Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wall of Text, but those are some tips from my campaigns as the only empire I will ever play >:D
You are going to lose some elector counts at first, but that's ok and the penalty isn't so bad. Then you go save them. Very fun and thematic!
The Empire in WH2 wasn't a bad faction for new players because of how relatively safe the start was; but in WH3 it has become a way more challenging campaign and I would not recommend it to new players anymore.
Players could argue that it made it more interesting though.
the main problem is how ungodly the elector counts mechanics are, because of the sheer number of enemies surrounding the empire (from within and without) your authority is gonna tank early on and there's nothing you can do, which makes the early game super unfair.
Last time my usual strategy still worked, so I'll share I guess.
Clear up the first battle and settlement, recruit basic archers.
Go back to clear the other rebel settlement, keep recruiting ♥♥♥♥ archers.
Take the fort at the pass.
Declare war against the vampires in the mountains if they didn't do it already.
Lay ambush outside the fort, vampire lords usually get lured in.
Clear out their armies if any remain, then go back to finishing the rebels.
At that point the vampires are usually ♥♥♥♥♥♥ and the bretons should keep them occupied enough. They might even pay for peace. Marienburg is easy prey and very valuable if the east is holding (and it always did for me, unless I allied with them).
By that point your economy should be good enough to help/respawn Boris.
If you go for the full Marienburg's province you're gonna have to face Norsca sooner rather than later and Be'lakor is probably on his way as well, so be mindful of that.
All of this skips taking Nuln for the steam tank, but I find it makes things worse overall and its not worth it despite being a super good unit.
Once you get Franz a stack of Reiksguard and Greatswords (GS are usually slower to come by for me, plus if memory serves you can get Reiks in 1 turn while GS won't go lower than 2?) you can pretty much autoresolve anything.
[edit]
For the mid-game consider that you will be declared war upon by Be'lakor and his norscas coming from Albion (so North West, probably downriver near Marienburg), all vampires at some point (so the east and the west), possibly some Orcs from the southwest, Durthu from behind the montains in the south. The dwarves might not like you as well depening on your actions and campaing difficulty.
At some point Norsca will join but you can slow this down by not expanding too much north yourself. Anything else above that line or over the mountains will hate your guts as well.
I guess you could just sit in Altdorf and global recruit until you have multiple stacks, but what kind of braindead start to a campaign is that?
You dont see it?
In WH2 you did not have beastmen, Ogres & festus in the area. Also no orks in the north. Kemmler & Drycha was there but went AFK for the entire game. Kinda changes things
I love the discussions around this though. Reminds me of Western Romans in Attila & whenever people ask for tip people comes in & write essays on how to survive.
Greenskins have had that spot in warhammer 2 as well. Azhag got moved to the east mountains during the rework, but the Greenskins next to Middenland where there since launch of game 2.
You also had a Greenskin tribe south in the center of Bretonnia, that was at war with the Empire from turn 1 and would attack your mountain passes. You also had Skarsnik directly next to that mountain pass.
Drycha at her debut was hyper agressive and would kill the vampires and atleast 3 Elector counts.
The only things that are now worse for the Empire is the increased aggression of the AI in attacking it's neighbours. And Festus. Skragg will barely bother the Empire.
Order factions are usually slow to grow, so doing a handful of favours for neighbours tends to pay off. Such as following the ultra-capitalist mantra and getting paid for war declarations (why war for free when the AI can grease your palm first?), extorting allies via "gifts" of settlements you do not want to keep (apart from raiding caravans/convoys and rapidly 'picking' sea encounters; Karl is a tad too far away from the sea coast however) or random treaties (whenever possible or advantageous, and iirc, you can also break them after 10 turns or so to slightly improve your relations with major powers or receive additional coin).