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If it can be considered a issue, certain animations are simply not effective against single targets but great against a crowd. If the frost wyrm was made for fighting crowds then i'd argue that it might be working as intended.
That is assuming that its purpose is fighting crowds and the animations being the issue rather then some bug (i haven't tested the unit myself yet).
the animations are bad at it, wich is why dogs are amazing at it
animations being a part of a creatures profile isnt new nor bad
nor should it change, else we end up with things like the starcraft stutterstep, wich has already ruined a genre
for sure it is an issue when units can simply not hit (when their stats should allow them to). That is why all dragons (inclduing dragon characters), N'kari (an other big Daemons), and Cav got several overhauls for that. So for sure there will be an overhaul for the Wyrms at some point as well. My hope is to see that rather sooner then later.
Next time even at release... allthough, it would not feel like wh3 if there werent some new cool monsters performing some absolutly gorgeous animations while doing absolutley nothing
Ice Witch on Frostwyrm is actually amazing, you get a melee artillery unit, and a ranged artillery caster, all in one.
Really pushing that hybrid unit faction mentality, to be fair.
T3 melee artillery.
I think this wyrm is more akin to the coatl, which also had (still has?) issues with hitting single entities.
They also really do just as well against Infantry.