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with any economy in the game no matter how bad it is towards the end its always going to be busted, that's just a total war thing. I also have heard of people stacking their lords and using the buff you've mentioned, in my opinion that's just a blatant exploit and is not how the game is meant to be played. of course you can do it breaking this game can be some of the greatest fun you get in it, i would just prefer if it was more balanced as a base line rather than doing it as a necessity.
though i do like some of your ideas, an alternate firing type is becoming a more and more of a common thing in the game and could be better than just some stat increases. i also haven't played the dwarfs since just before the release of shadows of change (i played an empire game before hoping off), and a few people told me the dwarfs had been receiving constant changes for a while. i always found thunderers were never worth the effort for only around 17 missile damage before split and given they had so many problems with line of sight. similarly with the artillery, flame cannons have constantly been changing between a range of 230 to 320 for some reason. personally i see no harm in the 400-440 range.
but i do agree a more updated roster with improvement to units i had completely forgot about would be nice given they are useless and forgettable, the close range rangers who were originally introduced i kid you not as a skirmish piece work best behind your front line as an mid game anti armour piece but can easily be replaced with anything else. troll hammer torpedoes are supposed to function like the ogre lead belches but they also have massive issues with range, speed, damage and line of sight which make them useless.
but thank you for the reply im glad you did have a fun campaign with them maybe its time i get back in the saddle and practice what i preach
Heck, there's plenty of dwarves and at least one LL who thinks gunpowder weapons are newfangled nonsense no proper dwarf would weild.
The lot of you, you just made the book!!
Close Combat Rangers are tailored for Belegar gameplays, as they have lower upkeep than regular T3 dwarf units (Longbeards and Thunderers), which is pretty important as Clan Angrund has pretty weak economy and severe upkeep penalty untill Karak Eight Peaks is retaken. Also, they fit well with Belegar's tactics of ambushes and Underway intercepts, althought he got severly nerfed compared to WH2 with removal of Vanguard for all faction armies trait.