Total War: WARHAMMER III

Total War: WARHAMMER III

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SpiffyGonzales Feb 21, 2024 @ 2:25pm
2
NONE of Tzeentchs issues got fixed.
Was seriously hoping to open up the patch notes, get proven wrong, and eat my words.

Not at all. No changes to the manifestations, no changes to the cults, no changes to the changing of the ways ridiculous costs for force war and break alliance, no changes to irridescant horrors and their lord counterparts so that they arent just worse versions of their human counterparts, no changes to the changling so that his campaign isnt just a one and done, no additional lores of magic...

the ONLY thing that can be considered an issue that got fixed was the RoR vortex beast ability. And even then they didnt fix it, they just made him gave him the same ability as a regular vortex beast.

None, not one single issue tzeentch has in his campaigns got fixed.
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Showing 1-15 of 38 comments
Aleera Feb 21, 2024 @ 2:42pm 
Force war and break alliance should cost a crazy amount. Especially for 2 factions that trust each other.

Irridescant horrors are not worse versions of the human variant.
They're cheaper. They're daemonic (no fear/terror). They're ranged, even able to fire and move.
The lord variant turns into a exalted lord of change. While the human variant become a daemon prince.

That the changling is a one and done is a you problem, others can replay the faction without issue and enjoy it.

The lores of magic I do give to you, Tzeentch should have almost all.

Manifestations, cults etc are minor things and are barely a thing for all daemon factions. Just a small extra tool. Not something pivotal to your campaign.
Immortalis Feb 21, 2024 @ 2:54pm 
The issue here is that CA did not turn the Changeling in the faction that *you* want it to be, with the abilities that *you* want it to possess.

There is a rather simple solution to this problem, since it is unlikely that CA will overhaul the faction entirely to suit your own personal taste: learn to mod the game and mod it according to your wishes. There, problem solved.
SpiffyGonzales Feb 21, 2024 @ 2:55pm 
Originally posted by Rianne:
Force war and break alliance should cost a crazy amount. Especially for 2 factions that trust each other.

Irridescant horrors are not worse versions of the human variant.
They're cheaper. They're daemonic (no fear/terror). They're ranged, even able to fire and move.
The lord variant turns into a exalted lord of change. While the human variant become a daemon prince.

That the changling is a one and done is a you problem, others can replay the faction without issue and enjoy it.

The lores of magic I do give to you, Tzeentch should have almost all.

Manifestations, cults etc are minor things and are barely a thing for all daemon factions. Just a small extra tool. Not something pivotal to your campaign.

It should cost the SIXTY THOUSAND GRIMORES it currently does?
Yes, they are. name me one thing an irridescant horror with the spawn ability gets that a cultist doesnt get either the same or better
Cool, and UNTIL THEN... they are straight up worse.
The changeling being a one and done is very much a known thing my guy, it aint a me problem, its you clearly not playing the faction and assuming things about it.
MINOR thiings? beingle able to teleport halfway accross the world is a minor thing for khorne is it? never gonna use it right? and I think we can all agree that nurgle would NEVER bother with his replenishment manifestation nright?

Nah, CA dropped the ball
Garatgh Deloi Feb 21, 2024 @ 3:03pm 
Originally posted by SpiffyGonzales:
It should cost the SIXTY THOUSAND GRIMORES it currently does?
If they are a large empire and you don't put any work into it (Tzeentch corrupt their territory in advance).

Yes.

Originally posted by SpiffyGonzales:
Yes, they are. name me one thing an irridescant horror with the spawn ability gets that a cultist doesnt get either the same or better
Well the cultist don't have the flying mount, the sorcerer on the other hand don't get any of the locus abilities (summoning units being just one out of the 3 options).

Not to mention that they also have different trait pools, for example only the herald can get the concatenator trait (+10 winds of magic) or Pinioned (+6% campaign movement range and -20% vigour loss reduction).
Last edited by Garatgh Deloi; Feb 21, 2024 @ 3:12pm
Aleera Feb 21, 2024 @ 3:09pm 
Originally posted by SpiffyGonzales:

It should cost the SIXTY THOUSAND GRIMORES it currently does?
For some factions? Yes. it would take massive scheming and power to break the alliance between 2 factions that trust eachother through and through.

Originally posted by SpiffyGonzales:
Yes, they are. name me one thing an irridescant horror with the spawn ability gets that a cultist doesnt get either the same or better
Cool, and UNTIL THEN... they are straight up worse.
Cultist? Easy. Lore of metal and Tzeentch.
Or you mean the chaos sorc of Tzeentch? Ranged attack.
The lord variant? The herald becomes a Exalted lord of change.
In every comparison, they're daemonic while the mortal is not.

The differences between the mortal and daemon are there. There's more difference then what Dark/High Elves get for their basic lord choice. Woodelves get a literal genderswap, nothing more.

Originally posted by SpiffyGonzales:
The changeling being a one and done is very much a known thing my guy, it aint a me problem, its you clearly not playing the faction and assuming things about it.
You are correct, I do not play the faction overmuch. But I find Tzeentch to be boring and distasteful. Even if they had every mechanic ingame. I still would not play the faction. They do not appeal to me with their looks.
Yet, I've played the Changeling 4 times. Kairos I only played once.

Originally posted by SpiffyGonzales:
MINOR thiings? beingle able to teleport halfway accross the world is a minor thing for khorne is it? never gonna use it right? and I think we can all agree that nurgle would NEVER bother with his replenishment manifestation nright?

Nah, CA dropped the ball

Yes, teleporting halfway across the map is a minor thing, Sealanes already do this. Be'lakor can target and actually use the teleports with all his lords, back and forth.
Cults are a minor thing.

The Nurgle manifestion is something you literally only use in the early game. Late game you just give a army the correct plague and don't force yourself to stand still for 2 turns.
SpiffyGonzales Feb 21, 2024 @ 4:05pm 
Originally posted by Rianne:
Originally posted by SpiffyGonzales:

It should cost the SIXTY THOUSAND GRIMORES it currently does?
For some factions? Yes. it would take massive scheming and power to break the alliance between 2 factions that trust eachother through and through.

Originally posted by SpiffyGonzales:
Yes, they are. name me one thing an irridescant horror with the spawn ability gets that a cultist doesnt get either the same or better
Cool, and UNTIL THEN... they are straight up worse.
Cultist? Easy. Lore of metal and Tzeentch.
Or you mean the chaos sorc of Tzeentch? Ranged attack.
The lord variant? The herald becomes a Exalted lord of change.
In every comparison, they're daemonic while the mortal is not.

The differences between the mortal and daemon are there. There's more difference then what Dark/High Elves get for their basic lord choice. Woodelves get a literal genderswap, nothing more.

Originally posted by SpiffyGonzales:
The changeling being a one and done is very much a known thing my guy, it aint a me problem, its you clearly not playing the faction and assuming things about it.
You are correct, I do not play the faction overmuch. But I find Tzeentch to be boring and distasteful. Even if they had every mechanic ingame. I still would not play the faction. They do not appeal to me with their looks.
Yet, I've played the Changeling 4 times. Kairos I only played once.

Originally posted by SpiffyGonzales:
MINOR thiings? beingle able to teleport halfway accross the world is a minor thing for khorne is it? never gonna use it right? and I think we can all agree that nurgle would NEVER bother with his replenishment manifestation nright?

Nah, CA dropped the ball

Yes, teleporting halfway across the map is a minor thing, Sealanes already do this. Be'lakor can target and actually use the teleports with all his lords, back and forth.
Cults are a minor thing.

The Nurgle manifestion is something you literally only use in the early game. Late game you just give a army the correct plague and don't force yourself to stand still for 2 turns.

Okay than why not just make it a billion gazillion grimoires if we're using that logic.
Do you even realize how much sixty thousand grimoires is? We're talking like turn 200+ and you'll still be waiting a solid 30 turns to get that many. Its dumb. If 60 thousand grimoires supposedly makes sense to you I unironically say scrap those two altogether. Its ridiculous. Its like saying "well grail knights are supposed to be the pinnacle of bretonnian society so they should cost 20K each". And btw, Ive seen it, NUMEROUS times, go to over ONE HUNDRED THOUSAND... we're talking about playing an entire tzeentch campaign and NEVER seeing that much. No, that does not make sense, maybe for the A.I because of their buffs, but not for the player.

Lore of metal and tzeentch? Your lords already have that.
The ranged attack isnt worth it most of the time because the A.I targets the heck out of IHs and HoT for whatever reason. Same goes for the mounts, actually especially for the mounts. Not sure what it is in the A.I behavior but they target the heralds war more than anything else.
Ill give you the transformations though, for the lords at least. The irridescant horrors still need something.

If you've played the changeling 4 times, props. I've played him 3, played Kairos maybe like 12 times or more at least. My only real issue with the changeling is his schemes + the stuff tzeentch needs changed in general.

Teleporting accross the map is NOT a minor thing. But anywho, ill just explain what I mean here with these.
For the manifestations the absolute worst offender is night of madness. It gives -150 control, more winds of magic, and extra tzeentch corruption. The issue here is that if youre playing tzeentch, especially kairos but tzeentch in general, odds are your lords will already have a maxed or almost maxed out WoM bar. They have 3 other ways of doing it, and Kairos himself can straight up control the winds of magic. The rebellions in 3 die out 90 percent of the time, and by the time youve unlocked night of madness youll have no need to spread corruption anyways. Its a useless manifestation. There's no point to it. Its not a case of preference, it literally does something you already do.
As for the cults, the campus destroys itself and pushes the WoM in its region and adjacent regions to tempestuous. But again, the tzeentch factions ALREADY do that. You will more than likely already have either lvl 4 or 5 winds in your regions. Its a waste of a building.
Cryten Feb 21, 2024 @ 4:19pm 
I do wish there was ways to foster corruption and cults in territories outside of needing 8 cultists sitting in 1 territory for 20 turns. IE very end game where it contributes nothing. It feels like there is a missing game element that never got fleshed out from the original campaign launch.

Either that or it was designed for Warhammer TW 2's corruption system. Now it has to rely on the warp gate corruption to work in Warhammer TW 3's absolute corruption system, and there is none in Immortal Realms.

But it is minor, just so minor it is vestigial.
Last edited by Cryten; Feb 21, 2024 @ 4:22pm
Ashley Feb 21, 2024 @ 4:25pm 
I absolutely don't care about cults they're not worth the effort. Most of that stuff is you issues I think besides schemes being overly expensive and next to worthless. I really don't see the community complaining about that rest of that stuff.
SpiffyGonzales Feb 21, 2024 @ 4:28pm 
Originally posted by Cryten:
I do wish there was ways to foster corruption and cults in territories outside of needing 8 cultists sitting in 1 territory for 20 turns. IE very end game where it contributes nothing. It feels like there is a missing game element that never got fleshed out from the original campaign launch.

But it is minor, just so minor it is vestigial.

This is another big thing thats an issue with tzeentch. The ridiculous 60K grimoir issues wouldnt be half as bad if there was a way for tzeentch to spread his corruption so could build cults. it might even make the money cult worth the risk.
Honestly I say scrap the campus building (maybe keep the name cuz it makes sense) and instead give it some sort of ability that spreads corruption in adjacent provinces while having like a 5% chance to make a cult (think of the skaven building that does the same).

Itd make sense lore wise, itd replace an awful building with a good one, and it would fix a massive issue tzeentch has. Whatever they do though, he needs to be able to spread corruption.
SpiffyGonzales Feb 21, 2024 @ 4:29pm 
Originally posted by Ashley:
I absolutely don't care about cults they're not worth the effort. Most of that stuff is you issues I think besides schemes being overly expensive and next to worthless. I really don't see the community complaining about that rest of that stuff.

Thats because the majority of the community plays empire and elves. If a player came up saying the wood elves need this or that I would go around saying its a him problem. I dont play wood elves, i dont know what they need.


let me ask you, OTHER than the changeling... what did I list that was a "me" problem?
I dont know why many people here believe its a you problem why its everywhere on forums and discussions places.

Cults, manifestations, kairos shards, tzeentch tech tree, replenishement, all those are issues.
Changing of the ways for some of them are indeed useless as you will never be able to use it. Its not a OP problem, i guess you never played the faction.

Kairos campagn is now fairly easy only thanks to force peace that can be spam and make the game trivial.
But that doesnt make it more fun or fix all the problems tzeentch have.
Regnier575 Feb 21, 2024 @ 7:11pm 
Originally posted by SpiffyGonzales:
Originally posted by Rianne:
Force war and break alliance should cost a crazy amount. Especially for 2 factions that trust each other.

Irridescant horrors are not worse versions of the human variant.
They're cheaper. They're daemonic (no fear/terror). They're ranged, even able to fire and move.
The lord variant turns into a exalted lord of change. While the human variant become a daemon prince.

That the changling is a one and done is a you problem, others can replay the faction without issue and enjoy it.

The lores of magic I do give to you, Tzeentch should have almost all.

Manifestations, cults etc are minor things and are barely a thing for all daemon factions. Just a small extra tool. Not something pivotal to your campaign.

It should cost the SIXTY THOUSAND GRIMORES it currently does?
Yes, they are. name me one thing an irridescant horror with the spawn ability gets that a cultist doesnt get either the same or better
Cool, and UNTIL THEN... they are straight up worse.
The changeling being a one and done is very much a known thing my guy, it aint a me problem, its you clearly not playing the faction and assuming things about it.
MINOR thiings? beingle able to teleport halfway accross the world is a minor thing for khorne is it? never gonna use it right? and I think we can all agree that nurgle would NEVER bother with his replenishment manifestation nright?

Nah, CA dropped the ball

Yes it should cost a lot.... you're literally forcing empires to go to war with each other.... lol
Originally posted by Regnier575:
Originally posted by SpiffyGonzales:

It should cost the SIXTY THOUSAND GRIMORES it currently does?
Yes, they are. name me one thing an irridescant horror with the spawn ability gets that a cultist doesnt get either the same or better
Cool, and UNTIL THEN... they are straight up worse.
The changeling being a one and done is very much a known thing my guy, it aint a me problem, its you clearly not playing the faction and assuming things about it.
MINOR thiings? beingle able to teleport halfway accross the world is a minor thing for khorne is it? never gonna use it right? and I think we can all agree that nurgle would NEVER bother with his replenishment manifestation nright?

Nah, CA dropped the ball

Yes it should cost a lot.... you're literally forcing empires to go to war with each other.... lol

If its supposed to cost an amount that is not obtainable in game, then its a proof that it needs a rework, either of the cults / book obtention, or of the manifestations so we actually have manifestations that wont be used once out of 20 campagns by saving books from turn 1, to maybe use it on the two last factions living on the map
Aleera Feb 22, 2024 @ 12:16am 
Originally posted by SpiffyGonzales:
Okay than why not just make it a billion gazillion grimoires if we're using that logic.
Do you even realize how much sixty thousand grimoires is? We're talking like turn 200+ and you'll still be waiting a solid 30 turns to get that many. Its dumb. If 60 thousand grimoires supposedly makes sense to you I unironically say scrap those two altogether. Its ridiculous. Its like saying "well grail knights are supposed to be the pinnacle of bretonnian society so they should cost 20K each". And btw, Ive seen it, NUMEROUS times, go to over ONE HUNDRED THOUSAND... we're talking about playing an entire tzeentch campaign and NEVER seeing that much. No, that does not make sense, maybe for the A.I because of their buffs, but not for the player.
Christ is your only option to flail and hyperbole?
Forcing two trusting allies to directly go to war is obscenely powerful, there's only 1 other ability in game that can compare in power. Which Skaven have.

Originally posted by SpiffyGonzales:
Lore of metal and tzeentch? Your lords already have that.
The ranged attack isnt worth it most of the time because the A.I targets the heck out of IHs and HoT for whatever reason. Same goes for the mounts, actually especially for the mounts. Not sure what it is in the A.I behavior but they target the heralds war more than anything else.
Ill give you the transformations though, for the lords at least. The irridescant horrors still need something.
Do not move the goalposts.
You complained that the horrors were less then the mortals. They're a sidegrade to the Chaos Sorc and a completely different magic lore then the cultist. Not to mention can fly. Then there's the different imbed skill that they have. The locus ability.

The AI does infact target heroes and lords when they can. You know what Horrors and Heralds have? (granted hero Sorcs as well) the disc of Tzeentch. A 105 speed mount that flies, that can juke shots easier then any other mount that exists. Mind you, the horror and herald on a disc are skirmish unit's, they can fire and move at the same time. You get a barrier to absorb the stray shot you didn't juke.

If you've played the changeling 4 times, props. I've played him 3, played Kairos maybe like 12 times or more at least. My only real issue with the changeling is his schemes + the stuff tzeentch needs changed in general.

Originally posted by SpiffyGonzales:
Teleporting accross the map is NOT a minor thing. But anywho, ill just explain what I mean here with these.
It is highly limited and only Skarrbrand can utilize it. Compare it to what Be'lakor has and you'll understand the teleport is minor.
You also cannot force the teleport. You must be lucky a cult manifest, which requires high Khornate corruption, which only will appear where you already are, or early game Chaos wastes. But those factions die out so fast it's not reliable.

The only cult that's actually good, is the Slaanesh one that manifests a new slaanesh cultist, which can create a new cult, so you can make cults across an entire faction to dominate them easier.

Originally posted by SpiffyGonzales:
For the manifestations the absolute worst offender is night of madness. It gives -150 control, more winds of magic, and extra tzeentch corruption. The issue here is that if youre playing tzeentch, especially kairos but tzeentch in general, odds are your lords will already have a maxed or almost maxed out WoM bar. They have 3 other ways of doing it, and Kairos himself can straight up control the winds of magic. The rebellions in 3 die out 90 percent of the time, and by the time youve unlocked night of madness youll have no need to spread corruption anyways. Its a useless manifestation. There's no point to it. Its not a case of preference, it literally does something you already do.
As for the cults, the campus destroys itself and pushes the WoM in its region and adjacent regions to tempestuous. But again, the tzeentch factions ALREADY do that. You will more than likely already have either lvl 4 or 5 winds in your regions. Its a waste of a building.
And? Nurgle force spreads plagues with one of it's later manifestations. By just leveling Kugath and getting research you already do this.

Manifestations are minor tools, and only really usefull in early game.
Last edited by Aleera; Feb 22, 2024 @ 12:17am
Gnarl Feb 22, 2024 @ 12:27am 
I don't like how squishy horror heroes are. They just vanish on me sometimes. Flying Non-demon casters I don't have same problem on. But maybe I can l2p.

As for no change to changeling, it's too bad his campaign in Immortal Empires wasn't more like other lords. I think his Realms campaign was fun for a change, even if one and done.

There's always mods tho.
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Date Posted: Feb 21, 2024 @ 2:25pm
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