threat is morathi, because she can go south instead of invade ulthuan, but you should have some time to prepare for that at the minimum. oh and there's the split personality vampire coast guy too, but he's not gonna be much of a threat either since he has to trek through the bretonnians, and markus wulfheart/ sail around all of lustria. oh and yuan bo is extra hard to eliminate because even if you kill him off in lustria, he's a dual start lord, so he can just transition to playing in cathay, waiting to re-invade you via the sea lanes.
Imposter Feb 27, 2024 @ 12:59pm 
Beastmen... Why? Hidden Camp stance and Ambush-Attack, plus no need for a capital all that much.
Swiftr13 Feb 28, 2024 @ 5:44pm 
chaos dwarfs are OP in pvp
at most you would have to worry about skaven since they have some good counters to arty.
they have a huge array of units and the gunners are insane taking out anything large or exposed, flying lords get melted.

Cathay is OP but can be hard if you dont push out invaders.
i think the worst threat has to be lizardmen and the wanderer is hard to eliminate.
the faction is just built strong, get units according to the situation. will only be OP when you hit max tier and gain control of cathay

Skaven
i dont know much about them, but i always lose to skaven players in pvp
Salty Nobody Feb 28, 2024 @ 6:24pm 
If I were to play a pvp campaign I would probably pick Skarsnik. Overwhelm my opponent with goblin numbers and agent map domination. And you actually have the numbers to fight off and even advance upon multiple enemy AI factions at once so those factions your opponent thought would be funny to send into war against you actually end up being fodder for your own rapidly expanding and unstoppable juggernaut of an empire. Plus your economy relies heavily on fighting so the more the better.

Night gobbo loons hit well above their weight against other infantry with their ability. Death Juice upgrades and poison stack so if you put Death Juice on your night gobbo infantry and then combine their efforts with the normal poison from (the surprisingly hard hitting) squig riders or Arachnaroks you can double debuff the enemy.

You won't 1v1 a doomstack against an equally skilled opponent but you will do damage to it, and with your upkeep reductions on your already cost effective goblin based armies you will likely have numbers on your side. Plus you can get a lot of your commonly used units down to one turn global recruit and you have a building chain that gives more global recruit slots, so eventually in a pinch you can global recruit entire stacks in a turn if needed. Arachnaroks still take time to recruit globally though, so if you lose those you have problems.

Your campaign weakness of course would be lightning strike attacks but between your skill buffed ambush chances and your complete domination of the campaign map by your swarms of agents who constantly track and sabotage the enemy armies you should be able to keep your opponent from having many opportunities to do that to you.

In battle your main problem will be enemy flying units, you just don't have a decisive way to deal with them as long as they are in the air and for flying missile units you don't have many reasons to compel them to land other than wiping out every enemy ground unit or suffering their fire until your meager counterattacks finally rout them or they run out of ammo. Your artillery can't hit flyers well, your archers don't hit hard or accurately enough, and while you have a selection of magic projectiles and single target spells available to use on them even the combined efforts of all of that aren't enough for fighting many enemy flying units. So maybe don't go Greenskins against a faction that has a lot of dangerous flying ranged units. I'm mostly talking about Dwarfs and their Gyro units. Lizardmen are a tough fight all around as well. Dragons with their breath attacks are a problem too but they have limited ammunition with a long cool down and are much larger and slower targets that your opponent will probably send into melee once they get their first shot off.

You yourself will cause problems for factions that rely on ranged combat. (The not flying kind of course). Ranged armies take a ton of micromanagement to play well and your typical Greenskin charge in and SMASH! tactics combined with your sneaky guerrilla deployment units will give them fits.
Last edited by Salty Nobody; Feb 28, 2024 @ 6:30pm
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Date Posted: Feb 25, 2024 @ 11:55am
Posts: 16