Total War: WARHAMMER III

Total War: WARHAMMER III

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CadeOfRoots Feb 24, 2024 @ 6:15pm
One thing i'm a bit surprised by. the great maw, and ogres.
I know the chances are a tad small, but I do hope in the next update the ogres can get some love. I mean their roster is honestly dang small and I feel they could use a touch up when it comes to both the roster and maybe someththing addtional? Cause rn the entire factions gimic is just "CHHHARRRGGEEE" and thats really it? They get massively countered by anything with anti-large as well.

On top of that, it feels exrtemely strange for the GREAT MAW location to not be..a place u can capture? I feel like for ogres that should be a center piece place to capture and get some big building you can build at tier 3 and 5 that can upgrade all your faction in some kinda way.

I love the ogres but I just want em to have a better identity then just "be big. charge. get countered by anti large late game"
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Showing 1-15 of 22 comments
path2power Feb 24, 2024 @ 6:37pm 
Ogres are one of the best gunpowder factions, Leadbelchers outrange other guns, Ironblasters beat Chaos Dwarf Artillery, Pistol Maneaters are a great all-rounder. Shoot the halberdiers before you charge, or use the stalk units to attack from multiple angles so your charge can't be blunted, or just tie them up with gnoblars so your ogres apcan outflank them.

What Ogres need is a massive overhaul to their campaign mechanics, contracts can be FAR out of range for any of your armies to get to, and Camps not being able to move means you're stuck hanging around provinces with camps instead of travelling around like Ogres are supposed to do.

Big Names are so low impact they aren't worth unlocking.

They're also getting gradually worse in battle because the multiplayer crowd hates anything fun.
strike478 Feb 24, 2024 @ 6:42pm 
They need some more units and better/new campaign mechanics. Their gameplay on batlefield is fine. I guess they could use some smaller units or some antilarge PARTIAL protection for one or two of their big guys but even now it just works when you shoot halbardiers etc as anti large units dont have shields (exceptions might exist) and also goblins can tie halbardiers who arent that effective when not fighting large targets.
Teh_Diplomat Feb 24, 2024 @ 6:56pm 
I always thought their camps could use a convoy type map/scheme; where it would take X amount of turns to move camp Y, to Z destination.

The specific/actual duration could depend on the camp's size and/or technology. Likely simple enough to implement as well.
MASTAXPLODER Feb 24, 2024 @ 7:01pm 
Yeah I keep trying the skrag campaign and it is just not fun. ogres are kind of half baked.
Lokaror Feb 24, 2024 @ 7:02pm 
Yeah, their worst aspect is for sure the campaign stuff. New units and balancing wouldn't go amiss either.
MoroKahn|DL| Feb 24, 2024 @ 7:47pm 
Originally posted by path2power:
Big Names are so low impact they aren't worth unlocking.
Im gonna lose my marbles over the big names again, so ill keep it short:
Most of them are downright useless, while others are fairly powerfull.
I have two issues with them currently, first the randomness, meaning i dump-recruit hunters and tyrants to check their BigNames and imidiatly disband them if not a singel good one is on them (thus going trhough two to TEN Lords/heroes) and that makes the campaign a slog.
Second, why the hell cant i use them all at once? Big Names are a thing that in lore and on Tabletop one could slap on as many as you wanted (given there werent that many options in TT) and an old/ succesfull ogre needs even a namegnoblar, whose only purpose is to remember ALL the many names he aquired.
Then i might not instant-disband any char that has only names that work only for him under very narrow prerequisites.

to OP:
there are still missing Units form the 8th edition armybook (first and foremost Yetis and Thundertusks), and technically the Gnoblarhorde/unwashed masses whitedwarf gnoblar-centric units (though we got the Boglars as RoR, which is great)

on matters of camps, im somewhat okay with them, but they could be better. Id prefer them staying as is over reworking them to be like a horde army.

I guess the next ogre DLC will go indepth about ogre mercs, for it is weird for Cathay to have a lord that get them cheaper but can only ever get basic bulls, while we had Maneaters (the actual mercenaries traveling the globe) and Mournfangs in TWW2 as mercenaries.
Also crystalball says it might be you-know-who Maneater as LL
Maybe the will make the contracts better alongside the DLC, most of the time i ignore them.... cause either two far away or directly opposed to my current diplomacy.
Sifer2 Feb 24, 2024 @ 8:21pm 
Well hate to say it but they could end up suffering the pre-order faction curse. Chaos Warriors sucked for years until finally getting their update alongside a big DLC drop in 3. Norsca still sucks even now. Ogre's could be waiting a while.
Wertox Feb 24, 2024 @ 8:55pm 
Never pre-order TW games
Ogre kingdoms, TOTAL FAIL. FOR IE their mechanics suck, roster bad, camp settlement FACEPALM.
Many-Named Feb 24, 2024 @ 8:58pm 
their bounty mechanic is semi broken, hopefully they will get some love someday
Cryten Feb 24, 2024 @ 11:38pm 
Skrag is in a terrible place where he is forced to be war declared on by every surrounding human, undead and dwarven army. Meaning as a trade species he cannot trade with anyone, and can only get good relations with orcs.
CrUsHeR Feb 25, 2024 @ 3:12am 
Originally posted by Cryten:
Skrag is in a terrible place where he is forced to be war declared on by every surrounding human, undead and dwarven army. Meaning as a trade species he cannot trade with anyone, and can only get good relations with orcs.

Maybe. But he is Skrag the Slaughterer, not Skrag the Merchant.
And i see him owning the southern Empire every other game. Usually he goes for Akendorf, then into Averland.

Meanwhile Greasus has good relations and trade deals with Cathay just about every game. His campaign success being very random. I think it mainly depends on wether Grimgor runs into trouble with Chaos or not.



So the general idea is - if the AI can do well with a faction, it can't be that bad.
path2power Feb 25, 2024 @ 10:14am 
Originally posted by Tunguska:
Originally posted by Cryten:
Skrag is in a terrible place where he is forced to be war declared on by every surrounding human, undead and dwarven army. Meaning as a trade species he cannot trade with anyone, and can only get good relations with orcs.
I don't know about that, I managed to comfortably make an alliance with the nearby dwarf LL, and even got good relations with some others.

He got screwed over later because I couldn't be arsed to fight the Skavenblight battle and Ikit recovered somehow. Had to go mop up that mess despite taking every other settlement from the rat and gifting it to the stuntie. Useless AI.

It's actually a very relaxed & easy campaign if you make some friends, build up camps, and slowly expand.
The only way to get Belegar to like you is to trade Border prince territories to him, which kinda sucks early game, but I guess camps are all that matter. And you HAVE to appease him, fighting his ancestor heros is impossible even with their nerfs.
pyremind Feb 25, 2024 @ 10:24am 
[quote
Meanwhile Greasus has good relations and trade deals with Cathay just about every game. His campaign success being very random. I think it mainly depends on wether Grimgor runs into trouble with Chaos or not.

[/quote]

I don't know how unusual it is but this campaign as Yuan Bo I've seen Greasus get completely hollowed out by the grey rose Vamp faction just under him. They own all the mountains now and ♥♥♥♥ with my trade because they hate me.
pyremind Feb 25, 2024 @ 10:24am 
Originally posted by CrUsHeR:
Originally posted by Cryten:
Skrag is in a terrible place where he is forced to be war declared on by every surrounding human, undead and dwarven army. Meaning as a trade species he cannot trade with anyone, and can only get good relations with orcs.

Maybe. But he is Skrag the Slaughterer, not Skrag the Merchant.
And i see him owning the southern Empire every other game. Usually he goes for Akendorf, then into Averland.

Meanwhile Greasus has good relations and trade deals with Cathay just about every game. His campaign success being very random. I think it mainly depends on wether Grimgor runs into trouble with Chaos or not.



So the general idea is - if the AI can do well with a faction, it can't be that bad.

I don't know how unusual it is but this campaign as Yuan Bo I've seen Greasus get completely hollowed out by the grey rose Vamp faction just under him. They own all the mountains now and ♥♥♥♥ with my trade because they hate me.
Aleera Feb 25, 2024 @ 10:57am 
Ogre contracts are useless, unless they give a blue quality item. But they're not worth going after. Just to much effort for the payoff.

Camps unless destroyed, should be able to be packed up. Then depending on the level of camp require X turns before they can be placed somewhere else. With all the subsequent buildings etc. Right now you simply build up 1 camp in your own land, to unlock the higher tier unit's. Then only use a camp in hostile territory to replenish / ignore attrition.

Their roster is fine, though when I read people using them as a ranged faction I die inside. They're leaving out the most fun part of the Ogre's. To see them crash into enemy lines and just murdering everything.
I do wish Ironguts came in more flavours. I'd kill for a Ironguts (ironfist) unit. Or a Dualwield one. They're simply not worth it when Maneater (Ironfists) are just superior in all ways but armour.

One thing I absolutely hate about Ogre's currently, is the fact that you cannot recruit more then a single unit of Ogre Bulls as a mercenary.
Zhao Ming has a 25% upkeep reduction for Ogre Mercenaries. Fantastic, I can save up 35 gold per army. Oh what's that? He has a talent for 25% less cost on Ogre mercs and recruit for himself? Utterly wasted because it only applies to a single unit of Ogre bulls. Not even the dual or ironfist. No the bog standard Ogre bulls.

I want to use actual Ogre mercs in my armies. Not a weak single unit of Bulls.
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Date Posted: Feb 24, 2024 @ 6:15pm
Posts: 22