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I had "a grudge too far" ( 2 times) and "wild hunt" (2 times) in turn 50-60 in my last 4 campaigns happen despite the fact i have set them to turn 100-150.
I also have "trigger on long victory" turned on, but that wasn't the case in any of the games.
I thought it might be a known thing but couldn't find anything in the new patch.
Never was an issue for me before.
Something seem to be wonky about the crises, i don't play with campaign-changing mods.
If you're having issues when playing with mods, it is safe to assume one of the mods is causing the issue.
I'm a strong proponent of people playing the way they want to (with or without mods), but mods are always use at your own risk (and that will never change).
I never changed those before and had both ticked in the past. Right now I'm playing a new campaign as Skrolk and I set it to happen at around 60-80 or so, disabled long victory, so only turn timer range is ticked now. I'm currently on turn 56. If the event doesn't happen again I'll post here. I chose vampiric ascension and the tomb kings ones this time.
My guess would be that either something changed and now crisis just won't start if factions required for it are wiped out, or it's some kind of bug / mods messing things up.
You will only encounter one of them(chosen at random) unless you enable the ultimate crisis option as well.