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What Ogres need is a massive overhaul to their campaign mechanics, contracts can be FAR out of range for any of your armies to get to, and Camps not being able to move means you're stuck hanging around provinces with camps instead of travelling around like Ogres are supposed to do.
Big Names are so low impact they aren't worth unlocking.
They're also getting gradually worse in battle because the multiplayer crowd hates anything fun.
The specific/actual duration could depend on the camp's size and/or technology. Likely simple enough to implement as well.
Most of them are downright useless, while others are fairly powerfull.
I have two issues with them currently, first the randomness, meaning i dump-recruit hunters and tyrants to check their BigNames and imidiatly disband them if not a singel good one is on them (thus going trhough two to TEN Lords/heroes) and that makes the campaign a slog.
Second, why the hell cant i use them all at once? Big Names are a thing that in lore and on Tabletop one could slap on as many as you wanted (given there werent that many options in TT) and an old/ succesfull ogre needs even a namegnoblar, whose only purpose is to remember ALL the many names he aquired.
Then i might not instant-disband any char that has only names that work only for him under very narrow prerequisites.
to OP:
there are still missing Units form the 8th edition armybook (first and foremost Yetis and Thundertusks), and technically the Gnoblarhorde/unwashed masses whitedwarf gnoblar-centric units (though we got the Boglars as RoR, which is great)
on matters of camps, im somewhat okay with them, but they could be better. Id prefer them staying as is over reworking them to be like a horde army.
I guess the next ogre DLC will go indepth about ogre mercs, for it is weird for Cathay to have a lord that get them cheaper but can only ever get basic bulls, while we had Maneaters (the actual mercenaries traveling the globe) and Mournfangs in TWW2 as mercenaries.
Also crystalball says it might be you-know-who Maneater as LL
Maybe the will make the contracts better alongside the DLC, most of the time i ignore them.... cause either two far away or directly opposed to my current diplomacy.
Ogre kingdoms, TOTAL FAIL. FOR IE their mechanics suck, roster bad, camp settlement FACEPALM.
Maybe. But he is Skrag the Slaughterer, not Skrag the Merchant.
And i see him owning the southern Empire every other game. Usually he goes for Akendorf, then into Averland.
Meanwhile Greasus has good relations and trade deals with Cathay just about every game. His campaign success being very random. I think it mainly depends on wether Grimgor runs into trouble with Chaos or not.
So the general idea is - if the AI can do well with a faction, it can't be that bad.
Meanwhile Greasus has good relations and trade deals with Cathay just about every game. His campaign success being very random. I think it mainly depends on wether Grimgor runs into trouble with Chaos or not.
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I don't know how unusual it is but this campaign as Yuan Bo I've seen Greasus get completely hollowed out by the grey rose Vamp faction just under him. They own all the mountains now and ♥♥♥♥ with my trade because they hate me.
I don't know how unusual it is but this campaign as Yuan Bo I've seen Greasus get completely hollowed out by the grey rose Vamp faction just under him. They own all the mountains now and ♥♥♥♥ with my trade because they hate me.
Camps unless destroyed, should be able to be packed up. Then depending on the level of camp require X turns before they can be placed somewhere else. With all the subsequent buildings etc. Right now you simply build up 1 camp in your own land, to unlock the higher tier unit's. Then only use a camp in hostile territory to replenish / ignore attrition.
Their roster is fine, though when I read people using them as a ranged faction I die inside. They're leaving out the most fun part of the Ogre's. To see them crash into enemy lines and just murdering everything.
I do wish Ironguts came in more flavours. I'd kill for a Ironguts (ironfist) unit. Or a Dualwield one. They're simply not worth it when Maneater (Ironfists) are just superior in all ways but armour.
One thing I absolutely hate about Ogre's currently, is the fact that you cannot recruit more then a single unit of Ogre Bulls as a mercenary.
Zhao Ming has a 25% upkeep reduction for Ogre Mercenaries. Fantastic, I can save up 35 gold per army. Oh what's that? He has a talent for 25% less cost on Ogre mercs and recruit for himself? Utterly wasted because it only applies to a single unit of Ogre bulls. Not even the dual or ironfist. No the bog standard Ogre bulls.
I want to use actual Ogre mercs in my armies. Not a weak single unit of Bulls.