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♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥♥, try to actually play a campaign with units that have rampage instead of running skirmish vs AI on full health army, anything with rampage that is already damaged below the HP threshold starts rampaging from the start of the battle.
No, the old system made you enter rampage if you were below 75% or 40% and took damage. The new system makes you enter rampage if you are below 75% or 25% damage doesn't matter. If you enter a battle with a unit under either of those health thresholds they will rampage at the start.
Here is a Reddit post that shows units entering rampage right at the start of battle.
https://www.reddit.com/r/totalwar/comments/1axp1rw/damaged_lizardmen_units_ramage_at_the_start_of/
I would hope this is just a classic whoopsie from CA and will be fixed. What update doesn't introduce bugs, or have mechanics not working as intended?
Rampaging at battle start is dumb, but also I'd hope that starting under 75% means you don't rampage the instant the unit takes damage. It should be based on whether you hit the threshold during the battle, so starting at less than 75% you shouldn't rampage until you hit the 25% mark.
Unfortunately this is how the game is coded, any ability that activates under a certain health threshold will activate if the unit starts the battle below that value, e.g. Necrofex Colossi will spawn a deckhands mob if they start below 50% and phoenixes will trigger rebirth if they start at under 10%
Ostankya's Rampage hex should have been changed to match the new innate rampage (which is a translation of the "rampage tokens" to the ability system), but weren't.
At least AI Ostankya should only use 10 now... (probably because something broke AI's stockpile expenditure in 4.2)
But its a campaign problem when Lizards (who have the most units with innate rampage) start battle below the HP threshold(s) of the new ability.
The innate should at least require taking damage or having enemy units in range (less than the maximum 150m, more like 50m), or have different thresholds for pre-wounded units (or % of starting health instead of total health). Something more than just % of total health.